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{{ | {{Status|RealWorld}} | ||
{{Disambig header|the Bungie employee|other Chrises|Chris}} | |||
[[File:Bungie - Chris Barrett.png|thumb | [[File:Bungie - Chris Barrett.png|thumb|350px|Chris Barrett in the ViDoc ''[[Bungie ViDoc: O Brave New World|O Brave New World]]''.]] | ||
'''Christopher (Chris) Barrett''' is an employee at [[Bungie]] Studios. | '''Christopher (Chris) Barrett''' is an employee at [[Bungie]] Studios. | ||
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==Gameography== | ==Gameography== | ||
* | *''Myth II'' - Multiplayer Artist | ||
*''Myth II: Chimera'' | *''Myth II: Chimera'' | ||
*''[[Halo: Combat Evolved]]'' - Artist | *''[[Halo: Combat Evolved]]'' - Artist | ||
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*''[[Halo 3: ODST]]'' - Additional Art Direction | *''[[Halo 3: ODST]]'' - Additional Art Direction | ||
*''[[Halo: Reach]]'' - Additional Environment Art | *''[[Halo: Reach]]'' - Additional Environment Art | ||
*'' | *''Destiny'' - Art Director | ||
==Bungie.net Profile== | ==Bungie.net Profile== | ||
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*Mode of Transport: Classified | *Mode of Transport: Classified | ||
*Fake Weapon: Classified | *Fake Weapon: Classified | ||
*Biography: Chris has contributed to multiple projects at Bungie including ''Myth II'', ''Myth II: Chimera'', ''Halo: Combat Evolved'' and ''Halo 2''.<ref>[http:// | *Biography: Chris has contributed to multiple projects at Bungie including ''Myth II'', ''Myth II: Chimera'', ''Halo: Combat Evolved'' and ''Halo 2''.<ref>[http://halo.bungie.net/Inside/MeetTheTeam.aspx?person=barrett Bungie.net employee details]</ref> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} |
Latest revision as of 11:31, April 12, 2023
This article is about the Bungie employee. For other Chrises, see Chris.
Christopher (Chris) Barrett is an employee at Bungie Studios.
BiographyEdit
Christopher Barrett joined Bungie in 2000. In 2001, when Halo: Combat Evolved was released, Barrett was credited as an artist on Bungie's team.[1] During Halo 2's development, Barrett was working as a Lead environment artist.[2] He also worked as a campaign environment lead.[3] Barrett did additional art direction in Halo 3: ODST and additional environment art in Halo: Reach.[4][5]
Notably, he worked on the campaign level Metropolis in Halo 2, and is most known from his personal Easter Egg; Tterrab Industries.
GameographyEdit
- Myth II - Multiplayer Artist
- Myth II: Chimera
- Halo: Combat Evolved - Artist
- Halo 2 - Lead Environment Artist
- Halo 3 - Campaign Environment Lead
- Halo 3: ODST - Additional Art Direction
- Halo: Reach - Additional Environment Art
- Destiny - Art Director
Bungie.net ProfileEdit
- Nickname: Barry
- Classification: GrizzledAncients
- Current Job: Environment Art Director
- Origin: Burlington, VT
- Blood Type: Classified
- Age: Classified
- Weight: Classified
- Height: Classified
- Girth: Classified
- First Job: Classified
- Hobby: Classified
- Ultimate Halo Match: Classified
- Ultimate Snack: Classified
- Ultimate Website: Classified
- Mode of Transport: Classified
- Fake Weapon: Classified
- Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo: Combat Evolved and Halo 2.[6]