Editing The Library

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==Production notes==
==Production notes==
{{Main|Development of Halo: Combat Evolved}}
{{Main|Development of Halo: Combat Evolved}}
''The Library'' was primarily designed by [[Bungie]] designer [[Tyson Green]]. According to Tyson, the mission's design was inspired by the level ''"If I Had A Rocket Launcher, I'd Make Someone Pay"'' from ''[[Marathon]]'', and the first part of the ''[[Marathon#Marathon_2:_Durandal|Marathon 2]]'' level ''"Begging For Mercy Makes Me Angry!"''; specifically to create a level that had a feeling of "It's just you, your shotgun, and a the need to keep on moving.".{{Ref/Site|Id=TysonHBO|URL=https://forums.bungie.org/halo/archive4.pl?read=78958|Site=halo.bungie.org Forum|Page=The Library... *SP*|D=22|M=10|Y=2014}}
''The Library'' was primarily designed by [[Bungie]] designer [[Tyson Green]]. The initial level design would have had the player ascend a "corkscrewing" staircase, with the activation index hovering and pulsating in the center. However, the design was ultimately cut due to engine limitations, with walls being added throughout the level to reduce the number of objects being rendered, thus making navigation much more difficult without the index as a point of reference. Art Director [[Marcus Lehto]] designed the blue screens in the hallways, while [[Paul Russel]] designed the patterns on the elevator floors.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}
 
According to designer [[Jaime Griesemer]], the initial level design was "a giant vault", that would have had the player descend a "corkscrewing" staircase, with the activation index hovering and pulsating in the center. Flood forms would be able to jump to the player from different levels. However, the design was ultimately changed due to performance reasons, with walls being added throughout the level to reduce the number of objects being rendered, no longer allowing players to use the index as a constant point of reference to gauge their progression in the level.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}
 
According to Tyson Green, ''The Library'' was the first level to implement Flood forms, and served as prototype level they would be developed on. At that time, the only NPC AI present in the mission were the [[Elite Combat Form]] and [[Carrier Form]]. The bare and extremely repetitive nature of the mission during this time started discussions over possibly removing a floor, but the action was deemed unfeasible; and eventually these worries were eased as 343 Guilty Spark, the Sentinels, and other Flood forms came online.{{Ref/Reuse|TysonHBO}}
 
Art Director [[Marcus Lehto]] designed the blue plasma screens in the hallways, while [[Paul Russel]] designed the patterns on the elevator floors.{{Ref/Reuse|IGN}}


The events of the level were later expanded in the novel ''[[Halo: The Flood]]''. One of the dead human combat forms found on the third floor in the level was identified as Staff Sergeant [[Marvin Mobuto]], who was brought to the Library by 343 Guilty Spark in an attempt to retrieve the index. Mobuto's body was described as mangled to the point where even the Flood could not make use of it.  
The events of the level were later expanded in the novel ''[[Halo: The Flood]]''. One of the dead human combat forms found on the third floor in the level was identified as Staff Sergeant [[Marvin Mobuto]], who was brought to the Library by 343 Guilty Spark in an attempt to retrieve the index. Mobuto's body was described as mangled to the point where even the Flood could not make use of it.  


''The Library'' would become one of the most notorious levels in the ''Halo'' series. The length of the level has been criticized for being too long, and the layout was confusing and repetitive.{{Ref/Reuse|IGN}}{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} When reflecting on the level, lead designer Tyson Green had said "If I had to all to do again, I'm sure the level would be shorter, but no less difficult.".{{Ref/Reuse|TysonHBO}} In an attempt to help counter this, the ''Anniversary'' graphics made the colored lighting themes for each floor of the Library far more blatant and noticeable than before, to at least give the floors stronger visual distinctions.{{Ref/Film|[[BTS: Anniversary Campaign]]}}
''The Library'' would become one of the most notorious levels in the ''Halo'' series. The length of the level has been criticized for being too long, and the layout was confusing and repetitive.{{Ref/Reuse|IGN}}{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} In an attempt to help counter this, the ''Anniversary'' graphics made the colored lighting themes for each floor of the Library far more blatant and noticeable than before, to at least give the floors stronger visual distinctions.{{Ref/Film|[[BTS: Anniversary Campaign]]}}


The layout of the Library was briefly reused for the Library of [[Installation 05]] during the final section of the ''[[Halo 2]]'' campaign level ''[[Quarantine Zone]]''.
The layout of the Library was briefly reused for the Library of [[Installation 05]] during the final section of the ''[[Halo 2]]'' campaign level ''[[Quarantine Zone]]''.

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