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*In ''Halo: Reach'', the M41 LAAG takes a few seconds to spin up, whereas in previous games the spin-up was instantaneous. Also, like all other turret weapons in the game, the M41 LAAG will overheat after continuous fire. This was implemented as a balancing change, preventing the "turret spam" prevalent in previous games. | *In ''Halo: Reach'', the M41 LAAG takes a few seconds to spin up, whereas in previous games the spin-up was instantaneous. Also, like all other turret weapons in the game, the M41 LAAG will overheat after continuous fire. This was implemented as a balancing change, preventing the "turret spam" prevalent in previous games. | ||
*In [[Halo 2: Anniversary]], the M41 LAAG is replaced by [[M46 Light Anti-Aircraft Gun]], indicating that the two weapons saw combined service during the late stages of the Human-Covenant War. | *In [[Halo 2: Anniversary]], the M41 LAAG is replaced by [[M46 Light Anti-Aircraft Gun]], indicating that the two weapons saw combined service during the late stages of the Human-Covenant War. | ||
*In ''[[Halo: Spartan Assault]]'', stationary M41 LAAG can | *In ''[[Halo: Spartan Assault]]'', the stationary turret is the M41 LAAG. The weapon can overheat with excessive continuous fire, forcing a cooldown period of approximately 5 seconds before it is able to fire again. Additionally, the weapon has a health bar; if the this health bar completely depletes, the weapon is destroyed. If the player is using the turret when it is destroyed, they will be instantly killed. In the sequel ''[[Halo: Spartan Strike]]'' the weapon no longer overheats and the player is not killed if it is destroyed while they are using it. | ||
==Gallery== | ==Gallery== |