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| ==Flood Units== | | ==Flood Units== |
| {{Scrollbox| | | {{/Flood Units}} |
| ===Bursters===
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| :Underground lurkers.
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| :Bursters are carrier forms that erupt from the ground, simultaneously releasing
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| :their cache of parasites and spores.
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| :Bursters guard Flood blightlands, and will attack any interlopers within the
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| :parasite's twisted domain.
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| ===Infected===
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| :The lost and the damned.
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| :Flood-infected sentients serve the parasite as tools and weapons while simpler
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| :creatures are twisted into foul abominations that seek only to devour and fuel
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| :the parasite's growth. There is no cure or treatment that can save these
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| :victims, and even death may not save their consciousness from being absorbed
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| :into the Flood collective for later use.
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| :Though their bodies are bent to the Flood's will, occasionally the victim can still
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| :whisper for mercy or cry out in pain from ruined lips and half-consumed throats.
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| :Or worse, the parasite will speak on their behalf, using stolen thoughts and
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| :memories as a psychological weapon.
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| :Most infantry and vehicles with a living crew who take lethal damage from
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| :Flood are converted into Infected units. Exceptions include non-organic units
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| :(Sentinels), Huragok living machines (Engineers), the enigmatic Lekgolo (Hunters),
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| :and Super units (who self-destruct when compromised). Heroes also ensure
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| :they are not taken by the Flood.
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| :Infected vehicles are hideously warped versions of their former selves, their
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| :crew having been converted into spore-packed pustules and mucus-like
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| :growths which hold the damaged vehicle together. Infected vehicles are weaker
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| :than their uninfected counterparts, but when they are destroyed infection
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| :forms have a chance of bursting from the wreckage.
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| :Infected infantry mutate into combat forms that retain the weaponry they had
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| :before conversion. Infected infantry gain a powerful tentacle-scythe melee
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| :attack and the ability to leap short distances.
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| ===Pod Infectors===
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| :Once the parasite can establish a hive it can begin to produce massive numbers
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| :of infection forms that spread out in search of new sentients to infect, and
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| :non-sapient animals on which to feed. Both ground and airborne infection forms
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| :are used as living weapons, hurling themselves at the enemy to overwhelm
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| :defenses and assimilate the unprepared.
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| :Pods hurl themselves at infantry units, bursting and dealing damage. If Pods
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| :get the killing blow their victim becomes Infected and falls under Flood control.
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| :Though individually weak and easily killed, pod infectors strike in vast numbers
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| :and can move over cliffs.
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| ===Blisters===
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| :Incubation chambers.
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| :Non-sentient animals or corpses not harnessed for combat forms are seeded
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| :with Flood cells and transformed into infection form-filled sacs. These diseased
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| :growths are one of the most pernicious aspects of the Flood, and a single spore
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| :could potentially transform an entire planet's biosphere into quivering masses of:
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| :diseased mucus and bile if left unchecked.
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| :Blisters "hatch" infection forms when disturbed. Destroying them at a distance
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| :is almost always the best option.
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| ===Seeder Infectors===
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| :Once the parasite can establish a hive it can begin to produce massive numbers
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| :of infection forms that spread out in search of new sentients to infect, and
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| :non-sapient animals on which to feed. Both ground and airborne infection forms
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| :are used as living weapons, hurling themselves at the enemy to overwhelm
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| :defenses and assimilate the unprepared.
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| :Seeders are lighter-than-air Flood units that swim through the sky and attack
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| :aerial units. If a Seeder gets the killing blow, the crew are overwhelmed and the
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| :aircraft becomes Infected. Seeders only infect aircraft, but will "spit" shards of
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| :bone at ground targets.
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| ===Spore Mound===
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| :Infected wounds.
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| :Spore Mounds are an agglomeration of lesser Flood forms and secretions that
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| :conceal and protect the foul nests of the parasite. Though mere hills compared
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| :to what is to come, the Spore Mounds which have sprouted on the Ark and
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| :survived Sentinel cleansing efforts are incredibly dangerous.
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| :Spore Mounds act as an Abomination leader for nearby Flood, in addition to
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| :producing new units.
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| ===Abomination===
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| :Hive commanders.
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| :A massive key mind war-form, the Abomination brings order and direction to
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| :the lesser Flood, turning feral parasites into a cunning and efficient collective.
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| :An evolved form of the Juggernaut command form, these towering nightmares
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| :are used when standard hives cannot be established and the Flood must stay
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| :mobile to avoid detection and destruction.
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| :Abominations increase the speed and health of all nearby Flood units. As the
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| :parasite grows in strength, it will construct attack waves around these
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| :"generals". Blunting their onslaught requires making a difficult choice between
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| :attacking the Abomination or prioritizing the smaller, more immediate threats.
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| ===Infester===
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| :Anti-vehicle war-forms.
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| :The Infester is a pure form that specializes in cracking open vehicles and
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| :converting their crew into Flood-controlled puppets. A purpose-built biological
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| :weapon, Infesters expend all of their energy on the attack, collapsing in a dying
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| :heap and spreading spores upon the completion of their singular task.
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| :The Infester is adapted to the task of countering and subverting armored
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| :vehicles used by the UNSC and Banished. Though they can attack infantry and
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| :structures with barbed tentacles, their goal is to hunt manned vehicles. When
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| :they detect mechanized prey, the Infester grabs onto it with their tentacles
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| :and bores into the hull to reach the crew. This process can be interrupted,
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| :similar to the Hijack ability. if the infestation is successful, however, the vehicle
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| :is infected and the Infester dies.
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| ===Spawners===
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| :Nightmare birthing chambers.
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| :Spawners are pure forms that gestate new infection forms in their diseased
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| :brood sacs, releasing swarms of new parasites. Spawners are an example of
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| :Flood adaptation, a war-form created specifically to counter the defensive
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| :measures of the Ark and Banished.
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| :Highly mobile and capable of independent action, these creatures venture out
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| :from High Charity to spread the Flood deep into nearby refugia. Most pockets of
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| :Flood infestation Spawners establish will be detected and quickly destroyed,
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| :but time and probability is on the parasite's side.
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| :The Spawner lurks at the rear of Flood assaults, spawning waves of infection
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| :forms. Spawners must be quickly dealt with, or they will continue to create
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| :Flood attack forces just outside the range of base defenses.
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| ===Cocooned Bases===
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| :Fallen citadels.
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| :The parasite does not build what it can instead repurpose. UNSC and Banished
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| :bases within High Charity's [[blightlands]] have been converted into hives of the
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| :Flood. They are a hideous sight that barely resemble the structures they once
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| :were. There are no survivors or salvage worth recovering in these hideous
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| :warrens. These facilities' defenses are also not under Flood control.
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| :Cocooned Bases are a major threat and priority target, but are surrounded by
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| :blightland and located deep in Flood territory. They continually spawn Flood
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| :units until eliminated, and even when the base is destroyed there are hordes of
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| :twisted creatures who will pour out the wreckage. Regardless of the risks, the
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| :only way to deal with Flood-infested bases is to burn them to the ground,
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| :preferably from orbit. The base slot of the Cocooned Base is freed when the
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| :Flood buildings are razed.
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| }} | |
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| ==Flood Lore== | | ==Flood Lore== |