XRP12 Gremlin: Difference between revisions

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By the time of the [[Second Ark Conflict]] in [[2559]], the ''Spirit of Fire'' had at least a few Gremlins still operational and had deployed them in the back-lines of their conflict with the [[Banished]] alongside several [[M312 Elephant|Elephant]] recovery vehicles.{{Ref/Reuse|HDW2}}
By the time of the [[Second Ark Conflict]] in [[2559]], the ''Spirit of Fire'' had at least a few Gremlins still operational and had deployed them in the back-lines of their conflict with the [[Banished]] alongside several [[M312 Elephant|Elephant]] recovery vehicles.{{Ref/Reuse|HDW2}}


==Gameplay==
==In-game information==
In the campaign, the Gremlin is used to weaken the tractor beams in the level [[Shield World (level)|Shield World]]. It is later available during the level [[Repairs]] to be used to defend the {{UNSCShip|Spirit of Fire}}'s hull from [[Covenant]] boarders as [[HRUNTING Mark III (B) Cyclops|Cyclopes]] repair the ship's power core.
===''Halo Wars''===
In the [[campaign]] of ''[[Halo Wars]]'', the Gremlin is used to weaken the tractor beams in the level [[Shield World (level)|Shield World]]. It is later available during the level [[Repairs]] to be used to defend the {{UNSCShip|Spirit of Fire}}'s hull from [[Covenant]] boarders as [[HRUNTING Mark III (B) Cyclops|Cyclopes]] repair the ship's power core.


In [[skirmish]] and multiplayer, the Gremlin serves as [[Ellen Anders|Professor Ellen Anders']] unique unit and is produced at the [[firebase]]. Although the Gremlin's weapon initially has minimal effect against infantry units, it can become fairly dangerous against infantry when the Focus Lens upgrade is researched. Strangely, the Gremlin's EMP weapon is reasonably effective against [[Flood]] units and structures. It serves as an excellent anti-vehicle unit, as its EMP attack can prevent target vehicles from firing for certain periods of time and allowing other units to do extreme amount of damage with minimal threat of counterattack. In combination with the [[SP42 Cobra|Cobra]], these vehicles work very well together against all armored threats. However, while the Gremlin is an excellent deterrent to enemy vehicles, its almost non-existent armour makes almost any retaliation from enemy vehicles devestating; therefore, more well-protected units should be present to take the fire off of the Gremlin as it does its job. It also lacks any sort of air attack, making anti-air cover also essential in most cases.
In [[skirmish]] and multiplayer, the Gremlin serves as [[Ellen Anders|Professor Ellen Anders']] unique unit and is produced at the [[firebase]]. Although the Gremlin's weapon initially has minimal effect against infantry units, it can become fairly dangerous against infantry when the Focus Lens upgrade is researched. Strangely, the Gremlin's EMP weapon is reasonably effective against [[Flood]] units and structures. It serves as an excellent anti-vehicle unit, as its EMP attack can prevent target vehicles from firing for certain periods of time and allowing other units to do extreme amount of damage with minimal threat of counterattack. In combination with the [[SP42 Cobra|Cobra]], these vehicles work very well together against all armored threats. However, while the Gremlin is an excellent deterrent to enemy vehicles, its almost non-existent armour makes almost any retaliation from enemy vehicles devastating; therefore, more well-protected units should be present to take the fire off of the Gremlin as it does its job. It also lacks any sort of air attack, making anti-air cover also essential in most cases.


===Cost and upgrades===
*'''Cost:''' {{HWResources|200}}, {{HWTech|2}}, {{HWPop|1}}
*'''Cost:''' {{HWResources|200}}, {{HWTech|2}}, {{HWPop|1}}
The Gremlin can be given the following upgrades:
The Gremlin can be given the following upgrades:
*''Focusing Lens:''' Enhances laser attack's range and damage. Costs {{HWResources|200}} resources and requires a {{HWTech|tech}} level of {{HWTech|3}}.
*'''Focusing Lens:''' Enhances laser attack's range and damage. Costs {{HWResources|200}} resources and requires a {{HWTech|tech}} level of {{HWTech|3}}.
*'''Chain Amplifier:''' EMP special ability can now hit up to three targets. Costs {{HWResources|450}} resources and requires a {{HWTech|tech}} level of {{HWTech|4}}.
*'''Chain Amplifier:''' EMP special ability can now hit up to three targets. Costs {{HWResources|450}} resources and requires a {{HWTech|tech}} level of {{HWTech|4}}.