Mgalekgolo/Gameplay: Difference between revisions

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Replacing links to beam rifle
m (Reverted edits by 94.10.31.136 (talk) to last revision by Rusty-112)
Tag: Rollback
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'''Changes from ''Halo: Combat Evolved'' to ''Halo 2'''''
'''Changes from ''Halo: Combat Evolved'' to ''Halo 2'''''
* Their Assault cannon has been changed from firing single large exploding plasma bolts to firing a continuous energy beam.
* Their Assault cannon has been changed from firing single large exploding plasma bolts to firing a continuous energy beam.
* They have more health. Additionally, only a [[Sniper rifle]] or [[Beam rifle]] can kill them in one shot (2 shots are required on [[Legendary]] difficulty).
* They have more health. Additionally, only a [[Sniper rifle]] or [[Type-50 particle beam rifle]] can kill them in one shot (2 shots are required on [[Legendary]] difficulty).
* Their armor now completely deflects projectiles instead of merely reducing the damage taken from them.
* Their armor now completely deflects projectiles instead of merely reducing the damage taken from them.
* They are faster and also delay much less between melee attacks, making it much more difficult to fight them at close range.
* They are faster and also delay much less between melee attacks, making it much more difficult to fight them at close range.
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[[File:1216053015 Hunter.jpg|thumb|right|A Mgalekgolo preparing its Assault cannon.]]
[[File:1216053015 Hunter.jpg|thumb|right|A Mgalekgolo preparing its Assault cannon.]]
'''Changes from ''Halo 2'' to ''Halo 3'''''
'''Changes from ''Halo 2'' to ''Halo 3'''''
* Hunters have even more health, and can no longer be killed with a single shot from any weapon. On [[Normal]] and [[Heroic]] difficulty it takes at least 2 shots to the weak spot from the [[Particle Beam Rifle]] or [[Sniper Rifle]] to kill one. Likewise, they can withstand at least a full clip and a half of assault rifle fire to the weak spot before falling.
* Hunters have even more health, and can no longer be killed with a single shot from any weapon. On [[Normal]] and [[Heroic]] difficulty it takes at least 2 shots to the weak spot from the [[Type-50 particle beam rifle]] or [[Sniper Rifle]] to kill one. Likewise, they can withstand at least a full clip and a half of assault rifle fire to the weak spot before falling.
*A Hunter's previously exposed stomach area is now protected by an armor plate. However, this can be shot off by weapons fire. Other areas of the Hunter's armor, such as the spikes and the plating around the weak spot in the back, can also be broken off by damage from gunfire.
*A Hunter's previously exposed stomach area is now protected by an armor plate. However, this can be shot off by weapons fire. Other areas of the Hunter's armor, such as the spikes and the plating around the weak spot in the back, can also be broken off by damage from gunfire.
* Hunters are even faster and more agile than in ''Halo 2'', making it much more difficult to get behind them and shoot their weak spot.
* Hunters are even faster and more agile than in ''Halo 2'', making it much more difficult to get behind them and shoot their weak spot.
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'''Changes from ''Halo 3'' to ''Halo 3: ODST'''''
'''Changes from ''Halo 3'' to ''Halo 3: ODST'''''
* A new class of Hunter with gold armor has been added in ''ODST''. Instead of a continuous energy beam, this gold hunter fires powerful, fast-moving, exploding plasma projectiles similar to [[Fuel Rod Cannon]]s.
* A new class of Hunter with gold armor has been added in ''ODST''. Instead of a continuous energy beam, this gold hunter fires powerful, fast-moving, exploding plasma projectiles similar to [[Fuel Rod Cannon]]s.
* In ''ODST'', the entire rear section of a Hunter's armor can be blown off by gunfire or explosives (a single grenade or [[Particle Beam Rifle]] shot should suffice), leaving the Hunter's entire back exposed.
* In ''ODST'', the entire rear section of a Hunter's armor can be blown off by gunfire or explosives (a single grenade or [[Type-50 particle beam rifle]] shot should suffice), leaving the Hunter's entire back exposed.
* Oddly, in campaign, when a frag grenade is thrown at a hunter's feet the hunter will sometimes crouch over it, and be killed by the blast. This can be an effective way of taking them out.
* Oddly, in campaign, when a frag grenade is thrown at a hunter's feet the hunter will sometimes crouch over it, and be killed by the blast. This can be an effective way of taking them out.
Like in Halo 3, Hunters travel in pairs, but there is the odd moment when you will find a lone Hunter. This is possible in Campaign and Firefight. A pack of Hunters may consist of two regular Hunters, one blue Hunter and one gold Hunter, or two gold Hunters. Other than the color, the only difference between the blue and gold variants is the weapon they carry. Gold Hunters carry an Assault cannon similar in function to the cannon used by the Hunter in Halo: CE, but with rounds identical to fuel rod rounds in Halo 3. This means that the round will travel quickly, and with little arc, except for the gold coloration this cannon looks no different from the usual Halo 3 Assault cannon.
Like in Halo 3, Hunters travel in pairs, but there is the odd moment when you will find a lone Hunter. This is possible in Campaign and Firefight. A pack of Hunters may consist of two regular Hunters, one blue Hunter and one gold Hunter, or two gold Hunters. Other than the color, the only difference between the blue and gold variants is the weapon they carry. Gold Hunters carry an Assault cannon similar in function to the cannon used by the Hunter in Halo: CE, but with rounds identical to fuel rod rounds in Halo 3. This means that the round will travel quickly, and with little arc, except for the gold coloration this cannon looks no different from the usual Halo 3 Assault cannon.
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{{main|Halo Wars}}
{{main|Halo Wars}}
  [[File:HW_hunters.jpg|thumb|200px|A pair of Mgalekgolo as depicted in Halo Wars.]]
  [[File:HW_hunters.jpg|thumb|200px|A pair of Mgalekgolo as depicted in Halo Wars.]]
Hunters always appear in pairs and occupy a strong anti-vehicle role<ref>http://www.halowars.com/GameInfo/Hall.aspx#Hunter</ref>. Armed with a Fuel Rod Gun, they can deliver heavy damage to UNSC ground vehicles. When one Hunter falls, it becomes much easier to kill the remaining one<ref>http://www.1up.com/do/previewPage?pager.offset=1&cId=3172311&p=</ref>. As aforementioned, they are mainly anti-vehicle: they'll get rid of [[Warthog]]s, [[Cobra]]s, [[Wolverine]]s, [[Gremlin]]s and early [[Scorpion]] versions pretty fast. However they're ineffective against infantry, and useless against aircraft. Can be trained inside the [[Hall (Covenant)|Hall]] for 250 resources, a population of 2, and have several upgrades:
Hunters always appear in pairs and occupy a strong anti-vehicle role.<ref>http://www.halowars.com/GameInfo/Hall.aspx#Hunter</ref> Armed with a Fuel Rod Gun, they can deliver heavy damage to UNSC ground vehicles. When one Hunter falls, it becomes much easier to kill the remaining one.<ref>http://www.1up.com/do/previewPage?pager.offset=1&cId=3172311&p=</ref> As aforementioned, they are mainly anti-vehicle: they'll get rid of [[Warthog]]s, [[Cobra]]s, [[Wolverine]]s, [[Gremlin]]s and early [[Scorpion]] versions pretty fast. However they're ineffective against infantry, and useless against aircraft. Can be trained inside the [[Hall (Covenant)|Hall]] for 250 resources, a population of 2, and have several upgrades:


*'''Bonded Shield'''- Adds the iconic hunter shield which deflects projectiles. 200 resources and a tech level of 1.
*'''Bonded Shield'''- Adds the iconic hunter shield which deflects projectiles. 200 resources and a tech level of 1.