List of discrepancies between Halo: Combat Evolved versions: Difference between revisions

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Changing Season to Series, replaced: Season 6Series 6, [[Season 7: Elite → [[Series 7: Elite
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{{Status|RealWorld}}
{{Title|List of discrepancies between ''Halo: Combat Evolved'' versions}}
{{Title|List of discrepancies between ''Halo: Combat Evolved'' versions}}
{{Stub}}
{{Stub}}
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*''Halo: Combat Evolved'' {{C|for [[Xbox 360]], via [[backward compatibility]]}}
*''Halo: Combat Evolved'' {{C|for [[Xbox 360]], via [[backward compatibility]]}}
*''[[Halo: Combat Evolved Anniversary]]'' {{C|for Xbox 360}}
*''[[Halo: Combat Evolved Anniversary]]'' {{C|for Xbox 360}}
*''[[Halo: The Master Chief Collection]]'' {{C|for [[Xbox One]]}}
*''[[Halo: The Master Chief Collection]]'' {{C|for [[Xbox One]] and [[Xbox Series X/S|Xbox Series X{{!}}S]]}}
*''Halo: Combat Evolved Anniversary'' {{C|for Xbox One, via backward compatibility}}
*''Halo: Combat Evolved Anniversary'' {{C|for Xbox One and Xbox Series X{{!}}S, via backward compatibility}}
*''Halo: The Master Chief Collection'' {{C|for PC}}
*''Halo: The Master Chief Collection'' {{C|for PC}}
*''Halo: The Master Chief Collection'' {{C|[[Season 7: Elite|Season 7]]-onward}}


==Background and history==
==Background and history==
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!style="min-width:10%"|''Halo: CE''<br/>360 BC
!style="min-width:10%"|''Halo: CE''<br/>360 BC
!style="min-width:10%"|''CEA''<br/>360, XB1
!style="min-width:10%"|''CEA''<br/>360, XB1
!style="min-width:10%"|''MCC''<br/>XB1
!style="min-width:10%"|''MCC''<br/>XB1, XSX|S
!style="min-width:10%"|''MCC''<br/>PC
!style="min-width:10%"|''MCC''<br/>PC
|-
|-
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|30 fps
|30 fps
|30 fps
|30 fps
|60 fps {{C|Interpolated, some animations remain at 30}}
|Dependant on Frame rate{{Tag|Season 6}}
|User-determined {{C|Interpolated, some animations remain at 30}}
|Dependant on Frame rate{{Tag|Season 6}}
|-
|-
|[[Kig-Yar|Jackal]] [[Kig-Yar point defense gauntlet|point defence gauntlets]] and [[Covenant portable shield]]s lack the rippling energy effect on their surface.{{Ref|1=[https://youtu.be/C6NSm54ImcA?t=1830 ''YouTube'' - Digital Foundry, DF Retro: Halo - The First Person Shooter Evolved]|Name=DFRetro}}
|[[Kig-Yar|Jackal]] [[Kig-Yar point defense gauntlet|point defence gauntlets]] and [[Covenant portable shield]]s lack the rippling energy effect on their surface.{{Ref|1=[https://youtu.be/C6NSm54ImcA?t=1830 ''YouTube'' - Digital Foundry, DF Retro: Halo - The First Person Shooter Evolved]|Name=DFRetro}}
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|No
|No
|Yes
|Yes
|Yes
|Yes {{C|[[2014]]}}<br/>
|Yes
No {{C|[[2021]]}}{{Ref|1=[https://www.youtube.com/watch?v=hYC9rWeF58g ''YouTube'' - General Kidd, 343 Finally Fixed Halo 1's Broken Graphics On MCC]|Name=GeneralKidd}}
|Yes {{C|[[2014]]}}<br/>
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|-
|-
|Water [[Wikipedia:Shader|shaders]] do not render correctly, causing water to lack details such as ripples.{{Ref/Reuse|DFRetro}}
|Water [[Wikipedia:Shader|shaders]] do not render correctly, causing water to lack details such as ripples.{{Ref/Reuse|DFRetro}}
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|No
|No
|Yes
|Yes
|Yes {{C|c. [[2014]]}}<br/>
|Yes {{C|[[2014]]}}<br/>
No {{C|c. [[2018]]}}
No {{C|c. [[2018]]}}
|No
|No
|-
|-
|[[Wikipedia:Bump mapping|Bump mapping]] is not present in the game at all.
|[[Wikipedia:Bump mapping|Bump mapping]] is not present for ambient light sources - only the player's [[flashlight]] and plasma weaponry affect it.
| -
| -
|Yes
|Yes
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|No
|No
|Yes
|Yes
|Yes
|Yes {{C|[[2014]]}}<br/>
|Yes
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|Yes {{C|[[2014]]}}<br/>
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|-
|-
|Materials such as the [[D77-TC Pelican|Pelican]] hull, [[MA5B assault rifle|assault rifle]] shroud, [[John-117|Master Chief]]'s [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mk. V armour]] and others appear different, due to shader adjustments.
|Materials such as the [[D77-TC Pelican|Pelican]] hull, [[MA5B assault rifle|assault rifle]] shroud, [[John-117|Master Chief]]'s [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mk. V armour]] and others appear different, due to shader adjustments.
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|No
|No
|Yes
|Yes
|Yes
|Yes {{C|[[2014]]}}<br/>
|Yes
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|Yes {{C|[[2014]]}}<br/>
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|-
|-
|The sun appears a different size in the sky, due to resolution differences.{{Ref/Reuse|DFRetro}}
|The sun appears a different size in the sky, due to resolution differences.{{Ref/Reuse|DFRetro}}
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|No
|No
|Yes
|Yes
|Yes
|Yes {{C|[[2014]]}}<br/>
|Yes
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|Yes {{C|[[2014]]}}<br/>
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|-
|-
|The skybox used on [[The Truth and Reconciliation]] is lower resolution, and the Halo ring is much brighter.{{Ref/Reuse|DFRetro}}
|The skybox used on [[The Truth and Reconciliation]] is lower resolution, and the Halo ring is much brighter.{{Ref/Reuse|DFRetro}}
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|No
|No
|Yes
|Yes
|Yes
|Yes {{C|[[2014]]}}<br/>
|Yes
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|Yes {{C|[[2014]]}}<br/>
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|-
|-
|The game uses a higher-resolution version of the original HUD, with slight modifications to certain elements.
|The game uses a higher-resolution version of the original HUD, with slight modifications to certain elements.
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|No
|No
|Yes
|Yes
|Yes
|Yes {{C|[[2014]]}}<br/>
|Yes
User-determined {{C|[[2021]]}}
|Yes {{C|[[2014]]}}<br/>
User-determined {{C|[[2021]]}}
|-
|-
!colspan=999|
!colspan=999|
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{{Tag/Desc|One|On any Xbox One console}}
{{Tag/Desc|One|On any Xbox One console}}
{{Tag/Desc|Series X/S|On any Xbox Series X{{!}}S console}}
{{Tag/Desc|Series X/S|On any Xbox Series X{{!}}S console}}
{{Tag/Desc|Season 6|Prior to [[Series 6: Raven|Series 6]], some animations were not interpolated and remained at 30FPS}}
==Gallery==
<gallery>
File:HTMCC HCE John-117 (S6).jpg|John-117's armor with missing details introduced in the PC port.
File:HTMCC HCE John-117 (S7).png|John-117's armor with corrected details during the flighting of [[Series 7: Elite]] for ''Halo: The Master Chief Collection''.
File:HTMCC HCE Keyes (S6).jpg|The older Jacob Keyes character model used in the PC port.
File:HTMCC HCE Keyes (S7).jpg|The correct Jacob Keyes character model during the flighting of Season 7: Elite.
File:HTMCC HCE Keyes2 (S6).jpg|Another view of the character model of Keyes in the PC port. Also note the transparency levels of the background monitor and viewport window.
File:HTMCC HCE Keyes2 (S7).jpg|Another view of the corrected character model of Keyes during the flighting of Season 7: Elite. Also note the greater transparency of the background objects.
File:HTMCC HCE Pelican (S6).jpg|[[D77-TC Pelican]]s and seawater with incorrect shader adjustments introduced in the PC port.
File:HTMCC HCE Pelican (S7).jpg|D77-TC Pelicans and seawater with shaders adjusted to better resemble their original appearances during the flighting of Season 7: Elite.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
[[Category:Halo: Combat Evolved]]
[[Category:Lists|discrepancies between Halo: Combat Evolved versions]]