Theater: Difference between revisions

16 bytes added ,  12 years ago
m
Also available in H3 if I'm not mistaken.
(→‎Trivia: try it, it's pretty funny)
m (Also available in H3 if I'm not mistaken.)
Line 16: Line 16:
*Theater has made [[machinima]] much easier to produce, as ''Halo: Combat Evolved'' and ''Halo 2'' required people to film scenes using the first person perspective of another player in-game.
*Theater has made [[machinima]] much easier to produce, as ''Halo: Combat Evolved'' and ''Halo 2'' required people to film scenes using the first person perspective of another player in-game.
*The gametype "[[Slayer]]" is replaced with the name "[[Blam!]]" in Theater, even though it is the name of a regular gametype. The same goes for "Assault".
*The gametype "[[Slayer]]" is replaced with the name "[[Blam!]]" in Theater, even though it is the name of a regular gametype. The same goes for "Assault".
*In ''Halo: Reach'' if the player pauses just as an enemy or NPC has begun to speak, its mouth will continue to move and it will finish speaking, even though the video is paused.
*In ''Halo 3'' and ''Halo: Reach'' if the player pauses just as an enemy or NPC has begun to speak, its mouth will continue to move and it will finish speaking, even though the video is paused.
 
[[Category:Halo 3]]
[[Category:Halo 3]]
[[Category:Halo 3: ODST]]
[[Category:Halo 3: ODST]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]
[[Category:Game modes]]
[[Category:Game modes]]
24,589

edits