From the Deep: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Under Construction}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|prev = [[Lights Out]]
|prev = [[Lights Out]]
|next = [[Hold the Line]]
|next = [[Hold the Line]]
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|date = [[2559|April 1, 2559]]<ref name="GC">'''[[Halo Wars 2]]''', ''[[Gatecrashers]]''</ref>
|date = [[2559|April 1, 2559]]<ref name="GC">'''[[Halo Wars 2]]''', ''[[Gatecrashers]]''</ref>
|place = [[Installation 00]]
|place = [[Installation 00]]
|objective=  
|objective=
*Survive the first wave
*Defend your base
*Kill the Scarab
;Optional:
*Build 2 turrets on the beach (2)
*Upgrade the beach turrets to anti-vehicle (2)
;Bonus:
*Get 20 kills with the Scorpion (20)
*Hijack a Locust
}}
}}


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''The Nightingale arrives at the beach, immediately healing those who are injured.''
''The Nightingale arrives at the beach, immediately healing those who are injured.''
*'''Alice-130''': "We need to set up a defensive perimeter to hold them back. Let's get to work.''
*'''Alice-130''': "We need to set up a defensive perimeter to hold them back. Let's get to work."


''The UNSC defense force defending the beachhead is now under the player's command.''
''The UNSC defense force defending the beachhead is now under the player's command.''
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*'''Isabel''': "That's it, Alice, they've stopped! Wait...no, there's something else, and it's very big..."
*'''Isabel''': "That's it, Alice, they've stopped! Wait...no, there's something else, and it's very big..."


''A Scarab arrives through the seaboard, coming in to the beachhead.''
''A [[Barukaza Workshop Scarab|Scarab]] arrives through the seaboard coming in to the beachhead.''
*'''Isabel''': "It's a Scarab! They're sending in a Scarab!"
*'''Isabel''': "It's a Scarab! They're sending in a Scarab!"
*'''Alice-130''': "You heard Isabel, get ready, we're going to have our work cut out for us with this one!"
*'''Alice-130''': "You heard Isabel, get ready, we're going to have our work cut out for us with this one!"


''UNSC forces quickly assemble their forces and engages Scarab before it reaches their base. After a tough fight, the Scarab is finally destroyed with minimal casualties.''
''UNSC forces quickly assemble their forces and engages Scarab before it reaches their base.''
*'''Alice-130''': Keep hitting that Scarab! If we don't break it, it's over for us!
 
''After a tough fight, the Scarab is finally destroyed with minimal casualties.''
*'''Alice-130''': "Isabel, Scarab is down. Repeat, Scarab is down.
*'''Alice-130''': "Isabel, Scarab is down. Repeat, Scarab is down.
*'''Isabel''': "I'm impressed! Is that it? Are there more incoming?"
*'''Isabel''': "I'm impressed! Is that it? Are there more incoming?"
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''The beachhead is finally secured and Isabel wants her to keep operating the base to guard the portal network.''
''The beachhead is finally secured and Isabel wants her to keep operating the base to guard the portal network.''
*'''Isabel''': "The Captain reccomends you to keep a small base there to guard the portal, but be ready to move out. I think we're going to need your help down there again very soon. Isabel, out."
*'''Isabel''': "The Captain recommends you to keep a small base there to guard the portal, but be ready to move out. I think we're going to need your help down there again very soon. Isabel, out."


'''Level ends'''
'''Level ends'''


==Leader Powers==
==Leader Powers==
*Restoration Drones I and II
*Restoration Drones I and II (I picked by default)
*Archer Missiles I and II
*Archer Missiles I and II (I picked by default)
*ODST Drop
*ODST Drop (Picked by default)
*Battle Hardened I
*Battle Hardened I
*Turret Drop I
*Turret Drop I
*Lotus Mine I and II
*Lotus Mine I and II (I picked by default)


==Initial Structures and Units==
==Initial Structures and Units==
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**1 Cyclops
**1 Cyclops
**1 Scorpion (Destroyed)
**1 Scorpion (Destroyed)
==Strategies==
===General===
*Capture the two Power Nodes at mission start. The northern one even has a garrisoned marine squad nearby. The southern one also has some Power resources nearby.
*The Banished sends the same type of units to the three fronts.
**They will send Locusts, Wraiths, and some infantry to the southern beachhead. Counter with Cyclopes, Scorpions, and Hornets. Cyclopes can be garrisoned if needed. Keep Alice in this area as she is the only unit that hijacks a Locust to complete the bonus objective. Station three Nightingales in this area.
**They will send Banshee, Ghosts, and some infantry to the western beachhead. Counter with Wolverines supported by Marines squads and have two Nightingales standing by.
**They will only send infantry to the shallows at the north. However, these will be a mix of Grunt squads and Sangheili Rangers. Counter with Scorpions and have two Nightingales standing by.
*Note that the Banished will send infantry to all three fronts. Have two or three Warthogs move around each front to reinforce the defenses already there.
**Always have Marines garrisoned or else the Banished can send their own infantries to the garrisons, giving them defense bonuses.
*Keep in mind that Locusts have longer attack ranges than most units. You may need to command Alice and your Cyclopes to attack the Locusts, because they may be out of range when they attack your units, regardless of whether they're garrisoned or not.
*Deploy Lotus Mines at the northern shallows (the non-beachhead) area to buy more time for your main force on the beachhead before moving to reinforce the shallows area.
*Split your forces wisely, it will keep your defense airtight if you know how to repel them well. Deploy at least one Nightingale on each side to heal the defenses.
*Learn to anticipate the attack patterns, then you can set defenses at each location to match the attacking forces.
*Remember, the Nightingale's Defensive Smoke ability will prevent any unit caught in the smokescreen from attacking momentarily. This can be useful against the Scarab.
===Bonus and Optional Objectives===
*Immediately build two Turrets on the southern beachhead and upgrade them into anti-vehicle turrets.
*Since Scorpions are highly effective against infantry, send two to hold the shallows to the north. The Banished will only send infantry to this area.
*Have Alice immediately hijack the Locusts once it appears for the first time.


==Trivia==
==Trivia==
*This is the first mission in which the player will encounter a Banished [[Banished Scarab|Super Unit]].
*This is the first level in which the player will encounter the [[Barukaza Workshop Scarab]], a Banished Super Unit.
*This is one of the two missions in which the player will be surrounded by the Banished from all directions; the other is ''[[Last Stand]]''.
*A skirmish map [[Frontier]] is based on this level.
 
===Strategy===
*Immediately capture the Power Node as soon as the mission starts.
*Deploy Lotus Mines on the non beachhead area to buy more time for your main force on the beachhead to aid defenses on the other side.
*Split your forces wisely, it will keep your defense airtight if you know how to repel them well. Deploy one Nightingale on each side to aid the defenses.


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{succession box | before = ''[[Lights Out]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''From the Deep''''' |after = ''[[Hold the Line]]''}}
{{succession box | before = ''[[Lights Out]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''From the Deep''''' |after = ''[[Hold the Line]]''}}
{{Levels|HW2}}
{{Levels|HW2}}
[[Category:Halo Wars 2 Campaign]]
[[Category:Halo Wars 2 campaign]]