Promethean Knight: Difference between revisions

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Knights are remarkably agile, and in addition to using their limbs for conventional movement they are also capable of [[slipspace translocation|translocating]] over moderate distances, allowing them to either swiftly retreat from the battlefield or to flank their enemies. Although not commonly seen in the field, Knights can also be deployed from warships and are equipped with thruster engines on the sides of their carapace for maneuvering. This capability was used near the end of the Forerunner-Flood war, when Knights were deployed to [[boarding|board]] and destroy Flood-controlled ships from within.<ref name="h4terminals"/>
Knights are remarkably agile, and in addition to using their limbs for conventional movement they are also capable of [[slipspace translocation|translocating]] over moderate distances, allowing them to either swiftly retreat from the battlefield or to flank their enemies. Although not commonly seen in the field, Knights can also be deployed from warships and are equipped with thruster engines on the sides of their carapace for maneuvering. This capability was used near the end of the Forerunner-Flood war, when Knights were deployed to [[boarding|board]] and destroy Flood-controlled ships from within.<ref name="h4terminals"/>


Upon taking critical damage, Knights completely disintegrate, a process that [[Cortana]] described as a "data purge."<ref name="forelevel">'''Halo 4''', campaign level ''[[Forerunner (level)|Forerunner]]''</ref> Their bodies erode away from where the fatal shot was received and dissolve into glowing particles. After disintegration, a small ball of swirling light is left behind for a brief period; a Promethean Watcher can use this remnant to recreate and revive the Knight; however, an individual Knight can only be revived in this manner only once. If a Knight is destroyed, revived, and then destroyed again, the Knight's body disintegrates completely, leaving nothing behind. When a Knight is destroyed, it drops a weapon; after revival, it wields a weapon of the same type even if the first weapon was picked up.
The Knight's carapace is composed of [[smartmatter]], a form of [[Wikipedia:Programmable matter|programmable matter]] held together by [[hard light]] bonds.<ref>''[[Halo: Warfleet – An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet]]'', pg. 83</ref> Upon taking critical damage, Knights completely disintegrate, a process that [[Cortana]] described as a "data purge."<ref name="forelevel">'''Halo 4''', campaign level ''[[Forerunner (level)|Forerunner]]''</ref> Their bodies erode away from where the fatal shot was received and dissolve into glowing particles. After disintegration, a small ball of swirling light is left behind for a brief period; a Promethean Watcher can use this remnant to recreate and revive the Knight; however, an individual Knight can only be revived in this manner only once. If a Knight is destroyed, revived, and then destroyed again, the Knight's body disintegrates completely, leaving nothing behind. When a Knight is destroyed, it drops a weapon; after revival, it wields a weapon of the same type even if the first weapon was picked up.


== Appearance ==
== Appearance ==