Abomination: Difference between revisions

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==Gameplay==
==Gameplay==
The Abomination is the super unit for the Flood faction in ''Halo Wars 2''<nowiki>'</nowiki>s expansion ''[[Awakening the Nightmare]]''. The Abomination has the ability to strengthen the Flood's firepower and defenses, allowing the packs surrounding the Abominations to become more durable and lethal to the enemies. It possess a powerful slam for attack, utilizing its tentacle arm to whip the ground, dealing considerate damage to infantry, and in close range, it can whip the air units with less effort. It is best to eliminate Abominations quickly before the other Flood Forms rally around them. Abominations generally perform well against infantry, vehicles, structures, and air units. The best unit to deal with Abominations is long-range units like the Kodiak, Blisterback, Snipers, or any unit that can dodge its attack. Super Units, such as Retriever Sentinels, Condors, and Scarabs are recommended to take an Abomination head-on. UNSC Snipers is also effective to deal with Abomination, especially when Stanchion Sniper System was researched, allowing each shot to slow it down. Air units must stay away from Abomination as its attack can deal considerable damage to the air units in close range, and it may kill a Tier three upgrade Banshees or Hornets in one hit.
The Abomination is the super unit for the Flood faction in ''Halo Wars 2''<nowiki>'</nowiki>s expansion ''[[Awakening the Nightmare]]''. The Abomination has the ability to strengthen the Flood's firepower and defenses, allowing the packs surrounding the Abominations to become more durable and lethal to the enemies. It possesses a powerful slam for the attack, utilizing its tentacle arm to whip the ground, dealing considerate damage to infantry, and in close range, it can whip the air units with less effort. It is best to eliminate Abominations quickly before the other Flood Forms rally around them. Abominations generally perform well against infantry, vehicles, structures, and air units. The best unit to deal with Abominations is long-range units like the Kodiak, Blisterback, Snipers, or any unit that can dodge its attack. Super Units, such as Retriever Sentinels, Condors, and Scarabs, are recommended to take an Abomination head-on. UNSC Snipers is also effective in dealing with Abomination, especially when Stanchion Sniper System was researched, allowing each shot to slow it down. Air units must stay away from Abomination as its attack can deal considerable damage to the air units in close range, and it may kill a Tier three upgrade Banshees or Hornets in one hit.


Abomination's main advantage is its damage when fighting on close combat, which also serves as its drawback. As the only melee Super Unit, Abomination cannot perform any attack from distances. Additionally, it has the aura to buff firepower and armor of any flood forms that were inside its aura radius.
Abomination's main advantage is its damage when fighting on close combat, which also serves as its drawback. As the only melee Super Unit, Abomination cannot perform any attack from distances. Additionally, it has the aura to buff firepower and armor of any flood forms that were inside its aura radius.
Unlike other Super Units where [[Isabel/Gameplay|Isabel]] can hijack them with '''Ghost In The Machine''' Leader Power, Abomination is the only Super Unit that cannot be hijacked due to being the only Super Unit that comes as an Infantry.
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