Titan (canceled game): Difference between revisions

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==Overview==
==Overview==
Titan was a prototype game developed to compete against [[Wikipedia:Blizzard Entertainment|Blizzard Entertainment]]'s [[Wikipedia:World of Warcraft|World of Warcraft]]. The project was internally cancelled in mid-to-late 2007 with no formal announcement of its development by Microsoft.<ref name="oneremains">[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamasutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO'']</ref>
Titan was a prototype game developed to compete against [[Wikipedia:Blizzard Entertainment|Blizzard Entertainment]]'s [[Wikipedia:World of Warcraft|World of Warcraft]]. The project was internally cancelled in mid-to-late 2007 with no formal announcement of its development by Microsoft.<ref name="oneremains">[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamasutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO'']</ref> The game was to have been set in the [[Forerunner]]-era.<ref>[https://twitter.com/zaphodgjd/status/1151524900592640003 '''Twitter''': ''Graeme Devine's response''] - ''It’s long canceled along with Ensemble, was set in the age of the Forerunners.''</ref>


Around 40 staff in three teams worked on Titan while other Ensemble's staff focused on developing ''Halo Wars'', though one team remained on the project for six months.<ref name="shacknews"/><ref name="oneremains"/> During the early stages of ''Titan''<nowiki>'</nowiki>s development, Ensemble took inspiration from ''[[Wikipedia:World of Warcraft|World of Warcraft]]''<nowiki>'</nowiki>s general structure and gameplay.<ref name="interview2">[http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/3 '''IncGamers''': ''Windstorm's Dusty Monk Interview - Part One - Page 3''] (Dusty Monk: ''"We weren't necessarily making WoW in space, but we were certainly adopting a lot of the things that we saw working in World of Warcraft and then putting it in a sci-fi genre."'')</ref> The project was said to be radically different in the later stages, exploring then-novel concepts and gameplay additions such as "heroic stylized artform" and cover system (later used in ''[[wikipedia:Star Wars: The Old Republic|Star Wars: The Old Republic]]''), and public quests (later used in ''[[wikipedia:Warhammer Online: Age of Reckoning|Warhammer: Online]]''). Instead of mana points as used in ''World of Warcraft'', a character's special ability energy was referred to as psion.<ref name="psionmana">[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamasutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO''] (Michael Zenke: ''"The character pane shows a health bar and 'mana' -- or Psion, as is referred to in this title... The upper right icons are for basic character functions."'')</ref>
Around 40 staff in three teams worked on Titan while other Ensemble's staff focused on developing ''Halo Wars'', though one team remained on the project for six months.<ref name="shacknews"/><ref name="oneremains"/> During the early stages of ''Titan''<nowiki>'</nowiki>s development, Ensemble took inspiration from ''[[Wikipedia:World of Warcraft|World of Warcraft]]''<nowiki>'</nowiki>s general structure and gameplay.<ref name="interview2">[http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/3 '''IncGamers''': ''Windstorm's Dusty Monk Interview - Part One - Page 3''] (Dusty Monk: ''"We weren't necessarily making WoW in space, but we were certainly adopting a lot of the things that we saw working in World of Warcraft and then putting it in a sci-fi genre."'')</ref> The project was said to be radically different in the later stages, exploring then-novel concepts and gameplay additions such as "heroic stylized artform" and cover system (later used in ''[[wikipedia:Star Wars: The Old Republic|Star Wars: The Old Republic]]''), and public quests (later used in ''[[wikipedia:Warhammer Online: Age of Reckoning|Warhammer: Online]]''). Instead of mana points as used in ''World of Warcraft'', a character's special ability energy was referred to as psion.<ref name="psionmana">[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamasutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO''] (Michael Zenke: ''"The character pane shows a health bar and 'mana' -- or Psion, as is referred to in this title... The upper right icons are for basic character functions."'')</ref>


==Features==
By the time of the project's cancellation in 2007, Ensemble had a server infrastructure for the game, a ''World of Warcraft''-scale gameplay zone and many of the vehicle and gunplay mechanics in a playable state.<ref name="robf1">[https://twitter.com/xemu/status/1151680760753131520?s=19 '''Twitter''': ''Rob Fermier's response''] - ''There was a lot more than just concept art - we had a server infrastructure, a built out WoW-scale zone, lots of vehicle & gunplay mechanics adapted to MMO scale.  Mind you this was all back in 2007 so at the time much of that territory was still unexplored.''</ref>
The descriptions in the following sections are based on the gallery of images and, as such, might not be entirely accurate.
 
==Concept art==
The descriptions in the following sections are based on the gallery of images and, as such, might not be entirely accurate. This concept was an exploration of what would and wouldn't work in the game, so many of these ideas would not reach the final product had it been completed.<ref name="robf2">[https://twitter.com/xemu/status/1151681062541713410 '''Twitter''': ''Rob Fermier's response''] - ''BTW most of that concept art is exploration of what does, and doesn't work, in the game.  It would definitely be a mistake to assume that it'd all end up in a shipping version of the game exactly like that.''</ref>


===Classes===
===Classes===
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====Covenant aircraft====
====Covenant aircraft====
This Covenant aircraft was set to appear in the game. It would seemingly serve as a mobile aircraft platform, for deploying Banshee units.
This Covenant aircraft was set to appear in the game. It would seemingly serve as a mobile aircraft platform, for deploying Banshee units. This concept art was also utilized during the production of ''Halo Wars''.<ref>[https://www.artstation.com/artwork/O4LNv '''Artstation''' - ''Halo Wars, Ed Lee Art'']</ref>
<center><gallery>
<center><gallery>
File:MMO - Platform aircraft.jpg
File:MMO - Platform aircraft.jpg