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When producing a unit, it has three colors to indicate its strengths against various unit categories, namely Infantry, Air, Vehicles and Buildings, each represented with an icon, respectively as: | When producing a unit, it has three colors to indicate its strengths against various unit categories, namely Infantry, Air, Vehicles and Buildings, each represented with an icon, respectively as: | ||
*Green - | *Green - Good unit to deal with. | ||
*Yellow - Okay to deal with. | *Yellow - Okay to deal with. | ||
*Red - Poor unit to deal with. | *Red - Poor unit to deal with. | ||
If the icon is clear the unit cannot attack that type of unit. | If the icon is clear the unit cannot attack that type of unit. | ||
A units' strength against enemies, however, does not determine its capabilities to deal with them; sometimes numbers can close the gap or maintain it. Cannon Fodder, for example, does poorly against all units but will deal considerable damage if engaged with large numbers and buffed with Methane Wagon and Goblins. | |||
Veterancy is now limited to three ranks unlike ''Halo Wars'' where there are five. Each veterancy rank increases one's units' attack and defense capabilities. | |||
Super Units are labelled with a special icon on the minimap, while Hero Units are commonly labelled with a star. | Super Units are labelled with a special icon on the minimap, while Hero Units are commonly labelled with a star. |
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