Normal: Difference between revisions

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==Summary==
==Summary==
Normal is not too hard, but not too easy. The enemies will not cower as much, and a few [[Unggoy|Grunts]] will throw [[Plasma Grenades]]. Normal mode has the most realistic strength and health for [[John-117|Master Chief]], [[Sangheili|Elites]] and all other [[Covenant Empire|Covenant]] and [[UNSC Marine Corps|Marines]], though intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Heroic]]. Although the strength of the [[John-117|Master Chief]] is reasonable in [[Heroic]], the strength of the Master Chief is slightly stronger than the [[Sangheili|Elites]] in Normal; hence, Heroic is disputably the most realistic mode.
Normal is not too hard, but not too easy. The enemies will not cower as much, and a few [[Unggoy|Grunts]] will throw [[Plasma Grenades]]. Normal mode has the most realistic strength and health for [[John-117|Master Chief]], [[Sangheili|Elites]] and all other [[Covenant]] and [[UNSC Marine Corps|Marines]], though intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Heroic]]. Although the strength of the [[John-117|Master Chief]] is reasonable in [[Heroic]], the strength of the Master Chief is slightly stronger than the [[Sangheili|Elites]] in Normal; hence, Heroic is disputably the most realistic mode.


The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[Close Quarters Combat Weapon System]] from right to left.
The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S Caseless Submachine Gun]].


The most dangerous thing at close range is an [[Sangheili|Elite]] with an [[Energy Sword]], and from a distance is a [[Sniper Jackal]] with a [[Beam Rifle]]. [[Unggoy|Grunts]] are still very easy to dispatch of and will more often than not run if the Elite or Brute leading them is killed, which is also fairly easy. [[Drones]] and [[Kig-yar|Jackals]] (with the exception to snipers) are generally the second easiest to kill, even with their unique capabilities. Elites, [[Jiralhanae|Brutes]], and [[Mgalekgolo|Hunters]] are around the same overall in difficulty to kill. It mainly depends on a player's weaknesses as to which enemy is harder to kill.
The most dangerous thing at close range is an [[Sangheili|Elite]] with an [[Energy Sword]], and from a distance is a [[Sniper Jackal]] with a [[Beam Rifle]]. [[Unggoy|Grunts]] are still very easy to dispatch of and will more often than not run if the Elite or Brute leading them is killed, which is also fairly easy. [[Drones]] and [[Kig-yar|Jackals]] (with the exception to snipers) are generally the second easiest to kill, even with their unique capabilities. Elites, [[Jiralhanae|Brutes]], and [[Mgalekgolo|Hunters]] are around the same overall in difficulty to kill. It mainly depends on a player's weaknesses as to which enemy is harder to kill.
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*In ''Halo 3, ''you unlock Spartan EVA armor for beating Campaign on Normal difficulty.
*In ''Halo 3, ''you unlock Spartan EVA armor for beating Campaign on Normal difficulty.
*''Halo 3'', ''Halo 3 ODST'' and ''Halo: Reach'' keep track of whether you finished Normal Campaign on Solo or Co-op.
*''Halo 3'', ''Halo 3 ODST'' and ''Halo: Reach'' keep track of whether you finished Normal Campaign on Solo or Co-op.
*In ''Halo 3: ODST'', the [[Close Quarters Combat Weapon System|Combat Knife]] on the difficulty shield icon is replaced with an [[M7S Caseless Submachine Gun]].


==Related Links==
==Related Links==