Editing Installation 00

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Another method of defense are [[particle cannon]]s upon the Ark's surface. After discovering the location of one through one of the Ark's Cartographers,{{Ref/Reuse|The Cartographer}} the smart AI [[Isabel]] had Professor [[Ellen Anders]] use it to attack the {{Class|CAS|assault carrier}} ''[[Enduring Conviction]]''. The cannon alone was not powerful enough to destroy the ship, but after thirty minutes of sustained fire could take down its shields and leave the ship vulnerable to other methods of attack.{{Ref/Reuse|Hold the Line}}<ref>'''[[Halo Wars 2]]''', ''[[Phoenix Logs]]'' - ''Enduring Conviction Battle Reports''</ref>
Another method of defense are [[particle cannon]]s upon the Ark's surface. After discovering the location of one through one of the Ark's Cartographers,{{Ref/Reuse|The Cartographer}} the smart AI [[Isabel]] had Professor [[Ellen Anders]] use it to attack the {{Class|CAS|assault carrier}} ''[[Enduring Conviction]]''. The cannon alone was not powerful enough to destroy the ship, but after thirty minutes of sustained fire could take down its shields and leave the ship vulnerable to other methods of attack.{{Ref/Reuse|Hold the Line}}<ref>'''[[Halo Wars 2]]''', ''[[Phoenix Logs]]'' - ''Enduring Conviction Battle Reports''</ref>


The Ark also possesses a Sentinel defense network that coordinates Sentinels to assemble and attack anything deemed a threat to the Ark. [[Isabel]] utilized the network to destroy the ''Enduring Conviction'' by firing the assault carrier's [[energy projector]] at the Ark, alerting the Sentinels in the area.<ref name="Under the Dark">'''[[Halo Wars 2]]''', campaign level ''[[Under The Dark]]''</ref> Prior to the launch of [[Installation 09]], the security protocols was heightened to finalize the preparation for the launch to its original site and as the part of protocol, the Sentinels release [[Retriever Sentinel]] to cleanse the Installation from the threat, including the UNSC and the Banished.<ref>'''[[Halo Wars 2]]''', campaign level ''[[The Halo]]''</ref> During [[Operation: SPEARBREAKER|an operation]] led by Major Vaughan, a Controller Sentinel attacked anyone it deemed a threat, even the UNSC, due to constant abuse of the teleportation network before the ''Spirit of Fire''{{'}}s arrival.<ref>''[[Halo Wars 2: Operation: SPEARBREAKER]]''</ref> [[Voridus]] managed to shut down the Sentinel defense network around [[High Charity]]'s crash site, but at the price of the [[Flood]] being released from the ruined city after he breached the [[containment shield]] with a [[Barukaza Workshop Scarab]]. When the network was reactivated, the Sentinels resumed their duties and aided the Banished in defeating the Flood, enabling them to enact the containment protocol once again.{{Ref/Reuse|Awakening the Nightmare}}
The Ark also possesses a Sentinel defense network that coordinates Sentinels to assemble and attack anything deemed a threat to the Ark. [[Isabel]] utilized the network to destroy the ''Enduring Conviction'' by firing the assault carrier's [[energy projector]] at the Ark, alerting the Sentinels in the area.<ref name="Under the Dark">'''[[Halo Wars 2]]''', campaign level ''[[Under The Dark]]''</ref> Prior to the launch of [[Installation 09]], the security protocols was heightened to finalize the preparation for the launch to its original site and as the part of protocol, the Sentinels release [[Retriever Sentinel]] to cleanse the Installation from the threat, including the UNSC and the Banished.<ref>'''[[Halo Wars 2]]''', campaign level ''[[The Halo]]''</ref> During [[Operation: SPEARBREAKER|an operation]] led by Major Vaughan, a Controller Sentinel attacked anyone it deemed a threat, even the UNSC, due to constant abuse of the teleportation network before the ''Spirit of Fire''{{'}}s arrival.<ref>''[[Halo Wars 2: Operation: SPEARBREAKER]]''</ref> [[Voridus]] managed to shut down the Sentinel defense network around [[High Charity]]'s crash site, but at the price of the [[Flood]] being released from the ruined city after he breached the [[containment shield]] with a [[Banished Scarab]]. When the network was reactivated, the Sentinels resumed their duties and aided the Banished in defeating the Flood, enabling them to enact the containment protocol once again.{{Ref/Reuse|Awakening the Nightmare}}


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*In early conceptual stages, artist [[Paul Russel]] did not want to make the Ark significantly larger than a Halo ring. One of his early concepts of the Ark design incorporated a cradle for a Halo installation in the center, with four sleek arms on one side of the ring, along with several beams leading to a central hub structure situated on the other side.<ref>[https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity#5573889897215738578 '''Picasa''': ''Paul Russel > Halo 3: The Lost City 16/16'']</ref>
*In early conceptual stages, artist [[Paul Russel]] did not want to make the Ark significantly larger than a Halo ring. One of his early concepts of the Ark design incorporated a cradle for a Halo installation in the center, with four sleek arms on one side of the ring, along with several beams leading to a central hub structure situated on the other side.<ref>[https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity#5573889897215738578 '''Picasa''': ''Paul Russel > Halo 3: The Lost City 16/16'']</ref>
*In ''Origins'', the Ark and the Halos are depicted without land on their surfaces during the activation of the Halo Array. This is likely due to [[Cortana]]'s interpretation, or an instance of artistic license, as both ''Halo: Silentium'' and the terminals in ''Halo: Combat Evolved Anniversary'' show that the Ark and the Halos had fully terraformed surfaces prior to the activation of the Array.
*In ''Origins'', the Ark and the Halos are depicted without land on their surfaces during the activation of the Halo Array. This is likely due to [[Cortana]]'s interpretation, or an instance of artistic license, as both ''Halo: Silentium'' and the terminals in ''Halo: Combat Evolved Anniversary'' show that the Ark and the Halos had fully terraformed surfaces prior to the activation of the Array.
*The Ark as a concept has existed since the development of ''Halo: Combat Evolved''.<ref>[[:File:HCE Ark Concept.jpg|Halo: Combat Evolved concept art]]</ref><ref>[https://twitter.com/game_fabricator/status/1088274744456159232 Marcus Lehto on Twitter].</ref> Bungie artist [[Marcus Lehto]] produced several sketches of structures for the Ark concept, that would later go on to be refined and considered during the development of ''Halo 2''.<ref>[[:File:H2 Ark Concept.jpg|Halo: 2 concept art]]</ref> These concept images both depict the Ark as a structure within the ground, a concept later instead used for the design of the [[Portal at Voi]] in ''Halo 3''.
*The Ark as a concept has existed since the development of ''Halo: Combat Evolved''.<ref>[[:File:HCE_Ark_Concept.jpg|Halo: Combat Evolved concept art]]</ref><ref>[https://twitter.com/game_fabricator/status/1088274744456159232 Marcus Lehto on Twitter].</ref> Bungie artist [[Marcus Lehto]] produced several sketches of structures for the Ark concept, that would later go on to be refined and considered during the development of ''Halo 2''.<ref>[[:File:H2_Ark_Concept.jpg|Halo: 2 concept art]]</ref> These concept images both depict the Ark as a structure within the ground, a concept later instead used for the design of the [[Portal at Voi]] in ''Halo 3''.
*One of the early concepts for the Ark produced in ''Halo 3'', depicting a Forerunner circular structure encasing a regular planet, was later reused in ''[[Halo: Escalation Issue 23]]'' for the design of an as-yet unnamed Forerunner installation.
*One of the early concepts for the Ark produced in ''Halo 3'', depicting a Forerunner circular structure encasing a regular planet, was later reused in ''[[Halo: Escalation Issue 23]]'' for the design of an as-yet unnamed Forerunner installation.


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