Semi-Powered Infiltration armor: Difference between revisions

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Knives aren't part of the armour - also please source your contributions
m (Knives aren't part of the armour - also please source your contributions)
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The SPI armor generally lacks an [[energy shielding]] system, making the user far more vulnerable to enemy fire. However, the Spartan-III [[Headhunters]] wore experimental armor that was equipped with energy shields due to their elite nature and value. However, power must be drawn from the energy shields to recharge the suit's active camouflage module.<ref name="head212">'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Headhunters]]", ''page 212''</ref>
The SPI armor generally lacks an [[energy shielding]] system, making the user far more vulnerable to enemy fire. However, the Spartan-III [[Headhunters]] wore experimental armor that was equipped with energy shields due to their elite nature and value. However, power must be drawn from the energy shields to recharge the suit's active camouflage module.<ref name="head212">'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Headhunters]]", ''page 212''</ref>
The baseline SPI armor can be easily destroyed from plasma based weaponry, armor piercing rounds and other threats. Overall the armor has inferior protection than [[Mjolnir armor]] . Forcing the user to rely heavily on its stealth technology and superior tactics.
 
The baseline SPI armor can be easily destroyed from plasma based weaponry, armor piercing rounds and other threats. Overall the armor has inferior protection than [[Mjolnir armor]] . Forcing the user to rely heavily on its stealth technology and superior tactics.{{Citation needed}}


==Operational history==
==Operational history==
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The Mark II was an improvement of the SPI Mark I, first used by the drill instructors of [[SPARTAN-III Beta Company|Beta Company]], and then by the Spartans of Beta and Gamma Companies.<ref name="goo89">'''Halo: Ghosts of Onyx''', ''page 89''</ref> The armor sports new photoreactive coating to boost its camouflaging capabilities. Although the new photoreactive coating can mimic a wide range of electromagnetic radiation, it is still sensitive to overload, making the wearer vulnerable for several seconds after a [[flashbang]] or [[plasma]] shots from plasma weaponry or any directed energy weapon hit while the panels reset.<ref name="goo113">'''Halo: Ghosts of Onyx''', ''page 113''</ref>
The Mark II was an improvement of the SPI Mark I, first used by the drill instructors of [[SPARTAN-III Beta Company|Beta Company]], and then by the Spartans of Beta and Gamma Companies.<ref name="goo89">'''Halo: Ghosts of Onyx''', ''page 89''</ref> The armor sports new photoreactive coating to boost its camouflaging capabilities. Although the new photoreactive coating can mimic a wide range of electromagnetic radiation, it is still sensitive to overload, making the wearer vulnerable for several seconds after a [[flashbang]] or [[plasma]] shots from plasma weaponry or any directed energy weapon hit while the panels reset.<ref name="goo113">'''Halo: Ghosts of Onyx''', ''page 113''</ref>


The armor was proposed by [[Kurt Ambrose]] in [[2537]] for Alpha Company, but the request was denied because the armor was over budget.<ref>'''Halo: Ghosts of Onyx''', ''page 80''</ref> After Alpha Company's Pyrrhic victory in [[Operation: PROMETHEUS]], the Mark II was approved for mass production. After the augmentation of [[SPARTAN-III Gamma Company|Gamma Company]], small adjustments were installed into the Mark II SPI armor,{{Ref/Reuse|goo99}} including experimental refits to the ballistic gel layers, upgraded software suites, and other functions, slated to be introduced to the systems prior to Gamma Company's deployment in [[2552]].<ref name="goo99">'''Halo: Ghosts of Onyx''', ''page 99''</ref> One major improvement is that the armor is now hermetically sealed and contains an internal [[oxygen]] supply for seven minites.<ref name="g251">'''Halo: Ghosts of Onyx''', ''page 251''</ref>
The armor was proposed by [[Kurt Ambrose]] in [[2537]] for Alpha Company, but the request was denied because the armor was over budget.<ref>'''Halo: Ghosts of Onyx''', ''page 80''</ref> After Alpha Company's Pyrrhic victory in [[Operation: PROMETHEUS]], the Mark II was approved for mass production. After the augmentation of [[SPARTAN-III Gamma Company|Gamma Company]], small adjustments were installed into the Mark II SPI armor,{{Ref/Reuse|goo99}} including experimental refits to the ballistic gel layers, upgraded software suites, and other functions, slated to be introduced to the systems prior to Gamma Company's deployment in [[2552]].<ref name="goo99">'''Halo: Ghosts of Onyx''', ''page 99''</ref> One major improvement is that the armor is now hermetically sealed and contains an internal [[oxygen]] supply for seven minutes.<ref name="g251">'''Halo: Ghosts of Onyx''', ''page 251''</ref>


==Mainline armor components==
==Mainline armor components==
;MIRAGE-class helmet<ref name="mythos">'''[[Halo Mythos]]''', ''page 77''</ref>: The default headgear of the SPI armor, the [[MIRAGE-class helmet]] features a large, bulbous faceplate somewhat similar to that of the [[MJOLNIR Powered Assault Armor/V variant|Mjolnir EVA variant]]. The visor is normally gold-mirrored in color<ref name="goo115">'''Halo: Ghosts of Onyx''', ''page 115''</ref> and can be depolarized.{{Ref/Reuse|goo168}} The helmet supports a [[heads-up display]] with features similar to that of the MJOLNIR system, including TACMAP, TEAMBIO, and [[COM|TEAMCOM]] interfaces; a [[motion tracker]];<ref>'''Halo: Last Light''', ''page 146'' (Google Play edition)</ref> as well as team status lights.<ref>'''Halo: Ghosts of Onyx''', ''pages 17, 22''</ref><ref name="g114">'''Halo: Ghosts of Onyx''', ''page 114''</ref> The visor suite features an automatic magnification and image enhancement system controlled by the wearer's eye movements. For example, if the wearer squints while looking at a particular spot the system will automatically zoom in.<ref>'''Halo: Ghosts of Onyx''', ''page 19''</ref> Both the image enhancement and the visor's internal polarization can also be controlled manually.<ref>'''Halo: Ghosts of Onyx''', ''page 268''</ref><ref>'''Halo: Ghosts of Onyx''', ''page 345''</ref> The helmet possesses tactical lights<ref>'''Halo: Ghosts of Onyx''', ''page 273''</ref> and a defogging vent to remove internal moisture.<ref>'''Halo: Ghosts of Onyx''', ''page 316''</ref>
;MIRAGE-class helmet<ref name="mythos">'''[[Halo Mythos]]''', ''page 77''</ref>: The standard headgear of the SPI armor, the [[MIRAGE-class helmet]] features a large, bulbous faceplate somewhat similar to that of the [[MJOLNIR Powered Assault Armor/V variant|Mjolnir EVA variant]]. The visor is normally gold-mirrored in color<ref name="goo115">'''Halo: Ghosts of Onyx''', ''page 115''</ref> and can be depolarized.{{Ref/Reuse|goo168}} The helmet supports a [[heads-up display]] with features similar to that of the MJOLNIR system, including TACMAP, TEAMBIO, and [[COM|TEAMCOM]] interfaces; a [[motion tracker]];<ref>'''Halo: Last Light''', ''page 146'' (Google Play edition)</ref> as well as team status lights.<ref>'''Halo: Ghosts of Onyx''', ''pages 17, 22''</ref><ref name="g114">'''Halo: Ghosts of Onyx''', ''page 114''</ref> The visor suite features an automatic magnification and image enhancement system controlled by the wearer's eye movements. For example, if the wearer squints while looking at a particular spot the system will automatically zoom in.<ref>'''Halo: Ghosts of Onyx''', ''page 19''</ref> Both the image enhancement and the visor's internal polarization can also be controlled manually.<ref>'''Halo: Ghosts of Onyx''', ''page 268''</ref><ref>'''Halo: Ghosts of Onyx''', ''page 345''</ref> The helmet possesses tactical lights<ref>'''Halo: Ghosts of Onyx''', ''page 273''</ref> and a defogging vent to remove internal moisture.<ref>'''Halo: Ghosts of Onyx''', ''page 316''</ref>


;Techsuit: The bodysuit of the SPI system is composed of a layered mesh of ballistic liquid nanocrystal that is significantly more effective than traditional body armor materials such as Kevlar while being less bulky.{{Ref/Reuse|goo171}}{{Ref/Reuse|g114}}<ref>'''Halo: Ghosts of Onyx''', ''page 360''</ref> The techsuit's leggings<ref name="g141">'''Halo: Ghosts of Onyx''', ''page 141''</ref> and sleeves can be removed independently.<ref>'''Halo: Last Light''', ''page 125'' (Google Play edition)</ref>
;Techsuit: The bodysuit of the SPI system is composed of a layered mesh of ballistic liquid nanocrystal that is significantly more effective than traditional body armor materials such as Kevlar while being less bulky.{{Ref/Reuse|goo171}}{{Ref/Reuse|g114}}<ref>'''Halo: Ghosts of Onyx''', ''page 360''</ref> The techsuit's leggings<ref name="g141">'''Halo: Ghosts of Onyx''', ''page 141''</ref> and sleeves can be removed independently.<ref>'''Halo: Last Light''', ''page 125'' (Google Play edition)</ref>
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;Power cell: The armor is powered by a low-profile, shielded [[BA-55901/PLMD]] battery cell.{{Ref/Reuse|mythos}}
;Power cell: The armor is powered by a low-profile, shielded [[BA-55901/PLMD]] battery cell.{{Ref/Reuse|mythos}}
;Combat knife: The armor is also issued with a standart issue combat knife for the user. Features a rotary sharpening rails in the scabbard which sharpen the knife every time is sheathed. The knife is made from superstrong metal alloys. Making it durable enough to allow Spartan-III operators to stab through thick armor and energy shield thanks to their enhanced strength. Used mainly as last resort weapon or a tool.


==Variants==
==Variants==