Halo 3: Difference between revisions

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== Gameplay ==
== Gameplay ==
''Halo 3'' incorporates many of the gameplay features previously made available in ''Halo 2'', refining the gameplay design and expanding the amount of resources in the sandbox to diversify the gameplay experience. For example, [[dual wielding]] has been retained as a feature in both campaign and multiplayer, HUD elements have been repositioned so that they are more prominently available to the players, and [[boarding (gameplay mechanic)|boarding vehicles]] have more varied animations and are more balanced. The vehicle now have collision damage to the solid objects and vehicles can destroy other vehicles that can affects player as well that was calculated based on the size, durability and speed that player mount and objects player collide with. Brute's [[[[Type-25 Chopper|Chopper]]]] can destroy UNSC [[Warthog]] with just a head-on ram and if player uses ghost and collide to solid object too fast, there is a chance that player can died instantly.
''Halo 3'' incorporates many of the gameplay features previously made available in ''Halo 2'', refining the gameplay design and expanding the amount of resources in the sandbox to diversify the gameplay experience. For example, [[dual wielding]] has been retained as a feature in both campaign and multiplayer, HUD elements have been repositioned so that they are more prominently available to the player, and [[boarding (gameplay mechanic)|boarding vehicles]] have more varied animations and are more balanced.


The game enhances the core gameplay design by introducing "[[Equipment]]" as well as giving players the ability to use [[support weapons]]. Equipment is a collection of tools accessible to players to assist them in their objectives. This ranges from [[Bubble Shield|a spherical shield that protects players temporarily]], [[Power Drain|a device that drains power from electrical appliances]] to [[Gravity lift|a device that propels personnel into the air]]. Support Weapons allows players to wield heavy weapons in a third-person perspective at a slower pace.
Vehicles now feature more complex collision damage based on their size, mass and speed. For example, the Brute [[Type-25 Chopper|Chopper]] can destroy a UNSC [[Warthog]] with a head-on ram, and colliding head-on with a solid object in a Ghost can kill the player.
 
The game enhances the core gameplay design by introducing [[Equipment|deployable equipment]] as well as giving players the ability to use [[support weapons]]. Equipment is a collection of tools accessible to players to assist them in their objectives. This ranges from [[Bubble Shield|a spherical shield that protects players temporarily]], [[Power Drain|a device that drains power from electrical appliances]] to [[Gravity lift|a device that propels personnel into the air]]. Support weapons allows players to wield heavy weapons in a third-person perspective at a slower pace.


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