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The Super Sentinel is a variant of the basic Sentinel design, but considerably larger. As with Sentinels, they are trained at a Sentinel Shop, and usable by players. Intended for anti-vehicle and anti-infantry operations, they are unable to engage aircraft, and require regular Sentinel escorts for aerial protection.[1] They require 250 resources and a minimum tech level of 2 to be produced and count as 2 population. They are able to create a beam of energy capable of temporarily disabling enemy vehicles.

History

While not too much is known about their history, like most specialty Sentinels, they are only used in times of large Flood infections. Their only known appearances are during the Battle of the Flood-controlled Shield World and the Battle of the Apex. They were activated when an Unnamed Forerunner AI autonomously initiated "Stage 3 Defense Protocols", when large amounts of Flood and an unidentified alien species were detected. They were sent to cleanse the Flood and this possible "threat", they continued their function in the Battle of the Apex. The ones on this Shield World were most likely completely destroyed when the Shield World was destroyed.

File:Forerunner Sentinel Boss.jpg
The concept art of the Super Sentinel.

Trivia

  • Players can produce them inside the Sentinel Shop found in the center of the map Repository along with standard Sentinels.

References

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