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== Gameplay == | == Gameplay == | ||
''Halo 3'' incorporates many of the gameplay features previously made available in ''Halo 2'', refining the gameplay design and expanding the amount of resources in the sandbox to diversify the gameplay experience. For example, [[dual wielding]] has been retained as a feature in both campaign and multiplayer, HUD elements have been repositioned so that they are more prominently available to the | ''Halo 3'' incorporates many of the gameplay features previously made available in ''Halo 2'', refining the gameplay design and expanding the amount of resources in the sandbox to diversify the gameplay experience. For example, [[dual wielding]] has been retained as a feature in both campaign and multiplayer, HUD elements have been repositioned so that they are more prominently available to the player, and [[boarding (gameplay mechanic)|boarding vehicles]] have more varied animations and are more balanced. | ||
The game enhances the core gameplay design by introducing | Vehicles now feature more complex collision damage based on their size, mass and speed. For example, the Brute [[Type-25 Chopper|Chopper]] can destroy a UNSC [[Warthog]] with a head-on ram, and colliding head-on with a solid object in a Ghost can kill the player. | ||
The game enhances the core gameplay design by introducing [[Equipment|deployable equipment]] as well as giving players the ability to use [[support weapons]]. Equipment is a collection of tools accessible to players to assist them in their objectives. This ranges from [[Bubble Shield|a spherical shield that protects players temporarily]], [[Power Drain|a device that drains power from electrical appliances]] to [[Gravity lift|a device that propels personnel into the air]]. Support weapons allows players to wield heavy weapons in a third-person perspective at a slower pace. | |||
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