29,221
edits
(→History: Aha a new source for AI-driven simulations in Wargames.) |
|||
Line 17: | Line 17: | ||
==History== | ==History== | ||
In January [[2553]], War Games simulations could not support AI-driven targets yet, forcing the need for live targets.<ref>[[Halo: Escalation]] Library Edition - Commentary</ref> | In January [[2553]], War Games simulations could not support AI-driven targets yet, forcing the need for live targets.<ref>'''[[Halo: Escalation]] Library Edition''' ''- Commentary''</ref> | ||
On January 28th [[2555]], [[Anvil Station]] saw heavy use of experimental technology in use between [[Sangheili]] and Spartans in War Games simulations. | On January 28th [[2555]], [[Anvil Station]] saw heavy use of experimental technology in use between [[Sangheili]] and Spartans in War Games simulations. | ||
By February [[2558]], War Game simulations were being used regularly by Spartans on the {{UNSCShip|Infinity}}. | By March 2555, AI-driven targets such as Sangheili had been added to the simulations.<ref>'''[[Halo: Hunters in the Dark]]''' ''- Chapter 4 Page 80(Physical edition)''</ref> | ||
By February [[2558]], War Game simulations were being used regularly by Spartans on the {{UNSCShip|Infinity}}. Sometime after the UNSC encountered the [[Warden Eternal]] in October 2558 it was added to the [[Warzone]] section of War Games simulations. | |||
==War Game Maps and Gametypes== | ==War Game Maps and Gametypes== |