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m (→Production notes: image category and link replacements, replaced: deployable lookout tower → Covenant watchtower) |
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*[[King of the Hill]] | *[[King of the Hill]] | ||
*[[Multi Flag CTF]] | *[[Multi Flag CTF]] | ||
*[[Assault]] | |||
}} | }} | ||
{{Article quote|Hostile conditions did not prevent the Covenant from seeking salvage on this buried [[Forerunner]] construct.}} | {{Article quote|Hostile conditions did not prevent the Covenant from seeking salvage on this buried [[Forerunner]] construct.}} | ||
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In the ''Halo 3'' Beta, the engine incorporated real time reflections into many aspects of the game. The outside of Snowbound's bases, as well as the Ghost, player armor, and a few weapon holders, utilized the graphical enhancement of real time reflection. However, this was removed from the final version of the game. | In the ''Halo 3'' Beta, the engine incorporated real time reflections into many aspects of the game. The outside of Snowbound's bases, as well as the Ghost, player armor, and a few weapon holders, utilized the graphical enhancement of real time reflection. However, this was removed from the final version of the game. | ||
This map, along with a few others, were originally supposed to feature [[Rizsheda-pattern Shade|Shade turrets]] and [[ | This map, along with a few others, were originally supposed to feature [[Rizsheda-pattern Shade|Shade turrets]] and [[Covenant watchtower]]s. They were removed in the released version, though tags for these Forge items still exist within the map's base coding. | ||
==Trivia== | ==Trivia== | ||
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File:H3_Snowbound_Turret_Concept.jpg|Concept art of the turrets. | File:H3_Snowbound_Turret_Concept.jpg|Concept art of the turrets. | ||
File:H3 Snowbound PrePro Screenshot 1.jpg|An early, pre-production-era, screenshot of Snowbound.{{Ref/Twitter|MaxHoberman|1645603456739147776|Max Hoberman|Quote=Let's play more Halo guessing games! Here's another map at the end of preproduction. Which is it?|D=11|M=04|Y=2023}} | File:H3 Snowbound PrePro Screenshot 1.jpg|An early, pre-production-era, screenshot of Snowbound.{{Ref/Twitter|MaxHoberman|1645603456739147776|Max Hoberman|Quote=Let's play more Halo guessing games! Here's another map at the end of preproduction. Which is it?|D=11|M=04|Y=2023}} | ||
File:H3 Snowbound PrePro Screenshot 2.jpg|An early, pre-production-era, screenshot of Snowbound.{{Ref/Twitter|MaxHoberman| | File:H3 Snowbound PrePro Screenshot 2.jpg|An early, pre-production-era, screenshot of Snowbound.{{Ref/Twitter|MaxHoberman|1645605743725256704|Max Hoberman|Quote=Ok, that one was just a warm up. Yes, that's Halo 3's Snowbound, in a primitive state. Here's another view.|D=11|M=04|Y=2023}} | ||
File:H3 Snowbound EarlyGeo.png|A look at some of the early geometry of Snowbound, following the pre-production phase. | |||
File:H3 Snowbound Paintover Concept.png|A concept paintover of this early geometry, dictating the look of the final map. | |||
File:Imprisoned Monitor.jpg|A Monitor under Snowbound. | File:Imprisoned Monitor.jpg|A Monitor under Snowbound. | ||
File:MiddleView2.jpg|An overview of Snowbound. | File:MiddleView2.jpg|An overview of Snowbound. |