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==Credits== | ==Credits== | ||
===Reach Team=== | |||
ENVIRONMENT ART LEAD - Rob Adams | |||
3D ARTIST - Chris Alderson | |||
NETWORKING ENGINEER - David Aldridge | |||
MULTIPLAYER PRODUCER - David Allen | |||
ENVIRONMENT ART PRODUCER - Sam Arguez | |||
MULTIPLAYER DESIGNER - Chad Armstrong | |||
ANIMATION ENGINEER - Tam Armstrong | |||
FIREFIGHT/INVESTMENT DESIGN LEAD - Lars Bakken | |||
SANDBOX ENGINEER - Mike Baldwin | |||
PRODUCTION ENGINEERING LEAD - Graham Bartlett | |||
ENVIRONMENT ARTIST - Matt Bennier | |||
ADDITIONAL DESIGN DIRECTION - Paul Bertrone Jr. | |||
3D ARTIST - Travis Brady | |||
ENVIRONMENT ARTIST - Ray Broscovak | |||
ANIMATION TEAM LEAD - Roberta Browne | |||
ENVIRONMENT ARTIST - Mick Buckmiller | |||
ENVIRONMENT ARTIST - Mike Buelterman | |||
RIGGER - Javier Burgos | |||
ENVIRONMENT TECHNICAL ARTIST - Tom Burlington | |||
SANDBOX ENGINEER - Jon Cable | |||
3D ARTIST - Milton Cadogan | |||
UI ART LEAD - David Candland | |||
ENVIRONMENT ARTIST - Frank Capezzuto | |||
MULTIPLAYER DESIGN LEAD - Chris Carney | |||
MULTIPLAYER DESIGNER - Derek Carroll | |||
CONCEPT ARTIST - Steve Chon | |||
CONCEPT ARTIST - Alex Chu | |||
3D ART PRODUCER - Jessica Coombs | |||
ENVIRONMENT ART LEAD - Steve Cotton | |||
CINEMATIC LEAD - CJ Cowan | |||
DESIGN TEAM MANAGER - Curtis Creamer | |||
UI ARTIST - Andrew G Davis | |||
ENVIRONMENT ARTIST - Vic DeLeon | |||
INFRASTRUCTURE ENGINEER - Christian Diefenbach | |||
3D ART LEAD - Tom Doyle | |||
ART TEAM MANAGER - Dave Dunn | |||
AI ENGINEER - Max Dyckhoff | |||
3D ARTIST - Eric Elton | |||
TEST MANAGER - Jamie Evans | |||
UI ENGINEER - Brad Fish | |||
FX ARTIST - Mark Flieg | |||
FX ARTIST - Chad Foxglove | |||
MISSION DESIGNER - Brian Frank | |||
SENIOR TEST ENGINEER - David Gasca | |||
TEST ENGINEER - Nick Gerrone | |||
ONLINE ENGINEER - Tom Gioconda | |||
AUDIO ENGINEER - Cyril Saint Girons | |||
SANDBOX ENGINEER - Bob Glessner | |||
SKY ARTIST - Mark Goldsworthy | |||
ONLINE ENGINEERING LEAD - Chris Gossett | |||
ENGINEERING OVERHEAD - Charlie Gough | |||
FIREFIGHT/SYSTEMS DESIGNER - Tyson Green | |||
SANDBOX DESIGNER - Josh Hamrick | |||
CONCEPT ARTIST - Isaac Hannaford | |||
TEST ENGINEER - Andrew Harrison | |||
UI ENGINEER - Cale Haskell | |||
ENVIRONMENT LIGHTING LEAD - Justin Hayward | |||
TECHNICAL ARTIST - James Haywood | |||
ANIMATOR - David Helsby | |||
ANIMATOR - Mike Hoffman | |||
GRAPHICS ENGINEER - Yaohua Hu | |||
RIGGING LEAD - David Hunt | |||
CINEMATIC ANIMATOR - Pat Jandro | |||
COMMUNITY & PR DIRECTOR - Brian Jarrard | |||
SOUND DESIGN/ADDITIONAL MUSIC - C Paul Johnson | |||
ENVIRONMENT ART LEAD - Samuel Jones | |||
ANIMATOR - Matt Kelly | |||
TEST ENGINEER INTERN - Justin Klaassen | |||
RELEASE MANAGER - Domenic Koeplin | |||
CHARACTER ENGINEERING LEAD - Petar Kotevski | |||
TEST DEVELOPER - Luke Ledwich | |||
CREATIVE DIRECTOR - Marcus Lehto | |||
==Sources== | ==Sources== | ||
<references/> | <references/> |