Steve Cotton: Difference between revisions

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{{Era|RW|BS}}
{{Era|RW|BS}}
{{Ratings}}
 
{{Quote|God bless Steve Cotton for [[Forge World]].|[[Marcus R. Lehto]]}}
 
[[File:Steve_Cotton.png|250px|thumb|Steve Cotton in the [[Halo: Reach ViDoc: Forge World]].]]
[[File:Steve_Cotton.png|250px|thumb|Steve Cotton in the [[Halo: Reach ViDoc: Forge World]].]]
'''Steve Cotton''' is multiplayer environment artist at [[Bungie]] who designed such maps as [[Containment]] and [[Sanctuary]]. For Containment he took Halo PC’s greenish [[Timberland]], then went through change after change until the environment had underwent a significant change. Sanctuary's art design was taken from the campaign level [[Delta Halo (level)|Delta Halo]].
'''Steve Cotton''' is [[multiplayer]] environment artist at [[Bungie]] who designed such maps as ''[[Containment]]'' and ''[[Sanctuary]]''. For Containment he took Halo PC’s multiplayer map ''[[Timberland]]'', then went through change after change until the environment had underwent a significant change.


==Gameography==
==Gameography==