Nightfall: Difference between revisions

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|parscore=7,500 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}}
|parscore=7,500 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}}
}}
}}
{{Article Quote|Move in behind enemy lines and evaluate the opposition.}}
{{Article quote|Move in behind enemy lines and evaluate the opposition.}}
'''Nightfall''' is the fourth [[campaign]] level of ''[[Halo: Reach]]''.{{Ref/Site|D=01|M=6|Y=2020|URL=http://www.gamespot.com/xbox360/action/haloreach/video/6272121/halo-reach-interview--campaign|Site=Gamespot|Page=Halo: Reach Interview}}
'''Nightfall''' is the fourth [[campaign]] level of ''[[Halo: Reach]]''.{{Ref/Site|D=01|M=6|Y=2020|URL=http://www.gamespot.com/xbox360/action/haloreach/video/6272121/halo-reach-interview--campaign|Site=Gamespot|Page=Halo: Reach Interview}}


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*'''Jun-A266''': "Hmm. I'll be in touch."
*'''Jun-A266''': "Hmm. I'll be in touch."


''Noble Six slides down the ledge to the ground below. Cuts to his/her point of view as they reaches the ground.''
''Noble Six slides down the ledge to the ground below. Cuts to their point of view as they reach the ground.''


'''{''Gameplay''}'''
'''{''Gameplay''}'''
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[[File:Nightfall3.jpg|300px|thumb|Jun and Six fighting Covenant inside the dark zone.]]
[[File:Nightfall3.jpg|300px|thumb|Jun and Six fighting Covenant inside the dark zone.]]
''They advance further, engaging more Covenant troops and a [[Type-26 Shade|Shade]] turret.''
''They advance further, engaging more Covenant troops and a [[Rizsheda-pattern Shade|Shade]] turret.''


*'''Jun-A266''': "Shade! Fire and maneuver, Six. Hit' em from the side."
*'''Jun-A266''': "Shade! Fire and maneuver, Six. Hit' em from the side."
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[[File:Staging area.png|thumb|300px|Six and Jun looking at the landing zone.]]
[[File:Staging area.png|thumb|300px|Six and Jun looking at the landing zone.]]


''Jun and Six go prone and crawl forward towards a cliff edge. A Covenant [[Type-38 Tyrant|Tyrant]] is standing in front of a massive Covenant landing zone. Two Covenant corvettes hold position nearby. Additionally, two [[deployment spire]]s are seen far away.''
''Jun and Six go prone and crawl forward towards a cliff edge. A Covenant [[Cheru-pattern Tyrant|Tyrant]] is standing in front of a massive Covenant landing zone. Two Covenant corvettes hold position nearby. Additionally, two [[deployment spire]]s are seen far away.''


*'''Jun-A266''': "Jackpot."
*'''Jun-A266''': "Jackpot."
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==Trivia==
==Trivia==
===Glitches===
===Glitches===
*Jun is known to accidentally shoot the player if they assassinates the target he is firing at, dealing immense amounts of damage to the player's health or even outright killing him/her. That is because the friendly AI regards the enemies that are assassinated as being alive until the player finishes the animation, and Sniper Rifle rounds can penetrate opponents.
*Jun is known to accidentally shoot the player if they assassinates the target he is firing at, dealing immense amounts of damage to the player's health or even outright killing them. That is because the friendly AI regards the enemies that are assassinated as being alive until the player finishes the animation, and Sniper Rifle rounds can penetrate opponents.
*After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player.
*After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player.
*By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[Type-38 Anti-Aircraft Cannon|Tyrant]] will not be seen in the area. Note that this will not work on [[cooperative play]].
*By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[Cheru-pattern Tyrant|Tyrant]] will not be seen in the area. Note that this will not work on [[cooperative play]].


===References===
===References===
*The chapter "...Too Quiet" is a reference to the cliché phrase, "It's quiet... Too quiet." This phrase was previously referenced in the second chapter of the ''[[Halo: Combat Evolved]]'' level ''[[The Silent Cartographer]]'', "It's Quiet...".
*The chapter "...Too Quiet" is a reference to the cliché phrase, "It's quiet... Too quiet." This phrase was previously referenced in the second chapter of the ''[[Halo: Combat Evolved]]'' level ''[[The Silent Cartographer]]'', "It's Quiet...".
*The chapter "I'll Just Leave This Here..." is a reference to the internet meme "i'm just going to leave this here", which is "commonly used as a title or intro to a blog/forum post, followed by an image or video (usually of a humorous nature)",{{Ref/Site|D=01|M=6|Y=2020|URL=http://knowyourmeme.com/memes/im-just-going-to-leave-this-here|Site=Know Your Meme|Page=I'm just going to leave this here}} and in the game, Jun leaves an explosive charge on the pylon.
*The chapter "I'll Just Leave This Here..." is a reference to the internet meme "i'm just going to leave this here", which is "commonly used as a title or intro to a blog/forum post, followed by an image or video (usually of a humorous nature)",{{Ref/Site|D=01|M=6|Y=2020|URL=http://knowyourmeme.com/memes/im-just-going-to-leave-this-here|Site=Know Your Meme|Page=I'm just going to leave this here}} and in the game, Jun leaves an explosive charge on the pylon.
*Player will start with 56 reserve ammo for the Sniper Rifle, a reference of 7 (56/8 = 7).


===Miscellaneous===
===Miscellaneous===
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:HR_NightfallCQC_Concept.jpg|Concept art of Noble Six brandishing a combat knifeduring Nightfall.
File:HR_NightfallCQC_Concept.jpg|Concept art of Noble Six brandishing a combat knife during Nightfall.
File:Reach-Concept-Nightfall-LZ.jpg|Concept art of a Spartan scouting the landing zone for the [[Fleet of Valiant Prudence]].
File:Reach-Concept-Nightfall-LZ.jpg|Concept art of a Spartan scouting the landing zone for the [[Fleet of Valiant Prudence]].
File:HR WaterPump Concept.jpg|Concept art of the water pumps later in the level.
File:Night 07.jpg|Noble Six assassinates a Sangheili in a Pre-Alpha build of the game.
File:Night 07.jpg|Noble Six assassinates a Sangheili in a Pre-Alpha build of the game.
File:HaloReach - Screenshot 05.jpg|The first Covenant outpost in the Alpha build of the game.
File:HaloReach - Screenshot 05.jpg|The first Covenant outpost in the Alpha build of the game.
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