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{{Status|RealWorld}} | |||
{{Title|List of discrepancies between ''Halo: Combat Evolved'' versions}} | {{Title|List of discrepancies between ''Halo: Combat Evolved'' versions}} | ||
{{Stub}} | {{Stub}} | ||
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*''Halo: Combat Evolved'' {{C|for [[Xbox 360]], via [[backward compatibility]]}} | *''Halo: Combat Evolved'' {{C|for [[Xbox 360]], via [[backward compatibility]]}} | ||
*''[[Halo: Combat Evolved Anniversary]]'' {{C|for Xbox 360}} | *''[[Halo: Combat Evolved Anniversary]]'' {{C|for Xbox 360}} | ||
*''[[Halo: The Master Chief Collection]]'' {{C|for [[Xbox One]]}} | *''[[Halo: The Master Chief Collection]]'' {{C|for [[Xbox One]] and [[Xbox Series X/S|Xbox Series X{{!}}S]]}} | ||
*''Halo: Combat Evolved Anniversary'' {{C|for Xbox One, via backward compatibility}} | *''Halo: Combat Evolved Anniversary'' {{C|for Xbox One and Xbox Series X{{!}}S, via backward compatibility}} | ||
*''Halo: The Master Chief Collection'' {{C|for PC}} | *''Halo: The Master Chief Collection'' {{C|for PC}} | ||
==Background and history== | ==Background and history== | ||
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!style="min-width:10%"|''Halo: CE''<br/>360 BC | !style="min-width:10%"|''Halo: CE''<br/>360 BC | ||
!style="min-width:10%"|''CEA''<br/>360, XB1 | !style="min-width:10%"|''CEA''<br/>360, XB1 | ||
!style="min-width:10%"|''MCC''<br/>XB1 | !style="min-width:10%"|''MCC''<br/>XB1, XSX|S | ||
!style="min-width:10%"|''MCC''<br/>PC | !style="min-width:10%"|''MCC''<br/>PC | ||
|- | |- | ||
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|30 fps | |30 fps | ||
|30 fps | |30 fps | ||
| | |Dependant on Frame rate{{Tag|Season 6}} | ||
| | |Dependant on Frame rate{{Tag|Season 6}} | ||
|- | |- | ||
|[[Kig-Yar|Jackal]] [[Kig-Yar point defense gauntlet|point defence gauntlets]] and [[Covenant portable shield]]s lack the rippling energy effect on their surface.{{Ref|1=[https://youtu.be/C6NSm54ImcA?t=1830 ''YouTube'' - Digital Foundry, DF Retro: Halo - The First Person Shooter Evolved]|Name=DFRetro}} | |[[Kig-Yar|Jackal]] [[Kig-Yar point defense gauntlet|point defence gauntlets]] and [[Covenant portable shield]]s lack the rippling energy effect on their surface.{{Ref|1=[https://youtu.be/C6NSm54ImcA?t=1830 ''YouTube'' - Digital Foundry, DF Retro: Halo - The First Person Shooter Evolved]|Name=DFRetro}} | ||
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|No | |No | ||
|Yes | |Yes | ||
|Yes | |Yes {{C|[[2014]]}}<br/> | ||
|Yes | No {{C|[[2021]]}}{{Ref|1=[https://www.youtube.com/watch?v=hYC9rWeF58g ''YouTube'' - General Kidd, 343 Finally Fixed Halo 1's Broken Graphics On MCC]|Name=GeneralKidd}} | ||
|Yes {{C|[[2014]]}}<br/> | |||
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}} | |||
|- | |- | ||
|Water [[Wikipedia:Shader|shaders]] do not render correctly, causing water to lack details such as ripples.{{Ref/Reuse|DFRetro}} | |Water [[Wikipedia:Shader|shaders]] do not render correctly, causing water to lack details such as ripples.{{Ref/Reuse|DFRetro}} | ||
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|No | |No | ||
|Yes | |Yes | ||
|Yes {{C| | |Yes {{C|[[2014]]}}<br/> | ||
No {{C|c. [[2018]]}} | No {{C|c. [[2018]]}} | ||
|No | |No | ||
|- | |- | ||
|[[Wikipedia:Bump mapping|Bump mapping]] is not present | |[[Wikipedia:Bump mapping|Bump mapping]] is not present for ambient light sources - only the player's [[flashlight]] and plasma weaponry affect it. | ||
| - | | - | ||
|Yes | |Yes | ||
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|No | |No | ||
|Yes | |Yes | ||
|Yes | |Yes {{C|[[2014]]}}<br/> | ||
|Yes | No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}} | ||
|Yes {{C|[[2014]]}}<br/> | |||
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}} | |||
|- | |- | ||
|Materials such as the [[D77-TC Pelican|Pelican]] hull, [[MA5B assault rifle|assault rifle]] shroud, [[John-117|Master Chief]]'s [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mk. V armour]] and others appear different, due to shader adjustments. | |Materials such as the [[D77-TC Pelican|Pelican]] hull, [[MA5B assault rifle|assault rifle]] shroud, [[John-117|Master Chief]]'s [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mk. V armour]] and others appear different, due to shader adjustments. | ||
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|No | |No | ||
|Yes | |Yes | ||
|Yes | |Yes {{C|[[2014]]}}<br/> | ||
|Yes | No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}} | ||
|Yes {{C|[[2014]]}}<br/> | |||
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}} | |||
|- | |- | ||
|The sun appears a different size in the sky, due to resolution differences.{{Ref/Reuse|DFRetro}} | |The sun appears a different size in the sky, due to resolution differences.{{Ref/Reuse|DFRetro}} | ||
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|No | |No | ||
|Yes | |Yes | ||
|Yes | |Yes {{C|[[2014]]}}<br/> | ||
|Yes | No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}} | ||
|Yes {{C|[[2014]]}}<br/> | |||
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}} | |||
|- | |- | ||
|The skybox used on [[The Truth and Reconciliation]] is lower resolution, and the Halo ring is much brighter.{{Ref/Reuse|DFRetro}} | |The skybox used on [[The Truth and Reconciliation]] is lower resolution, and the Halo ring is much brighter.{{Ref/Reuse|DFRetro}} | ||
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|No | |No | ||
|Yes | |Yes | ||
|Yes | |Yes {{C|[[2014]]}}<br/> | ||
|Yes | No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}} | ||
|Yes {{C|[[2014]]}}<br/> | |||
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}} | |||
|- | |- | ||
|The game uses a higher-resolution version of the original HUD, with slight modifications to certain elements. | |The game uses a higher-resolution version of the original HUD, with slight modifications to certain elements. | ||
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|No | |No | ||
|Yes | |Yes | ||
|Yes | |Yes {{C|[[2014]]}}<br/> | ||
|Yes | User-determined {{C|[[2021]]}} | ||
|Yes {{C|[[2014]]}}<br/> | |||
User-determined {{C|[[2021]]}} | |||
|- | |- | ||
!colspan=999| | !colspan=999| | ||
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{{Tag/Desc|One|On any Xbox One console}} | {{Tag/Desc|One|On any Xbox One console}} | ||
{{Tag/Desc|Series X/S|On any Xbox Series X{{!}}S console}} | {{Tag/Desc|Series X/S|On any Xbox Series X{{!}}S console}} | ||
{{Tag/Desc|Season 6|Prior to [[Series 6: Raven|Series 6]], some animations were not interpolated and remained at 30FPS}} | |||
==Gallery== | |||
<gallery> | |||
File:HTMCC HCE John-117 (S6).jpg|John-117's armor with missing details introduced in the PC port. | |||
File:HTMCC HCE John-117 (S7).png|John-117's armor with corrected details during the flighting of [[Series 7: Elite]] for ''Halo: The Master Chief Collection''. | |||
File:HTMCC HCE Keyes (S6).jpg|The older Jacob Keyes character model used in the PC port. | |||
File:HTMCC HCE Keyes (S7).jpg|The correct Jacob Keyes character model during the flighting of Season 7: Elite. | |||
File:HTMCC HCE Keyes2 (S6).jpg|Another view of the character model of Keyes in the PC port. Also note the transparency levels of the background monitor and viewport window. | |||
File:HTMCC HCE Keyes2 (S7).jpg|Another view of the corrected character model of Keyes during the flighting of Season 7: Elite. Also note the greater transparency of the background objects. | |||
File:HTMCC HCE Pelican (S6).jpg|[[D77-TC Pelican]]s and seawater with incorrect shader adjustments introduced in the PC port. | |||
File:HTMCC HCE Pelican (S7).jpg|D77-TC Pelicans and seawater with shaders adjusted to better resemble their original appearances during the flighting of Season 7: Elite. | |||
</gallery> | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Halo: Combat Evolved]] | |||
[[Category:Lists|discrepancies between Halo: Combat Evolved versions]] |