Shade: Difference between revisions

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'''Shade''' is a common name given to the [[Covenant Empire|Covenant]]'s stationary gun turrets.<ref>'''[[Halo: Reach]]''', ''Bungie.net game stats''</ref> While these weapons platforms vary in shape and role, only one model, the [[Type-26 Anti-Infantry Stationary Gun]], has been identified.
'''Shade''' is a common name given to the [[Covenant Empire|Covenant]]'s stationary gun turrets.<ref>'''[[Halo: Reach]]''', ''Bungie.net game stats''</ref> These weapons platforms vary in shape and role, and several types have been identified. These include the [[Type-26 Anti-Infantry Stationary Gun|Type-26]], [[Type-27 Anti-Infantry Stationary Gun|Type-27]], [[Type-29 Anti-Infantry Stationary Gun|Type-29]] Anti-Infantry Stationary Guns.<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 171''</ref>


==Design details and operation==
==Design details and operation==
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==Variants==
==Variants==
===Anti-infantry Shade===
===Anti-infantry Shade===
The anti-infantry version of the Shade gun fires two or three bolts of slow moving, high powered plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. The anti-infantry Shade is effective against most infantry. However, due to their high intelligence, [[Sangheili]] will often find cover and escape the Shade's range of fire. On this same note, the bolts fired lack the required punch to damage [[Mgalekgolo]], whose armor and combat shield can withstand most Covenant and UNSC small firearms, causing the plasma bolts to have little to no effect on them. It has shown good defense against light vehicles such as the [[Type-32 Rapid Assault Vehicle|Ghost]], and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a [[Banshee]].
Anti-infantry Shade guns fire bolts of slow moving, high powered plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. The anti-infantry Shade is effective against most infantry. However, due to their high intelligence, [[Sangheili]] will often find cover and escape the Shade's range of fire. On this same note, the bolts fired lack the required punch to damage [[Mgalekgolo]], whose armor and combat shield can withstand most Covenant and UNSC small firearms, causing the plasma bolts to have little to no effect on them. It has shown good defense against light vehicles such as the [[Type-32 Rapid Assault Vehicle|Ghost]], and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a [[Banshee]].


As with its recognizable [[M41 LAAG|human counterpart]], the anti-infantry Shade is very effective against both enemy ground forces and light vehicles. Some of its advantages over its human counterpart are that the plasma bolts are accurate and effective at longer distances and it is easier to see where shots are actually going than it is with the M41's rounds, although this might also effect the ability of the target to dodge them.
As with its recognizable [[M41 LAAG|human counterpart]], the anti-infantry Shade is very effective against both enemy ground forces and light vehicles. Some of its advantages over its human counterpart are that the plasma bolts are accurate and effective at longer distances and it is easier to see where shots are actually going than it is with the M41's rounds, although this might also effect the ability of the target to dodge them.
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==Models==
==Models==
===Halo: Combat Evolved and Halo Wars===
The Shade was first seen in the E3 demo atop a [[Spectre]] and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki />'s level, [[The Truth and Reconciliation]]. The Shade also makes an appearance in ''[[Halo Wars]]'' and is identical to the ''Halo: Combat Evolved'' Shade.
The Shade in ''Halo: Combat Evolved'' and ''Halo Wars'' consists of a sturdy base of three legs and a floating, mobile, turret-like seat with control systems for its "nozzle". It fires multiple rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. The Campaign version of the gun is almost twice as fast as the multiplayer version.
===Halo 2===
The Shade returned in ''Halo 2'', and is referred to as the Shielded Plasma Cannon.{{Citation needed}} Similar to the [[Phantom]] of ''Halo 2'', this turret fires slow moving red plasma bolts. To protect the gunner, this turret is equipped with an energy shield, similar to the [[Kig-yar Point Defense Gauntlet]]. These turrets are featured in the highway tunnel in Outskirts.
The turret on the [[Shadow]] is very similar in appearance to the Shade in ''Halo: Combat Evolved''. In addition, these turrets seem to be more powerful than the standard Shade in ''Halo 2'', and offer more protection as they are fixed to the armored personnel carrier and, as such, are mobile. The rate of fire is also considerably faster by as much as three times.


===Halo 3, Halo 3: ODST, and Halo: Reach===
===Type-26 Anti-Infantry Stationary Gun===
{{Main|Type-26 Anti-Infantry Stationary Gun}}
{{Main|Type-26 Anti-Infantry Stationary Gun}}
The Shade returned in ''Halo 3'' and had major visual and technical updates from its predecessors; the Shade now is in the shape of a ball-turret, has a higher rate of fire, and provides excellent front and side protection for the gunner. Like all Shades that have appeared in previous games, it is elevated on a small gravity lift that hovers the turret in the air, and so has a full 360 degree field of view.
The Shade returned in ''Halo 3'' and had major visual and technical updates from its predecessors; the Shade now is in the shape of a ball-turret, has a higher rate of fire, and provides excellent front and side protection for the gunner. Like all Shades that have appeared in previous games, it is elevated on a small gravity lift that hovers the turret in the air, and so has a full 360 degree field of view.
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In ''Halo: Reach'', the Shade's rate of fire is the same of its ''Halo: Combat Evolved'' incarnation, although it fires the plasma bolts of the ''Halo 3'' Shade. The flaps at the side no longer cover the user, instead giving the user more angular cover. Shades are now available, free of modding, on some forge maps.  Anti-air and anti-vehicle variants of the Shade are also introduced in ''Halo: Reach''.
In ''Halo: Reach'', the Shade's rate of fire is the same of its ''Halo: Combat Evolved'' incarnation, although it fires the plasma bolts of the ''Halo 3'' Shade. The flaps at the side no longer cover the user, instead giving the user more angular cover. Shades are now available, free of modding, on some forge maps.  Anti-air and anti-vehicle variants of the Shade are also introduced in ''Halo: Reach''.
===Type-27 Anti-Infantry Stationary Gun===
{{Main|Type-27 Anti-Infantry Stationary Gun}}
The Shade returned in ''Halo 2'', and is referred to as the Shielded Plasma Cannon.{{Citation needed}} Similar to the [[Phantom]] of ''Halo 2'', this turret fires slow moving red plasma bolts. To protect the gunner, this turret is equipped with an energy shield, similar to the [[Kig-yar Point Defense Gauntlet]]. These turrets are featured in the highway tunnel in Outskirts.
The turret on the [[Shadow]] is very similar in appearance to the Shade in ''Halo: Combat Evolved''. In addition, these turrets seem to be more powerful than the standard Shade in ''Halo 2'', and offer more protection as they are fixed to the armored personnel carrier and, as such, are mobile. The rate of fire is also considerably faster by as much as three times.
===Type-29 Anti-Infantry Stationary Gun===
{{Main|Type-29 Anti-Infantry Stationary Gun}}
The Shade was first seen in the E3 demo atop a [[Spectre]] and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki />'s level, [[The Truth and Reconciliation]]. The Shade also makes an appearance in ''[[Halo Wars]]'' and is identical to the ''Halo: Combat Evolved'' Shade.
The Shade in ''Halo: Combat Evolved'' and ''Halo Wars'' consists of a sturdy base of three legs and a floating, mobile, turret-like seat with control systems for its "nozzle". It fires multiple rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. The Campaign version of the gun is almost twice as fast as the multiplayer version.


==Counter-attack==
==Counter-attack==