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==Gameplay== | ==Gameplay== | ||
===Control=== | ===Control=== | ||
[[File:HSA touch input.jpg|thumb|right|250px|Touch input for Halo: Spartan Assault]] | [[File:HSA touch input.jpg|thumb|right|250px|Touch input for ''Halo: Spartan Assault'']] | ||
As a twin-stick top-down shooter title, Halo: Spartan Assault is developed primarily for touchscreen platforms. The default controls for the game | As a twin-stick top-down shooter title, ''Halo: Spartan Assault'' is developed primarily for touchscreen platforms. The default controls for the game use some of the common control mechanics of touchscreen games: the movement control is located on the left screen whereas the aiming and firing control is located on the right. ''Halo''<nowiki>'</nowiki>s staple abilities, (such as grenade with a single button and using vehicles seamlessly), are readily accessible to the player and are placed next to the aiming and firing controls for ease of use. | ||
On Windows 8 PCs and tablets, the game can also be played with a mouse and keyboard. Keyboard controls use a standard shooter format: the "WASD" key group controls movement and the mouse is for aiming and firing. An update will be applied to the game following its release which would enable the use of an [[Xbox 360]] controller. | |||
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===Player loadout=== | ===Player loadout=== | ||
[[File:HSA loadout.jpg|thumb|right|250px|Player loadout with a skull enabled]] | [[File:HSA loadout.jpg|thumb|right|250px|Player loadout with a skull enabled]] | ||
Players | Players will be able to customize their Spartan character's primary and secondary weapon loadout, armor ability, and booster (akin to ''Halo 4''<nowiki>'</nowiki>s a tactical packages and support upgrades) at the start of each mission. | ||
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==Integration features== | ==Integration features== |
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