War Games: Difference between revisions

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→‎History: Aha a new source for AI-driven simulations in Wargames.
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==History==
==History==
In January [[2553]], War Games simulations could not support AI-driven targets yet, forcing the need for live targets.<ref>[[Halo: Escalation]] Library Edition - Commentary</ref>
In January [[2553]], War Games simulations could not support AI-driven targets yet, forcing the need for live targets.<ref>'''[[Halo: Escalation]] Library Edition''' ''- Commentary''</ref>


On January 28th [[2555]], [[Anvil Station]] saw heavy use of experimental technology in use between [[Sangheili]] and Spartans in War Games simulations.
On January 28th [[2555]], [[Anvil Station]] saw heavy use of experimental technology in use between [[Sangheili]] and Spartans in War Games simulations.


By February [[2558]], War Game simulations were being used regularly by Spartans on the {{UNSCShip|Infinity}}. By March 3rd, AI-driven targets had been added to the simulation.<ref>[[Halo: Escalation Issue 1]]</ref> Sometime after the UNSC encountered the [[Warden Eternal]] in October 2558 it was added to the [[Warzone]] section of War Games simulations.
By March 2555, AI-driven targets such as Sangheili had been added to the simulations.<ref>'''[[Halo: Hunters in the Dark]]''' ''- Chapter 4 Page 80(Physical edition)''</ref>
 
By February [[2558]], War Game simulations were being used regularly by Spartans on the {{UNSCShip|Infinity}}. Sometime after the UNSC encountered the [[Warden Eternal]] in October 2558 it was added to the [[Warzone]] section of War Games simulations.


==War Game Maps and Gametypes==
==War Game Maps and Gametypes==