Hold the Line: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|pagegamelabel=HW2
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*Create a kill zone to prevent the Banished from breaking through UNSC barricades. Turrets will not be enough to slow them down.
*Create a kill zone to prevent the Banished from breaking through UNSC barricades. Turrets will not be enough to slow them down.
**Southeast from the 1-slot mini base is the best defensive line since all units will be gathered mainly in the east.
**Southeast from the 1-slot mini base is the best defensive line since all units will be gathered mainly in the east.
*There are other mini-base slots around the map. Use these to your advantage, but be careful as some of the enemies may divert their assault to it.
*There are other mini-base slots around the map. Use these to your advantage, but be careful as some of the enemies may divert their assault to these locations.
**The 2-slot mini base often becomes a target of Hunters. Have at least two Marines with Combat Technician and 1 Nightingale to guard it.
**The 2-slot mini base often becomes a target of Hunters. Have at least two Marines with Combat Technician and 1 Nightingale to guard it.
*Some areas are not visible by the Watchtowers and it's recommended to explore these areas with either Warthogs or Hornets.
*Some areas are not visible by the Watchtowers and it's recommended to explore these areas with either Warthogs or Hornets.
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*Set up defenses at specific choke points in order to maximize the defensive capabilities.
*Set up defenses at specific choke points in order to maximize the defensive capabilities.
**Anti-Vehicle units can gain veterancy faster on the East of the map.
**Anti-Vehicle units can gain veterancy faster on the East of the map.
*Units set on the edges of cliffs can fire down on enemy units passing by, without fear of reprisal. Station some [[HRUNTING Mark III (S) Cyclops|Cyclopses]] on cliff edges to counter heavy vehicle assaults.
*Make sure to keep your turrets upgraded to counter the appropriate threat.
*Set up Siege Turrets at the Firebase, as they will bolster ground defenses. Alternatively, equip two Base Turrets with anti-air upgrades and set up Siege Turrets in the two sockets furthest from the barricades.
*Set up Siege Turrets at the Firebase, as they will bolster ground defenses. Alternatively, equip two Base Turrets with anti-air upgrades and set up Siege Turrets in the two sockets furthest from the barricades.
*Always bring [[EV-44 Nightingale|Nightingales]] with you and not rely on only Restoration Drones.
*Always build [[EV-44 Nightingale|Nightingales]] and do not rely on only Restoration Drones.


===Bonus and Optional Objectives===
===Bonus and Optional Objectives===
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===Miscellaneous===
===Miscellaneous===
*This is the only level which features Turret Defense gameplay.
*This is the only level which features Turret Defense gameplay.
*If enemy vehicles attack the cannon, a veteran [[HRUNTING Mark III Cyclops|Cyclops]] will be deployed to assist the player.
*If enemy vehicles attack the cannon, a veteran [[HRUNTING Mark III (B) Cyclops|Cyclops]] will be deployed to assist the player.
*Players cannot speedrun at this level by any means necessary. Completion time will be always a par time of 31 minutes and 35 seconds.
*Players cannot speedrun at this level by any means necessary. Completion time will be always a par time of 31 minutes and 35 seconds.
*The [[Halo Wars 2 skulls#Sickness|Sickness skull]] is awarded upon level completion for keeping all barricade intact. The [[Halo Wars 2 skulls#Firestarter|Firestarter skull]] is awarded upon level completion for keeping the Particle Cannon health above 50 percent.
*The [[Halo Wars 2 skulls#Sickness|Sickness skull]] is awarded upon level completion for keeping all barricade intact. The [[Halo Wars 2 skulls#Firestarter|Firestarter skull]] is awarded upon level completion for keeping the Particle Cannon health above 50 percent.
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===Mistakes===
===Mistakes===
*The level art depicts Alice-130 defending the particle cannon. In gameplay, however, only Douglas-042 is defending the particle cannon while Alice and Jerome are on the mission to infiltrate the ''[[Enduring Conviction]]''.
*The level art depicts Alice-130 defending the particle cannon. In gameplay, however, only Douglas-042 is defending the particle cannon while Alice and Jerome are on the mission to infiltrate the ''[[Enduring Conviction]]''.
==Gallery==
<gallery>
File:HW2_ForerunnerStructure_Concept_1.jpg|Concept art for the particle cannon.
File:HW2 HoldTheLine ParticleCannon Screenshot 1.jpg|The particle cannon.
File:HW2 HoldTheLine ParticleCannon Screenshot 2.jpg|The particle cannon.
File:HW2_HoldTheLine_Minibase_Screenshot.jpg|The minibase site on the level.
</gallery>


==Sources==
==Sources==