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{{Disambig header|Spectre variant featured in ''Halo: Combat Evolved''|introduced in ''Halo 2''|Wuzum-pattern Spectre}} | {{Disambig header|Spectre variant featured in ''Halo: Combat Evolved''|introduced in ''Halo 2''|Wuzum-pattern Spectre}} | ||
{{Vehicle infobox | {{Vehicle infobox | ||
|name=''Wuchek''-pattern | |name=''Wuchek''-pattern Patroller | ||
|image=[[File:HCE WuchekSpectre.jpg|300px]] | |image=[[File:HCE WuchekSpectre.jpg|300px]] | ||
|manufacturer= | |manufacturer= | ||
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|hull= | |hull= | ||
|armament=1 rapid-fire [[heavy plasma cannon]];{{Ref/Reuse|CFLore}}<br>Modification or ancestor of {{Pattern|Mamua'uda|Shade}}{{Ref/Reuse|CFLore}} | |armament=1 rapid-fire [[heavy plasma cannon]];{{Ref/Reuse|CFLore}}<br>Modification or ancestor of {{Pattern|Mamua'uda|Shade}}{{Ref/Reuse|CFLore}} | ||
|crew= | |crew= | ||
*1 driver | *1 driver{{Ref/Reuse|CFLore}} | ||
*1 gunner | *1 gunner{{Ref/Reuse|CFLore}} | ||
|complement= | |complement=1 passenger{{Ref/Reuse|CFLore}} | ||
|consumables= | |consumables= | ||
|othersystems= | |othersystems= | ||
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|affiliation=[[Covenant]] | |affiliation=[[Covenant]] | ||
}} | }} | ||
The '''''Wuchek''-pattern | The '''''Wuchek''-pattern Patroller''' (more commonly known as the '''[[Spectre]]''') is a ground vehicle formerly in service with the [[Covenant]].{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=07|Y=2022}} | ||
==Overview== | ==Overview== | ||
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The ''Wuchek'' [[design pattern]] of the Spectre line was designed by the [[Sangheili]] transport architect, [[Dren 'Teconzee]], and incorporated a number of heterodox modifications of older [[Forerunner]] mechanisms beneath its [[nanolaminate]] hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's [[Boosted gravity propulsion drive|propulsion systems]], navigation controls, power plant and weapons array.{{Ref/Reuse|CFLore}} | The ''Wuchek'' [[design pattern]] of the Spectre line was designed by the [[Sangheili]] transport architect, [[Dren 'Teconzee]], and incorporated a number of heterodox modifications of older [[Forerunner]] mechanisms beneath its [[nanolaminate]] hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's [[Boosted gravity propulsion drive|propulsion systems]], navigation controls, power plant and weapons array.{{Ref/Reuse|CFLore}} | ||
The | The bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.{{Ref/Reuse|CFLore}} | ||
== | ==Gameplay== | ||
{{Main| | {{Main|Spectre}} | ||
The | ==Production Notes== | ||
The ''Wuchek''-pattern Spectre was developed for, and ultimately one of several [[Cut Halo: Combat Evolved vehicles|cut vehicles]] from the pre-release era of ''[[Halo: Combat Evolved]]'', with several pieces of concept art and in-game footage showcased at [[Halo E3 2000 trailer|E3 2000]]. At the time of its development, the vehicle was named the "Shadow", a name that would later be applied to [[Ruwaa-pattern Shadow|a Covenant troop transport vehicle]] introduced in ''[[Halo 2]]''. ''Halo 2'' would also see the introduction of the {{Pattern|Wuzum|Spectre}}, based heavily on the cut "Shadow" but given a significant redesign. | |||
The vehicle was restored as part of the [[Digsite|Digsite Alpha]] initiative and later canonised in [[2022]] as the ''Wuchek''-pattern Spectre.{{Ref/Reuse|CFLore}} In [[2023]], the restored Spectre was released for use in ''Halo: Combat Evolved'' modding via the ''[[Halo Editing Kit]]'' as a fully functioning vehicle, featuring an operational driver, gunner and passenger seat. For simplicity, the vehicle was renamed from its in-development "Shadow" name to the Spectre in the fixed-up files.{{Ref/Site|Id=DSDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries - Halo: MCC|D=07|M=07|Y=2023}} | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
<gallery> | <gallery> | ||
File:HCE Spectre_Concept 1.png|Early concept art of the Shadow. | File:HCE Spectre_Concept 1.png|Early concept art of the "Shadow". | ||
File:HCE Spectre_Concept 2.png|Finalized concept art of the cut Shadow. | File:HCE Spectre_Concept 2.png|Finalized concept art of the cut "Shadow". | ||
File:HCE_EarlyShadow_Concept.jpg|Another piece of | File:HCE_EarlyShadow_Concept.jpg|Another concept art piece of the "Shadow". | ||
File:HCE Transport Concept.jpg|Concept art of the Shadow's controls. | File:HCE Transport Concept.jpg|Concept art of the "Shadow"'s controls. | ||
File:Halo Spectre Concept.jpg|The "Shadow" in-game. | File:Halo Spectre Concept.jpg|The "Shadow" in-game. | ||
File:PXH_Vehicle-Spectre1.jpg|The | File:PXH_Vehicle-Spectre1.jpg|The ''Wuchek'' Spectre ported into ''Combat Evolved''. | ||
File:PHX_Spectre_shadertests.jpg|The | File:PHX_Spectre_shadertests.jpg|The ''Wuchek'' Spectre ported into ''Combat Evolved'', demonstrating the vehicle's appearance under different shader settings. | ||
File:HCE_Digsite_Vehicles_1.jpg|The ''Wuchek'' Spectre restored into ''Combat Evolved'' by Digsite (second from left). | |||
File:HCE Spectre Driving Screenshot.png|Driving the Spectre. | |||
File:HCE Spectre Gunning Screenshot.png|Operating the Spectre's gun. | |||
</gallery> | </gallery> | ||