Construct: Difference between revisions

350 bytes added ,  4 months ago
m
Reverted edits by 76.90.148.131 (talk) to last revision by BaconShelf
(A consistency pass)
m (Reverted edits by 76.90.148.131 (talk) to last revision by BaconShelf)
Tag: Rollback
 
(5 intermediate revisions by 4 users not shown)
Line 4: Line 4:
|pagegamelabel=H3
|pagegamelabel=H3
|name=Construct
|name=Construct
|image=[[File:H3_Construct_FrontView.jpg|300px]]
|image=[[File:H3 Construct FrontView.jpg|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>construct</code>
|devname=<code>construct</code>
Line 59: Line 59:


====Narrow Walkway====
====Narrow Walkway====
This narrow walkway extends out over the level looking out into the vast ocean below, and has two levels. Players can find an energy sword and power drain at one end of this walkway. Players can easily access the middle or lower levels of the map by jumping from the edge of this walkway. There are two very narrow support struts that allow climbing up and down. At the opposite end of this walkway, players can find the sniper rifle (upper portion), and a [[Z-4190 bubble shield|bubble shield]] (lower portion). In the middle area, a player can get a Brute Shot and shoot up the wall and get on top of the archway towards the [[Type-1 plasma grenade|plasma grenades]] and sniper rifle. This is a good idea if you have the sniper rifle with you.
This narrow walkway extends out over the level looking out into the vast ocean below, and has two levels. Players can find an energy sword and power drain at one end of this walkway. Players can easily access the middle or lower levels of the map by jumping from the edge of this walkway. There are two very narrow support struts that allow climbing up and down. At the opposite end of this walkway, players can find the sniper rifle (upper portion), and a [[Z-4190 bubble shield|bubble shield]] (lower portion). In the middle area, a player can get a Brute Shot and shoot up the wall and get on top of the archway towards the [[Anskum-pattern plasma grenade|plasma grenades]] and sniper rifle. This is a good idea if you have the sniper rifle with you.


===Strategies===
===Strategies===
Line 103: Line 103:


==Production notes==
==Production notes==
[[File:H3_Construct_Ascension_Early.jpg|thumb|right|100px|An early idea for Construct, depicting Ascension with a massive structure overhead.]]
[[File:H3 Construct Ascension Early.jpg|thumb|100px|An early idea for Construct, depicting Ascension with a massive structure overhead.]]
Construct was primarily designed by [[Chris Carney]] and [[Tyson Green]]. Originally, the level was to be set on and around a massive [[Strato-Sentinel]] hovering above a damaged and unknown Forerunner structure. This early iteration was described as being similar to [[Ascension]], with another structure looming overhead relying on heavy use of [[man cannon]]s and [[gravity lift]]s. This iterations was very vertical, allowing the use of aircraft like the Banshee to get between levels. Over the time, the map was redesigned to fill a need for more smaller maps in the roster.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=Construct_Postmortem ''Bungie.net'': Deconstructing Construct]</ref>
Construct was primarily designed by [[Chris Carney]] and [[Tyson Green]]. Originally, the level was to be set on and around a massive [[Strato-Sentinel]] hovering above a damaged and unknown Forerunner structure. This early iteration was described as being similar to [[Ascension]], with another structure looming overhead relying on heavy use of [[man cannon]]s and [[gravity lift]]s. This iterations was very vertical, allowing the use of aircraft like the Banshee to get between levels. Over the time, the map was redesigned to fill a need for more smaller maps in the roster.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=Construct_Postmortem ''Bungie.net'': Deconstructing Construct]</ref>


Line 136: Line 136:
File:H3_Construct_Layout_Early_Concept.jpg|An early layout of the map.
File:H3_Construct_Layout_Early_Concept.jpg|An early layout of the map.
File:H3_Construct_Layout_Early_Concept_2.jpg|A later layout of the map.
File:H3_Construct_Layout_Early_Concept_2.jpg|A later layout of the map.
File:H3 Construct PrePro Screenshot.jpg|An early screenshot of Construct from ''Halo 3'' pre-production.{{Ref/Twitter|MaxHoberman|1646699110328664064|Max Hoberman|Quote=Alright, here's trivia Round 3, coming in hot because I have to run. This image is from a Halo 3 multiplayer map, at the end of preproduction. Which map is it?|D=14|M=04|Y=2023}}
</gallery>
</gallery>