Installation 04 (map): Difference between revisions

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{{Era|RW}}
{{Title|Installation 04}}
{{Status|Gameplay}}
{{disambig header|the ''[[Halo: Combat Evolved Anniversary|Halo: Anniversary]]'' Firefight map|other uses|Installation 04 (disambiguation)}}
{{disambig header|the ''[[Halo: Combat Evolved Anniversary|Halo: Anniversary]]'' Firefight map|other uses|Installation 04 (disambiguation)}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|pagelabel=Firefight map
|pagegamelabel=HR
|image =[[File:Installation04Panorama.png|325px]]
|image =[[File:Installation04Panorama.png|325px]]
|name = Installation 04
|name = Installation 04
|game = ''[[Halo Reach]]''
|game = ''[[Halo Reach]]''
*[[Anniversary Map Pack]]<ref name="Halo - Installation Flythrough">[http://www.ign.com/videos/2011/08/26/halo-anniversary-installation-04-flythrough ''IGN.com: Halo - Installation 04 Flythrough'']</ref>
*[[Anniversary Map Pack]]<ref name="Halo - Installation Flythrough">[http://www.ign.com/videos/2011/08/26/halo-anniversary-installation-04-flythrough ''IGN.com: Halo - Installation 04 Flythrough'']</ref>
|devname=<code>cex_ff_halo</code>
|playernumber=1-4 players
|playernumber=1-4 players
|location = [[Installation 04]]
|location = [[Installation 04]]
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|gametypes = [[Firefight]]
|gametypes = [[Firefight]]
}}
}}
{{Article Quote|Fight for survival around mysterious Forerunner structures on Installation 04.}}
{{Article quote|Fight for survival around mysterious Forerunner structures on Installation 04.}}


'''Installation 04''' is a [[Firefight]] map included in the [[Anniversary Map Pack]] for ''[[Halo: Reach]]''. The level is based on the cliff edge section of the [[campaign]] level [[Halo (Halo: Combat Evolved level)|Halo]] from ''[[Halo: Combat Evolved]]''. Friendly AI — [[Orbital Drop Shock Trooper|ODST]]s — will aid the player in both solo and [[cooperative play]]; this is the first time that friendly NPCs have appeared in a Firefight map.
'''Installation 04''' is a [[Firefight]] map included in the [[Anniversary Map Pack]] for ''[[Halo: Reach]]''. The level is based on the cliff edge section of the [[campaign]] level [[Halo (Halo: Combat Evolved level)|Halo]] from ''[[Halo: Combat Evolved]]''. Friendly AI — [[Orbital Drop Shock Trooper|ODST]]s — will aid the player in both solo and [[cooperative play]]; this is the first time that friendly NPCs have appeared in a Firefight map.


==Description==
==Description==
Set on one of the many cliff sides of Alpha Halo, this beacon served as a rendezvous point for survivors of the Covenant attack on the {{UNSCShip|Pillar of Autumn}}. These survivors, including the legendary Orbital Drop Shock Troopers, were forced to stave off numerous [[Covenant]] attacks until rescue finally came.<ref name="nelson">[http://majornelson.com/2011/08/26/news-from-halo-fest/ ''Xbox Live's Major Nelson: News From Halo Fest''] ([https://web.archive.org/web/20110909143312/https://majornelson.com/2011/08/26/news-from-halo-fest/ Archive])</ref>
Set on one of the many cliff sides of Alpha Halo, this beacon served as a rendezvous point for survivors of the Covenant attack on the {{UNSCShip|Pillar of Autumn}}. These survivors, including the legendary Orbital Drop Shock Troopers, were forced to stave off numerous [[Covenant]] attacks until rescue finally came.<ref name="THB11911">[http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx ''Halo Waypoint'': THE HALO BULLETIN: 11.9.11] ([https://web.archive.org/web/20130430191758/http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx Archive])</ref>


==Locations==
==Locations==
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*The Warthog is useful in this large map, but don't drive into the tight spaces. Grenades and heavy weapons will destroy this useful asset if the Covenant are given the opportunity. Also watch out for the [[Sangheili]] and [[Jiralhanae]], since they can board and kill the ODST manning the turret.
*The Warthog is useful in this large map, but don't drive into the tight spaces. Grenades and heavy weapons will destroy this useful asset if the Covenant are given the opportunity. Also watch out for the [[Sangheili]] and [[Jiralhanae]], since they can board and kill the ODST manning the turret.
*When you are away from the central structure (either for driving the Warthog or collecting weapons), Covenant troops who are able to man the [[M247H Heavy Machine Gun|heavy machine gun]] will use it against you, and it can kill you within a few seconds.
*When you are away from the central structure (either for driving the Warthog or collecting weapons), Covenant troops who are able to man the [[M247H Heavy Machine Gun|heavy machine gun]] will use it against you, and it can kill you within a few seconds.
*When the [[Type-25 Troop Carrier|Spirit]] drops troop near the man cannon, the troops would usually converge around the cannon, so use the [[H-165 Forward Observer Module|Target Locator]] when you think you can kill most of them.  
*When the [[Dextro Xur-pattern Spirit|Spirit]] drops troop near the man cannon, the troops would usually converge around the cannon, so use the [[H-165 Forward Observer Module|Target Locator]] when you think you can kill most of them.  
*Players can use the Warthog and Mongoose to block the side ramps, funneling the Covenant to the far end. The Covenant will not attempt to climb over the vehicles, though Brutes will sometimes knock the Mongoose out of the way. The player can also use the antenna at the far end of the structure. This tactic is particularly useful in [[Score Attack]] as it limits the Covenant's access to the top of the structure and prevents the player from being surrounded.
*Players can use the Warthog and Mongoose to block the side ramps, funneling the Covenant to the far end. The Covenant will not attempt to climb over the vehicles, though Brutes will sometimes knock the Mongoose out of the way. The player can also use the antenna at the far end of the structure. This tactic is particularly useful in [[Score Attack (Halo: Reach gametype)|Score Attack]] as it limits the Covenant's access to the top of the structure and prevents the player from being surrounded.


==Friendly AI==
==Friendly AI==
[[File:HR_Installation04_ODSTs_1.png|thumb|300px|right|ODSTs defending the beam emitter from Covenant attackers.]]
[[File:HR Installation04 ODSTs 1.png|thumb|300px|ODSTs defending the beam emitter from Covenant attackers.]]
Installation 04 is the first and - to date - only Firefight map to contain friendly AI alongside enemy counterparts. These allies take the form of a squad of four Orbital Drop Shock Troopers. The ODSTs spawn in the top of the structure and will not leave unless pushed off, or the difficulty is set to [[Easy]]. ODSTs will only enter vehicles such as the [[Warthog]] when the Warthog is spawned in via [[D77-TC Pelican]] dropship. Elite players in Firefight Versus are unable to perform assassination animations against the ODSTs; they can only perform the traditional one-hit kill from behind.
Installation 04 is the first and - to date - only Firefight map to contain friendly AI alongside enemy counterparts. These allies take the form of a squad of four Orbital Drop Shock Troopers. The ODSTs spawn in the top of the structure and will not leave unless pushed off, or the difficulty is set to [[Easy]]. ODSTs will only enter vehicles such as the [[Warthog]] when the Warthog is spawned in via [[D77-TC Pelican]] dropship. Elite players in Firefight Versus are unable to perform assassination animations against the ODSTs; they can only perform the traditional one-hit kill from behind.


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===Production notes===
===Production notes===
*While selecting maps for inclusion in the Anniversary map pack had been difficult, choosing a Firefight map was a relatively straightforward process. Both the teams at [[Certain Affinity]] and [[343 Industries]] independently came up with the idea to base a level around the "Halo" mission from ''Halo: Combat Evolved'', as the level featured Firefight-esque locales already - defendable bases and Covenant wave defense. The cliffside was chosen as the location to model due to the space to maneuver for AI and players.<ref name="bulletin">[http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-9811-/230739 ''Halo Waypoint: The Halo Bulletin: 9/8/11''] ([https://web.archive.org/web/20110926213957/http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-9811-/230739 Archive])</ref>
*While selecting maps for inclusion in the Anniversary map pack had been difficult, choosing a Firefight map was a relatively straightforward process. Both the teams at [[Certain Affinity]] and [[343 Industries]] independently came up with the idea to base a level around the "Halo" mission from ''Halo: Combat Evolved'', as the level featured Firefight-esque locales already - defendable bases and Covenant wave defense. The cliffside was chosen as the location to model due to the space to maneuver for AI and players.<ref name="bulletin">[http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-9811-/230739 ''Halo Waypoint: The Halo Bulletin: 9/8/11''] ([https://web.archive.org/web/20110926213957/http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-9811-/230739 Archive])</ref>
*The idea of including friendly NPCs originated when Certain Affinity was developing the [[Defiant Map Pack]]. They had experimented with the idea of adding friendly AI units to ''[[Unearthed]]'' but did not have time to implement them into the final map.<ref name="bulletin"/>
*The idea of including friendly NPCs originated when Certain Affinity was developing the [[Defiant Map Pack]]. They had experimented with the idea of adding friendly AI units to ''[[Unearthed]]'' but did not have time to implement them into the final map.{{Ref/Reuse|bulletin}}
===Miscellaneous===
===Miscellaneous===
*The design of the Forerunner [[beam emitter]]  found on this level is noticeably different from the one seen in the remastered campaign. Rather than have the beams of energy shoot out of the structure from underground, they are emitted by a large turbine-like structure which emits bursts of energy upon reaching high enough speeds.
*The design of the Forerunner [[Beacon tower]]  found on this level is noticeably different from the one seen in the remastered campaign. Rather than have the beams of energy shoot out of the structure from underground, they are emitted by a large turbine-like structure which emits bursts of energy upon reaching high enough speeds.
*Due to the fact that AI is almost never present at the same time as Man Cannons, the AI tend to hesitate before entering them.
*Due to the fact that AI is almost never present at the same time as Man Cannons, the AI tend to hesitate before entering them.
*At the part of the map where in the [[Halo (Halo: Combat Evolved level)|campaign level]] the marines are hiding, [[343 Guilty Spark]] can be seen flying back and forth between the two doors.
*At the part of the map where in the [[Halo (Halo: Combat Evolved level)|campaign level]] the marines are hiding, [[343 Guilty Spark]] can be seen flying back and forth between the two doors.
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==Gallery==
==Gallery==
===Concept art===
{{Linkbox|gallery=yes|gallerypage=Images of Installation 04 (level)}}
<gallery>
File:HR Installation04 BeamEmitter Concept.jpg|Concept art of the beam emitter on the map.
File:HR_Installation04_Concept.jpg|Concept art of the map.
</gallery>
===Screenshots===
<gallery>
<gallery>
File:HMCC_HR_Installation_04_Map.png|Installation 04 Map.
File:HMCC_HR_Installation_04_Map.png|Installation 04 Map.
File:HR_Installation04_Concept.jpg|Concept art of the map.
File:Inst04 02.jpg|Another view of the map.
File:Inst04 02.jpg|Another view of the map.
File:HaloInstallation04.jpg|The structures comprising the map.   
File:HaloInstallation04.jpg|The structures comprising the map.   
File:Insti04ff.png|Another shot of the [[beam emitter]].
File:Insti04ff.png|Another shot of the [[Beacon tower]].
File:HR_Installation04_Landscape.png|A landscape view of the map.
File:HR_Installation04_Landscape.png|A landscape view of the map.
File:Inst04 01.JPG|A Spartan and an ODST riding a Mongoose.
File:Inst04 01.JPG|A Spartan and an ODST riding a Mongoose.
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==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels|HR|mode=yes}}
{{Levels|CEA|mode=yes}}
[[Category:Halo: Reach multiplayer maps]]
[[Category:Halo: Reach Firefight maps]]