Sidewinder: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|name=Sidewinder
|name=Sidewinder
|image=[[File:Sidewinder.JPG|250px]]
|image=[[File:Sidewinder.JPG|250px]]
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|location=[[Installation 04]]
|location=[[Installation 04]]
|terrain=Cliffs, snowy valley
|terrain=Cliffs, snowy valley
|symmetry=\
|symmetry=Semi-symmetrical
 
|playernumber=4-16
|playernumber=4-16
|gametypes=
|gametypes=
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*[[Oddball]]
*[[Oddball]]
*[[CTF]]
*[[CTF]]
|pagegamelabel=CE
}}
}}


{{Article Quote
{{Article quote
|Red Blood, White Snow
|Red Blood, White Snow
}}
}}


'''Sidewinder''' is a horseshoe [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It was remade into the ''[[Halo 3]]'' map, [[Avalanche (Level)|Avalanche]], which was released on April 15th, 2008 in the [[Legendary Map Pack]].<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13382</ref>
'''Sidewinder''' is a horseshoe [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It was remade into the ''[[Halo 3]]'' map, [[Avalanche (Level)|Avalanche]], which was released on April 15, 2008 in the [[Legendary Map Pack]].<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13382</ref>


==Summary==
==Summary==
[[File:Sidewinder.jpg|200px|A bird's eye view of Sidewinder.|thumb|left]]
[[File:Sidewinder.jpg|200px|A bird's eye view of Sidewinder.|thumb|left]]
The main feature of this map is the ice patches on the front of the horseshoe in between the [[base|bases]] that can cause any ground vehicle without treads or hover abilities to slide, making it hard to control the vehicle, but makes a fun way to splatter enemies. On the outer edge of the map are two large cliffs that are connected to each base with [[teleporters]]s. These areas are popular sniping spots, as they provide a large view and a quick route to an easily defensible area. On the inner edge, there is a network of tunnels which lead to the opposing [[bases]]. Four power-ups can be found in the lower section of the tunnel. There is a [[SRS99C-S2 AM sniper rifle|sniper rifle]], two [[M90 shotgun|shotguns]], [[health pack]], [[Type-25 plasma pistol|plasma pistol]], [[M6D magnum|pistol]] and an [[MA5B assault rifle|assault rifle]] inside each base.
The main feature of this map is the ice patches on the front of the horseshoe in between the [[base]]s that can cause any ground vehicle without treads or hover abilities to slide, making it hard to control the vehicle, but makes a fun way to splatter enemies. On the outer edge of the map are two large cliffs that are connected to each base with [[teleporters]]. These areas are popular sniping spots, as they provide a large view and a quick route to an easily defensible area. On the inner edge, there is a network of tunnels which lead to the opposing [[bases]]. Four power-ups can be found in the lower section of the tunnel. There is a [[SRS99C-S2 AM sniper rifle|sniper rifle]], two [[M90 shotgun|shotguns]], [[health pack]], [[Type-25 plasma pistol|plasma pistol]], [[M6D magnum|pistol]] and an [[MA5B assault rifle|assault rifle]] inside each base.


==Strategies==
==Strategies==
*During [[Capture the Flag]] games, players will utilize three different paths. Some will come in vehicles down the middle, others will go on foot through the teleporters, while a third group will move through the tunnels found in the middle of the map. Control of the teleporters is important for success. Taking control of the teleporters gives a constant supply of heavy weapons, such as the [[Type-33 fuel rod gun|fuel rod gun]] and [[M41 SPNKR|rocket launchers]] which spawn near them. A place for snipers to control, is the middle ground and other areas that your enemies would use to go from base to base. A good defensive technique in CTF is to park a rocket warthog inside your base behind the flag. The player then goes into the gunner seat picking off any enemies that enter. Or you can use a warthog to block the door. But be careful, both tactics have the potential to give the enemy a free ride.
*During [[Capture the Flag]] games, players will utilize three different paths. Some will come in vehicles down the middle, others will go on foot through the teleporters, while a third group will move through the tunnels found in the middle of the map. Control of the teleporters is important for success. Taking control of the teleporters gives a constant supply of heavy weapons, such as the [[Unidentified fuel rod gun|fuel rod gun]] and [[M41 SPNKR|rocket launchers]] which spawn near them. A place for snipers to control, is the middle ground and other areas that your enemies would use to go from base to base. A good defensive technique in CTF is to park a rocket warthog inside your base behind the flag. The player then goes into the gunner seat picking off any enemies that enter. Or you can use a warthog to block the door. But be careful, both tactics have the potential to give the enemy a free ride.
*Players on foot will almost always take the ledges around and snipe at the enemy base. They will also pick up heavy weapons along the way and use these to assault the enemy base or to defend themselves from the enemy.
*Players on foot will almost always take the ledges around and snipe at the enemy base. They will also pick up heavy weapons along the way and use these to assault the enemy base or to defend themselves from the enemy.
*When on offense in CTF, teams should use a few vehicles to pin down the enemy and then use a fast and maneuverable vehicle to steal the flag.
*When on offense in CTF, teams should use a few vehicles to pin down the enemy and then use a fast and maneuverable vehicle to steal the flag.
*The map is a favorite for Team [[King of the Hill]] with a moving hill. This gametype pleases people with all preferences. Snipers can pick off and slow the attack of the enemy. People who like close range can charge in with a shotgun and assault rifle.
*The map is a favorite for Team [[King of the Hill]] with a moving hill. This gametype pleases people with all preferences. Snipers can pick off and slow the attack of the enemy. People who like close range can charge in with a shotgun and assault rifle.
*An effective CTF offensive is to have someone drive your team's [[M808B Scorpion|Scorpion]] around the bend to a good view point of your enemy's upper base. Also drive your team's [[M12 Warthog|Warthog]] up to the bend, but not around it, in front of the Scorpion. Once in position, have the person in the Scorpion start firing at their upper base to distract their sniper. The 2 people at your base then travel through the center to the enemy's side of the center area, and stop. Also have another person use the [[Type-32 Ghost|Ghost]] and charge the enemy's base. When they come out to attack the Ghost, have your teams sniper and pick them off. Now the 2 people waiting can go grab the enemy's flag. Here's the part where you need the Warthog. Drive up to pick them up while the sniper, Ghost, Warthog, and Scorpion provide cover. Though elaborate, this maneuver can prove to be quite effective.
*An effective CTF offensive is to have someone drive your team's [[M808B Scorpion|Scorpion]] around the bend to a good view point of your enemy's upper base. Also drive your team's [[M12 Warthog|Warthog]] up to the bend, but not around it, in front of the Scorpion. Once in position, have the person in the Scorpion start firing at their upper base to distract their sniper. The 2 people at your base then travel through the center to the enemy's side of the center area, and stop. Also have another person use the [[Karo'etba-pattern Ghost|Ghost]] and charge the enemy's base. When they come out to attack the Ghost, have your teams sniper and pick them off. Now the 2 people waiting can go grab the enemy's flag. Here's the part where you need the Warthog. Drive up to pick them up while the sniper, Ghost, Warthog, and Scorpion provide cover. Though elaborate, this maneuver can prove to be quite effective.
*As a warthog driver, avoid driving on the frozen ponds at all costs. The Warthog will lose traction, be very difficult to control, and a sitting duck for other vehicles or opponents armed with heavy weapons. Even a skilled sniper can be devastating, first picking off the slow moving driver, then easily shooting the gunner and/or passenger.
*As a warthog driver, avoid driving on the frozen ponds at all costs. The Warthog will lose traction, be very difficult to control, and a sitting duck for other vehicles or opponents armed with heavy weapons. Even a skilled sniper can be devastating, first picking off the slow moving driver, then easily shooting the gunner and/or passenger.
*A good strategy during a game where sniping weapons such as the sniper rifle and the pistol are only allowed is have 2 team members in a Ghost and a standard or Rocket Warthog and to have 2 to 4 members of your team at the ledge which is facing the enemy's base . The Ghosts and the Warthog will provide suppressive fire at the two front doors and the snipers on the ledge can stop any enemies from climbing to the top of the base and using the portal on the roof. Right now your enemy should be distracted by your allies, during this time use the portal on the ledge to get into the enemy base along with your sniper allies to establish control of the roof. Now you can easy bombard the enemy with grenades from the roof and easily steal the flag as the enemy should be in panic. This will only work if sniping weapons are available and Warthogs and Ghosts are available. If there are any heavy weapons available than this strategy will be upset.
*A good strategy during a game where sniping weapons such as the sniper rifle and the pistol are only allowed is have 2 team members in a Ghost and a standard or Rocket Warthog and to have 2 to 4 members of your team at the ledge which is facing the enemy's base . The Ghosts and the Warthog will provide suppressive fire at the two front doors and the snipers on the ledge can stop any enemies from climbing to the top of the base and using the portal on the roof. Right now your enemy should be distracted by your allies, during this time use the portal on the ledge to get into the enemy base along with your sniper allies to establish control of the roof. Now you can easy bombard the enemy with grenades from the roof and easily steal the flag as the enemy should be in panic. This will only work if sniping weapons are available and Warthogs and Ghosts are available. If there are any heavy weapons available than this strategy will be upset.
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==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:Sidewinder loading screen.png|Loading screen of this map in the Master Chief Collection.
File:Sidewinder loading screen.png|Loading screen of this map in the Master Chief Collection.
File:HTMCC HCE Sidewinder CTF.jpg|A game of Capture the Flag on Sidewinder.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels|H1|mode=yes}}
{{Levels|H1|mode=yes}}