47,749
edits
m (Reverted edits by 87.80.198.242 (talk) to last revision by JackVibe) Tag: Rollback |
BaconShelf (talk | contribs) mNo edit summary |
||
Line 71: | Line 71: | ||
Vehicles now feature more complex collision damage based on their size, mass and speed. For example, the Brute [[Barukaza Workshop Chopper|Chopper]] can destroy a UNSC [[Warthog]] with a head-on ram, and colliding head-on with a solid object in a Ghost can kill the player. | Vehicles now feature more complex collision damage based on their size, mass and speed. For example, the Brute [[Barukaza Workshop Chopper|Chopper]] can destroy a UNSC [[Warthog]] with a head-on ram, and colliding head-on with a solid object in a Ghost can kill the player. | ||
The game enhances the core gameplay design by introducing [[Equipment|deployable equipment]] as well as giving players the ability to use [[ | The game enhances the core gameplay design by introducing [[Equipment|deployable equipment]] as well as giving players the ability to use [[Weapon types#Turret|turret weapons]]. Equipment is a collection of tools accessible to players to assist them in their objectives. This ranges from [[Bubble Shield|a spherical shield that protects players temporarily]], [[Power Drain|a device that drains power from electrical appliances]] to [[Gravity lift|a device that propels personnel into the air]]. Turret weapons allow players to wield heavy weapons in a third-person perspective at a slower pace. | ||
{{Expand-section}} | {{Expand-section}} |