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{{ | {{Status|Gameplay}} | ||
{{Level infobox | {{Level infobox | ||
|pagegamelabel=HW2 | |pagegamelabel=HW2 | ||
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==Leader Power Available on this level== | ==Leader Power Available on this level== | ||
*R&D I | *R&D I (Picked by default) | ||
*Archer Missiles I and II | *Archer Missiles I and II (I picked by default) | ||
*Restoration Drones I and II | *Restoration Drones I and II (I picked by default) | ||
*ODST Drop | *ODST Drop (Picked by default) | ||
*Turret Drop I and II | *Turret Drop I and II (I picked by default) | ||
*Battle Hardened I | *Battle Hardened I | ||
*Lotus Mine I and II | *Lotus Mine I and II (I picked by default) | ||
==Initial Structures and Units== | ==Initial Structures and Units== | ||
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*Create a kill zone to prevent the Banished from breaking through UNSC barricades. Turrets will not be enough to slow them down. | *Create a kill zone to prevent the Banished from breaking through UNSC barricades. Turrets will not be enough to slow them down. | ||
**Southeast from the 1-slot mini base is the best defensive line since all units will be gathered mainly in the east. | **Southeast from the 1-slot mini base is the best defensive line since all units will be gathered mainly in the east. | ||
*There are other mini-base slots around the map. Use these to your advantage, but be careful as some of the enemies may divert their assault to | *There are other mini-base slots around the map. Use these to your advantage, but be careful as some of the enemies may divert their assault to these locations. | ||
**The 2-slot mini base often becomes a target of Hunters. Have at least two Marines with Combat Technician and 1 Nightingale to guard it. | **The 2-slot mini base often becomes a target of Hunters. Have at least two Marines with Combat Technician and 1 Nightingale to guard it. | ||
*Some areas are not visible by the Watchtowers and it's recommended to explore these areas with either Warthogs or Hornets. | *Some areas are not visible by the Watchtowers and it's recommended to explore these areas with either Warthogs or Hornets. | ||
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*Set up defenses at specific choke points in order to maximize the defensive capabilities. | *Set up defenses at specific choke points in order to maximize the defensive capabilities. | ||
**Anti-Vehicle units can gain veterancy faster on the East of the map. | **Anti-Vehicle units can gain veterancy faster on the East of the map. | ||
*Units set on the edges of cliffs can fire down on enemy units passing by, without fear of reprisal. Station some [[HRUNTING Mark III (S) Cyclops|Cyclopses]] on cliff edges to counter heavy vehicle assaults. | |||
*Make sure to keep your turrets upgraded to counter the appropriate threat. | |||
*Set up Siege Turrets at the Firebase, as they will bolster ground defenses. Alternatively, equip two Base Turrets with anti-air upgrades and set up Siege Turrets in the two sockets furthest from the barricades. | *Set up Siege Turrets at the Firebase, as they will bolster ground defenses. Alternatively, equip two Base Turrets with anti-air upgrades and set up Siege Turrets in the two sockets furthest from the barricades. | ||
*Always | *Always build [[EV-44 Nightingale|Nightingales]] and do not rely on only Restoration Drones. | ||
===Bonus and Optional Objectives=== | ===Bonus and Optional Objectives=== | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
*This is the only level which features Turret Defense gameplay. | *This is the only level which features Turret Defense gameplay. | ||
*If enemy vehicles attack the cannon, a veteran [[HRUNTING Mark III Cyclops|Cyclops]] will be deployed to assist the player. | *If enemy vehicles attack the cannon, a veteran [[HRUNTING Mark III (B) Cyclops|Cyclops]] will be deployed to assist the player. | ||
*Players cannot speedrun at this level by any means necessary. Completion time will be always a par time of 31 minutes and 35 seconds. | *Players cannot speedrun at this level by any means necessary. Completion time will be always a par time of 31 minutes and 35 seconds. | ||
*The [[Halo Wars 2 skulls#Sickness|Sickness skull]] is awarded upon level completion for keeping all barricade intact. The [[Halo Wars 2 skulls#Firestarter|Firestarter skull]] is awarded upon level completion for keeping the Particle Cannon health above 50 percent. | *The [[Halo Wars 2 skulls#Sickness|Sickness skull]] is awarded upon level completion for keeping all barricade intact. The [[Halo Wars 2 skulls#Firestarter|Firestarter skull]] is awarded upon level completion for keeping the Particle Cannon health above 50 percent. | ||
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===Mistakes=== | ===Mistakes=== | ||
*The level art depicts Alice-130 defending the particle cannon. In gameplay, however, only Douglas-042 is defending the particle cannon while Alice and Jerome are on the mission to infiltrate the ''[[Enduring Conviction]]''. | *The level art depicts Alice-130 defending the particle cannon. In gameplay, however, only Douglas-042 is defending the particle cannon while Alice and Jerome are on the mission to infiltrate the ''[[Enduring Conviction]]''. | ||
==Gallery== | |||
<gallery> | |||
File:HW2_ForerunnerStructure_Concept_1.jpg|Concept art for the particle cannon. | |||
File:HW2 HoldTheLine ParticleCannon Screenshot 1.jpg|The particle cannon. | |||
File:HW2 HoldTheLine ParticleCannon Screenshot 2.jpg|The particle cannon. | |||
File:HW2_HoldTheLine_Minibase_Screenshot.jpg|The minibase site on the level. | |||
</gallery> | |||
==Sources== | ==Sources== |