M6 Spartan Laser: Difference between revisions

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(→‎Gameplay: Added some changes and gameplay from Spartan Assault and Spartan Strike)
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===''Halo: Spartan Assault'' and ''Halo: Spartan Strike''===
===''Halo: Spartan Assault'' and ''Halo: Spartan Strike''===
*Player can purchase Spartan Laser exclusively for 750 credits with Very High Damage but has very low rate of fire.
*The Spartan Laser is available for purchase in the pre-mission menu (for 75[[cR]] or 1,500 [[XP]] in ''Spartan Assault''; for 750cR in ''Spartan Strike]]''.
*On Campaign, only at Halo: Spartan Strike mission E-5 hold the line where player can take Spartan Laser for free that was scattered around the LZ.
*The weapon is described in-game as dealing "Very High" damage per shot, whilst having a "Low" rate of fire.  
*Player will start with 400 Ammo, limited to 16 shots as each shots consumes 25 Ammo.
*This version of the weapon features a battery charged to 400%, amounting to 16 shots as each shots consumes 25%.
*Spartan Laser can continue firing for 3 second before it stops and start charging for another shot again.
*The Spartan Laser's beam lasts several seconds, quite long compared to other games. The weapon will fire this continuous beam only if the player continues to hold down the trigger; if the player releases the trigger, the beam will terminate. The battery will deplete 25% regardless of whether or not the beam lasts its maximum duration.
*The Spartan Laser also appears in a single campaign level in ''Spartan Strike''. In mission E-6: Hold the Line, the player is tasked with defending an LZ against waves of Covenant attackers. Littered around the LZ are numerous Spartan Lasers, Rocket Launchers, and Sniper Rifles, as well as the [[Overshield]], [[Seeker Drone]], and Airstrike armor abilities, all of which can normally only be used after being purchased.


===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''===
===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''===
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*The scope no longer zooms out instantly after each shot.
*The scope no longer zooms out instantly after each shot.
*The beam can now be moved in a sweeping motion (albeit for a brief time), inflicting (reduced) damage to multiple targets.
*The beam can now be moved in a sweeping motion (albeit for a brief time), inflicting (reduced) damage to multiple targets.
*The battery consumption for each successful shot is now increased to 25, making it limited to four shot.
*The battery consumption for each shot is now increased to 25%, limiting the weapon to four shots.


===Changes from ''Halo: Reach'' to ''Halo 4''===
===Changes from ''Halo: Reach'' to ''Halo 4''===
*The weapon has been given new sound effects.
*The weapon has been given new sound effects.
*The weapon now lacks the rear metal bar that is present on the ''Halo: Reach'' version.
*The weapon now lacks the rear metal bar that is present on the ''Halo: Reach'' version.
*The battery consumption reduced to 20 again for each shot, making the total five shots.
*The battery consumption is reduced to 20% per shot once again, bringing the total back to five shots.


===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===