Snowbound: Difference between revisions

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→‎Production notes: image category and link replacements, replaced: deployable lookout towerCovenant watchtower
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*[[King of the Hill]]
*[[King of the Hill]]
*[[Multi Flag CTF]]
*[[Multi Flag CTF]]
*[[Assault]]
}}
}}
{{Article quote|Hostile conditions did not prevent the Covenant from seeking salvage on this buried [[Forerunner]] construct.}}
{{Article quote|Hostile conditions did not prevent the Covenant from seeking salvage on this buried [[Forerunner]] construct.}}
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In the ''Halo 3'' Beta, the engine incorporated real time reflections into many aspects of the game. The outside of Snowbound's bases, as well as the Ghost, player armor, and a few weapon holders, utilized the graphical enhancement of real time reflection. However, this was removed from the final version of the game.
In the ''Halo 3'' Beta, the engine incorporated real time reflections into many aspects of the game. The outside of Snowbound's bases, as well as the Ghost, player armor, and a few weapon holders, utilized the graphical enhancement of real time reflection. However, this was removed from the final version of the game.


This map, along with a few others, were originally supposed to feature [[Rizsheda-pattern Shade|Shade turrets]] and [[deployable lookout tower]]s. They were removed in the released version, though tags for these Forge items still exist within the map's base coding.
This map, along with a few others, were originally supposed to feature [[Rizsheda-pattern Shade|Shade turrets]] and [[Covenant watchtower]]s. They were removed in the released version, though tags for these Forge items still exist within the map's base coding.


==Trivia==
==Trivia==
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File:H3_Snowbound_Turret_Concept.jpg|Concept art of the turrets.
File:H3_Snowbound_Turret_Concept.jpg|Concept art of the turrets.
File:H3 Snowbound PrePro Screenshot 1.jpg|An early, pre-production-era, screenshot of Snowbound.{{Ref/Twitter|MaxHoberman|1645603456739147776|Max Hoberman|Quote=Let's play more Halo guessing games! Here's another map at the end of preproduction. Which is it?|D=11|M=04|Y=2023}}
File:H3 Snowbound PrePro Screenshot 1.jpg|An early, pre-production-era, screenshot of Snowbound.{{Ref/Twitter|MaxHoberman|1645603456739147776|Max Hoberman|Quote=Let's play more Halo guessing games! Here's another map at the end of preproduction. Which is it?|D=11|M=04|Y=2023}}
File:H3 Snowbound PrePro Screenshot 2.jpg|An early, pre-production-era, screenshot of Snowbound.{{Ref/Twitter|MaxHoberman|645605743725256704|Max Hoberman|Quote=Ok, that one was just a warm up. Yes, that's Halo 3's Snowbound, in a primitive state. Here's another view.|D=11|M=04|Y=2023}}
File:H3 Snowbound PrePro Screenshot 2.jpg|An early, pre-production-era, screenshot of Snowbound.{{Ref/Twitter|MaxHoberman|1645605743725256704|Max Hoberman|Quote=Ok, that one was just a warm up. Yes, that's Halo 3's Snowbound, in a primitive state. Here's another view.|D=11|M=04|Y=2023}}
File:H3 Snowbound EarlyGeo.png|A look at some of the early geometry of Snowbound, following the pre-production phase.
File:H3 Snowbound Paintover Concept.png|A concept paintover of this early geometry, dictating the look of the final map.
File:Imprisoned Monitor.jpg|A Monitor under Snowbound.
File:Imprisoned Monitor.jpg|A Monitor under Snowbound.
File:MiddleView2.jpg|An overview of Snowbound.
File:MiddleView2.jpg|An overview of Snowbound.