MJOLNIR Powered Assault Armor: Difference between revisions

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[[File:Halo3MC.png|200px|thumb|John-117 in his Mark VI Mjolnir armor]]
[[File:Halo3MC.png|200px|thumb|John-117 in his Mark VI Mjolnir armor]]
{{Quote|Project MJOLNIR will make the Spartans into something . . . new. Something I could never forge them into. I can’t fully explain — that damned ONI spook is still here listening — just trust [[Dr. Halsey]].|CPO [[Mendez]] to [[John-117]] about final phase of Spartan training}}
{{Quote|Project MJOLNIR will make the Spartans into something . . . new. Something I could never forge them into. I can’t fully explain — that damned ONI spook is still here listening — just trust [[Dr. Halsey]].|CPO [[Mendez]] to [[John-117]] about final phase of Spartan training}}
The '''MJOLNIR Powered Assault Armor System'''<ref>[http://www.halowaypoint.com/en-us/intel/armor ''Halo Waypoint -Halo 4 Armor'']</ref> (pronunciation:''ˈmjɔːlnɪər'', ''myol-neer'') is a technologically advanced [[Powered exoskeleton|combat exoskeleton system]] designed to vastly improve the strength, speed, agility, reflexes and durability of a [[SPARTAN Program|Spartan]] supersoldier. Though the development program is rendered in all capital letters (''i.e.'' Project MJOLNIR), the armor itself is called '''Mjolnir'''.<ref>''Halo 4: The Essential Visual Guide'', page 229</ref> The suit is named for the [[Wikipedia:Mjölnir|hammer of Thor]] in Norse mythology.
The '''MJOLNIR Powered Assault Armor System'''<ref>[http://www.halowaypoint.com/en-us/intel/armor ''Halo Waypoint -Halo 4 Armor'']</ref> (pronunciation:''ˈmjɔːlnɪər'', ''myol-neer'') is a technologically advanced [[Powered exoskeleton|combat exoskeleton system]] designed to vastly improve the strength, speed, agility, reflexes and durability of a [[SPARTAN Program|Spartan]] supersoldier. Though the development program is rendered in all capital letters (''i.e.'' Project: MJOLNIR), the armor itself is called '''Mjolnir'''.<ref>''Halo 4: The Essential Visual Guide'', page 229</ref> The suit is named for the [[Wikipedia:Mjölnir|hammer of Thor]] in Norse mythology.


==Overview==
==Overview==
[[File:Still 01.jpg|thumb|The Mark V MJOLNIR armor.]]
[[File:Still 01.jpg|thumb|The Mark V MJOLNIR armor.]]
Created parallel to the [[SPARTAN-II program]] by the [[Office of Naval Intelligence]]'s [[Materials Group]], the Mjolnir armor is the most advanced piece of tactical military hardware in human hands. Each suit alone costs as much as a small starship. Ostensibly the brainchild of [[Catherine Halsey|Dr. Catherine Halsey]], MJOLNIR is an attempt to create a powered exoskeleton capable of taking full advantage of the physical capabilities of a Spartan.<ref name="sybex">'''Halo: Combat Evolved PC Strategy Guide''', ''page 5''</ref> MJOLNIR's development actually came about due to a millennia-old ''[[geas]]'' that manifested itself within Halsey. Near the end of the [[Forerunner-Flood war]], the [[Librarian]] planted genetic directives that would lead to the development of powered armor, along with the creation of the Spartans and sophisticated [[artificial intelligence]]. This was done in preparation for humanity's task of reclaiming the [[Mantle]].<ref>'''Halo 4''', campaign level ''[[Reclaimer (level)|Reclaimer]]''</ref>
Created parallel to the [[SPARTAN-II program]] by the [[Office of Naval Intelligence]]'s [[Materials Group]], the Mjolnir armor is the most advanced piece of tactical military hardware in human hands. Each suit alone costs as much as a small starship. The brainchild of [[Catherine Halsey|Dr. Catherine Halsey]], MJOLNIR is an attempt to create a powered exoskeleton capable of taking full advantage of the physical capabilities of a Spartan.<ref name="sybex">'''Halo: Combat Evolved PC Strategy Guide''', ''page 5''</ref> MJOLNIR is considered by the [[Librarian]] to be the fulfillment of a millennia-old [[geas]] she had implanted in humanity a hundred millenia earlier, intended to help them [[Reclaimer|reclaim]] the [[Mantle]].<ref>'''Halo 4''', campaign level ''[[Reclaimer (level)|Reclaimer]]''</ref>


Spanning over three decades of development, Project MJOLNIR encompassed more than just a suit of armor, but as a pioneering effort intended to shatter current technological barriers. In its final iteration, Mjolnir is a highly advanced suit capable of further enhancing the Spartans' physical performance while also doubling as a platform capable of handling an artificial intelligence network.<ref name="ENCY">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 88''</ref>
Spanning over three decades of development, Project MJOLNIR encompassed more than just a suit of armor, but as a pioneering effort intended to shatter current technological barriers. In its final iteration, Mjolnir is a highly advanced suit capable of further enhancing the Spartans' physical performance while also doubling as a platform capable of handling an artificial intelligence network.<ref name="ENCY">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 88''</ref>
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==Armor generations==
==Armor generations==
Before Dr. Halsey began Project MJOLNIR, the [[Office of Naval Intelligence Materials Group|Materials Group]] had been evaluating the combat potential of powered exoskeletons for at least eleven years, producing three distinct exoskeleton models: the Mark I, the Mark II, and the Mark III.{{Ref/Reuse|ENCY}} When Dr. Halsey and the Materials Group abandoned the exoskeleton project for MJOLNIR, they ceased using the "Mark" generational naming system, as Halsey intended for MJOLNIR to be a single, continuously upgraded system, and wished to distance herself from the unsuccessful exoskeleton project. However, in [[2535]], the Office of Naval Intelligence mandated that the "Mark" system be used to distinguish different versions of the MJOLNIR Powered Assault Armor as a means of fiscal oversight. Though Halsey disliked the system, she agreed to produce the Mjolnir armor in distinct stages rather than through incremental improvements; the original version of MJOLNIR was thus retroactively named "Mark IV", referencing the long-abandoned exoskeleton project that had preceded MJOLNIR.<ref name="journal2">'''Dr. Halsey's personal journal''' ''January 7, 2535''</ref>
Before Dr. Halsey initiated Project MJOLNIR, the [[UNSC Navy]] had developed various designs and prototypes for powered exoskeletons and armour systems, including the [[Mark I prototype exoskeleton|Mark I exoskeleton]],<ref name="FoR3">'''Halo: The Fall of Reach''', ''page 71'', (2001 edition) ''page 81'', (definitive edition) ''page 90'' (2010 edition)</ref> the [[Mark III exoskeleton]],{{Ref/Book|Id=EVGCyclops|EVG|Pg=44}} [[ORION armor]],{{Ref/Site|Id=CF|URL=https://www.halowaypoint.com/en-us/news/anniversary-armory|Site=Halo Waypoint|Page=Canon Fodder - Anniversary Armory|D=03|M=11|Y=2021}} and an [[unidentified powered exoskeleton]].{{Ref/Reuse|journal1}} Halsey reviewed this previous work during the early stages of planning for Project: MJOLNIR, but ultimately chose to start from scratch, due to limitations with the previous antiquated designs.{{Ref/Reuse|journal1}}{{Ref/Reuse|FoR3}}


After the end of the Human-Covenant War, the Materials Group developed the second system-wide generation of MJOLNIR, simply designated GEN2, as a response to the SPARTAN-IV project. GEN2 is lighter than the Marks IV through VI and is far more modular than previous systems. The previous iterations of MJOLNIR were retroactively designated GEN1 to distinguish them from the GEN2.<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR]''</ref><ref name="Gameplay">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref>
The initial genesis of what would become Project: MJOLNIR can be traced back to as early as [[2511]]. By that year, Halsey was in communication with [[UNSC rank structure|Vice Admiral]] [[Michael Stanforth|Hieronymus Stanforth]] regarding the production of an armour system to complement the SPARTAN-II program, and had begun to brainstorm names for the project. In July, she penned an entry in her [[Dr. Halsey's personal journal|personal journal]] speculating that the [[Wikipedia:Piezoelectricity|reverse piezoelectric effect]] could be used to produce a bodysuit that enhanced the wearer's strength, by causing the suit to intelligently deform in response to the wearer's nerve impulses, adding extra force to their movements.{{Ref/Reuse|journal1}} This would become one of the defining features of MJOLNIR armour.


===Prototype exoskeletons===
Work on Project: MJOLNIR would not begin in earnest until [[2515]], however, four years later.{{Ref/Reuse|ENCY}} The armour underwent significant iteration in the decade following, with at least three distinct prototype platforms emerging before the first production model - what would come to be known as Mark IV - was finalised. Mark IV was put into production in mid-[[2525]] and issued to the surviving SPARTAN-II candidates in November of that year.{{Ref/Reuse|FoR2}}{{Ref/Reuse|ENCY}}
[[File:Journal MK I.png|thumb|A sketch of the Mark I exoskeleton by Dr. Halsey]]
====Mark I exoskeleton====
Initiated in [[2515]], the Mark I was one of ONI's first experiments with powered exoskeletons. More human-powered defense structures than suits, the Mark I took ten years to develop, but was bulky, unwieldy and needed to be tethered to a power source due to the tremendous amount of energy needed to power it.{{Ref/Reuse|ENCY}} This caused the system's downfall, as it required a physical connection to a fusion generator which hindered movement.{{Ref/Reuse|ENCY}}<ref>'''Halo: The Fall of Reach''', ''page 70'', (2001 edition) ''page 79'', (definitive edition) ''page 89'' (2010 edition)</ref> The Mark I prototype exoskeleton improved the strength and stamina of the wearer and allowed the user to lift two tons (4,000 pounds) and run at 32&nbsp;km/h (19.88&nbsp;mph) for extended periods of time.{{Ref/Reuse|ENCY}} The Mark I contained a cutting-edge onboard computer that could assist the wearer by transmitting tactical and communications information to the standard neural implant issued to a soldier, though the suit did not possess the ability to carry an AI.{{Ref/Reuse|ENCY}} The armor could also be equipped with motion sensors and infrared scopes, and it could be mounted with a 30mm minigun that fired on self-targeting armatures.<ref name="FoR3">'''Halo: The Fall of Reach''', ''page 71'', (2001 edition) ''page 81'', (definitive edition) ''page 90'' (2010 edition)</ref>


Research and development for the Mark I was carried out at Section Three's headquarters inside [[CASTLE Base]] on [[Reach]], though the final assembly of components occurred at the [[Damascus Materials Testing Facility]] on [[Chi Ceti IV]].{{Ref/Reuse|ENCY}} At least forty Mark I suits were produced; although they never saw battlefield deployment, many were converted to carry heavy equipment in docking bays, and dozens of others were dumped into Reach's titanium mines.{{Ref/Reuse|ENCY}}  The Mark I exoskeletons were later used by trainers of the SPARTAN-IIs to protect themselves against the Spartans' newly acquired strength. Otherwise, the training could have killed them, as evidenced when three trainers were accidentally killed during hand-to-hand combat exercises against the Spartans.{{Ref/Reuse|FoR3}}
Initially, MJOLNIR was envisaged as an evolving platform, constantly and continuously updated with the latest technology as it became available. After a decade, however, the Office of Naval Intelligence mandated that it adopt a generational categorisation system, for the purposes of serialisation and prioritisation, and as a means of fiscal oversight, much to Halsey's chagrin. Despite her reservations, Halsey agreed to the introduction of such a system, and produced a roadmap for future generations of the armour. The system devoted Marks I, II and III to prototype platforms produced between 2515 and 2525, while categorising all production models of MJOLNIR up until that point as Mark IV. Three further iterations, Marks V, VI and VII, were included in the roadmap, complete with rough technical specifications.<ref name="journal2">'''Dr. Halsey's personal journal''' ''January 7, 2535''</ref>


====Mark II exoskeleton====
After the end of the Human-Covenant War, the Materials Group developed the second system-wide generation of MJOLNIR, simply designated GEN2, as a response to the SPARTAN-IV project. GEN2 is lighter than the Marks IV through VI and is far more modular than previous systems. The previous iterations of MJOLNIR were retroactively designated GEN1 to distinguish them from the GEN2.<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR'']</ref><ref name="Gameplay">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref>
The Mark II exoskeleton was similar to the Mark I, but it had a slimmer profile which greatly increased mobility.{{Ref/Reuse|ENCY}} However, the suit still needed to be tethered to a fusion generator, so despite being the most powerful piece of military hardware of its time, it was still impractical for battlefield deployment. The Mark II included a refractive coating to help disperse heat from explosive attacks and better self-sealing systems in the event of damage while the unit was in vacuum.{{Ref/Reuse|ENCY}}


====Mark III exoskeleton====
===Pre-production prototypes===
Introduced in [[2510]],<ref name="guide">'''[[Halo: The Essential Visual Guide]]''', ''page 44''</ref> the Mark III incorporated a wireless power transmitter and receiver so that power could be transmitted directly to it, much like the [[orbital defense platform]]s used to defend UEG colonies. This design was quickly rejected for two reasons: first, the armor still had a limited operational range as it had to remain within range of a bulky, immobile [[generator]].{{Ref/Reuse|ENCY}} Second, if the generator was disabled or destroyed, the suit would be disabled, leaving its user trapped inside a useless shell, helpless against enemy attacks.{{Ref/Reuse|ENCY}} In the end, all of the first three prototypes had one thing in common: It was impractical on the battlefield, as its range was severely limited by the lack of a mobile power source.{{Ref/Reuse|ENCY}}
<!-- They should call this GEN0 in canon -->
====Mark I====
Initiated in [[2515]], the Mark I took a significant amount of time to develop,{{Ref/Reuse|ENCY}}{{Ref/Note|The 2009 and 2011 editions of the ''Halo Encyclopedia'' state that it took a decade to develop the MJOLNIR Mark I. However, given that development of MJOLNIR only began in 2515, and that Mark IV was submitted to evaluation for mass production in February 2525, this would leave only 2 months for Mark II, III and IV to be produced. Given the implausibility of this, and the fact that the 2009 and 2011 ''Halo Encyclopediae'' are known to be inaccurate, this article chooses to ignore this stated timeframe.}} but was bulky, unwieldy and needed to be tethered to a power source due to the tremendous amount of energy needed to power it. This caused the system's downfall, as it required a physical connection to a fusion generator at all times when operated. The Mark I prototype improved the strength and stamina of the wearer and allowed the user to lift two tons (4,000 pounds) and run at 32 km/h (19.88 mph) for extended periods of time. The Mark I contained a cutting-edge onboard computer that could assist the wearer by transmitting tactical and communications information to the standard neural implant issued to a soldier, though the suit did not possess the ability to carry an AI.{{Ref/Reuse|ENCY}}


The [[HRUNTING Mark III (B) Cyclops]] (introduced in [[2513]]) was derived from the Mark III prototype.{{Ref/Reuse|guide}}
Research and development for the Mark I was carried out at Section Three's headquarters inside [[CASTLE Base]] on [[Reach]], though the final assembly of components occurred at the [[Damascus Materials Testing Facility]] on [[Chi Ceti IV]]. At least forty Mark I suits were produced, but the model was ultimately scrapped, and they never saw use in battle.{{Ref/Reuse|ENCY}}  


===Powered assault armor===
====Mark II====
====First generation====
The Mark II was similar to the Mark I, but it had a slimmer profile which greatly increased mobility. However, the suit still needed to be tethered to a fusion generator, so despite being the most powerful piece of military hardware of its time, it was still impractical for battlefield deployment. The Mark II included a refractive coating to help disperse heat from explosive attacks, and improved self-sealing systems in the event of damage while the unit was in vacuum.{{Ref/Reuse|ENCY}}
 
====Mark III====
The Mark III was the first iteration to incorporate a wireless power receiver so that power could be transmitted directly to it, via [[broadcast power]]. This design was quickly rejected for two reasons: first, the armor still had a limited operational range as it had to remain within range of a bulky, immobile [[generator]]. Second, if the generator was disabled or destroyed, the suit would become inoperable, leaving its user locked inside the now-useless shell, helpless against enemy attacks. In the end, all of the first three prototypes had one thing in common: they were impractical on the battlefield, as their range was severely limited by the lack of a mobile power source.{{Ref/Reuse|ENCY}}
 
===GEN1 - First generation===
[[File:MarkIV model.jpg|thumb|The first iteration of the Mark IV Mjolnir platform]]
[[File:MarkIV model.jpg|thumb|The first iteration of the Mark IV Mjolnir platform]]
=====Mark IV=====
====Mark IV====
{{Main|MJOLNIR Powered Assault Armor/Mark IV}}
{{Main|MJOLNIR Powered Assault Armor/Mark IV}}
Although earlier attempts at developing high-powered armor produced designs that were impractical for battlefield deployment, the Mark IV Mjolnir powered exoskeleton would be the first successful powered armor system that saw deployment onto the battlefield. Developed by Dr. Catherine Halsey, the Mark IV was a radical redesign of powered exoskeletons making use of technological innovations that did not exist when work on the previous exoskeletons began, such as a miniature fusion reactor embedded in later versions of the armor. The Mark IV Mjolnir armor was fielded from November 27, 2525 to November 24, 2551.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_012910 '''Bungie.net''': ''Bungie Weekly Update: 01.29.10'']</ref>
Despite the failure of the three earlier iterations of MJOLNIR, the MJOLNIR Mark IV armour would become the first MJOLNIR suit to see mass production and deployment onto the battlefield. Spearheaded by Dr. Catherine Halsey, the Mark IV was a radical redesign of the previous iterations. Most notably, it used an embedded miniature fusion reactor within the armour itself to power the suit, eliminating the cumbersome external generators that had plagued previous iterations. The MJOLNIR Mark IV armor was first fielded in November 27, 2525 and remained in service until November 24, 2551,<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_012910 '''Bungie.net''': ''Bungie Weekly Update: 01.29.10'']</ref> though it received innumerable iterative upgrades in the interim.


=====Mark V=====
====Mark V====
{{Main|MJOLNIR Powered Assault Armor/Mark V}}
{{Main|MJOLNIR Powered Assault Armor/Mark V}}
The Mjolnir Mark V is the first major upgrade of the system and introduced two revolutionary technologies for battlefield purposes: energy shielding reverse-engineered from Covenant technology, providing the user added protection against plasma weapons, and the ability to link a soldier and an [[artificial intelligence]] together to provide the soldier instant intel in the field, along with other functions. In addition to major changes from the Mark IV, hundreds of other technical improvements are incorporated into the Mark V: for example, the fusion packs used to power the suits are half the size of their predecessors. The Mark V was fielded from [[2551|November 24, 2551]] to [[2552#October|October 20, 2552]].
The Mjolnir Mark V is the first major upgrade of the system and introduced two revolutionary technologies for battlefield purposes: energy shielding reverse-engineered from Covenant technology, providing the user added protection against plasma weapons, and the ability to link a soldier and an [[artificial intelligence]] together to provide the soldier instant intel in the field, along with other functions. In addition to major changes from the Mark IV, hundreds of other technical improvements are incorporated into the Mark V: for example, the fusion packs used to power the suits are half the size of their predecessors. The Mark V was fielded from [[2551|November 24, 2551]] to [[2552#October|October 20, 2552]].


=====Black=====
====Black====
{{Main|MJOLNIR Powered Assault Armor/Black}}
{{Main|MJOLNIR Powered Assault Armor/Black}}
Created by a top-secret parallel development lab in [[Seongnam]], [[Korea]], MJOLNIR: Black was a standalone "skunkworks" prototype of the Mark VI issued exclusively for [[Team Black]]. It features a number of advances over contemporary Mjolnir exoskeletons. It was used on [[Raid on Verge|Verge]] during the Covenant invasion of the [[Epsilon Eridani system]] and during [[Operation: BLOWBACK]] some time after.
Created by a top-secret parallel development lab in [[Seongnam]], [[Korea]], MJOLNIR: Black was a standalone "skunkworks" prototype of the Mark VI issued exclusively for [[Team Black]]. It features a number of advances over contemporary Mjolnir exoskeletons. It was used on [[Raid on Verge|Verge]] during the Covenant invasion of the [[Epsilon Eridani system]] and during [[Operation: BLOWBACK]] some time after.


=====Mark VI=====
====Mark VI====
{{Main|MJOLNIR Powered Assault Armor/Mark VI}}
{{Main|MJOLNIR Powered Assault Armor/Mark VI}}
The Mjolnir Mark VI is the third primary version of the system. It introduces several technical improvements while refining advanced technologies introduced in the previous system. The first improvement made to the system is a faster recharge time on the suits' energy shield system so that the Spartan-II super soldier does not have to remain in cover for an extended period of time. The second is improved synchronization between the suit and user, this allows the Spartan to jump higher, run faster, and hit harder than a Spartan could previously.
The Mjolnir Mark VI is the third primary version of the system. It introduces several technical improvements while refining advanced technologies introduced in the previous system. The first improvement made to the system is a faster recharge time on the suits' energy shield system so that the Spartan-II super soldier does not have to remain in cover for an extended period of time. The second is improved synchronization between the suit and user, this allows the Spartan to jump higher, run faster, and hit harder than a Spartan could previously.


=====Mark VII=====
====Mark VII====
{{Main|MJOLNIR Powered Assault Armor/Mark VII}}
{{Main|MJOLNIR Powered Assault Armor/Mark VII}}
The Mark VII is the fourth major iteration of the Mjolnir armor introduced in [[2553|January 2553]]. It is lighter than the previous first-generation suits,<ref>'''Halo: Glasslands''', ''page 291''</ref> with new features including limited energy shield shaping and a nanotechnology repair suite. Ultimately, the Mark VII was never widely issued as it was deemed too complex and expensive for mass-production, particularly in light of the development of the more versatile GEN2 platform which enabled more economical optimization for the different Spartan generations in service, while the first generation was mainly optimized for the Spartan-IIs.<ref name="wp mjolnir">[https://www.halowaypoint.com/en-us/universe/tech/mjolnir '''Halo Waypoint''': ''MJOLNIR'']</ref>
The Mark VII is the fourth major iteration of the Mjolnir armor introduced in [[2553|January 2553]]. It is lighter than the previous first-generation suits,<ref>'''Halo: Glasslands''', ''page 291''</ref> with new features including limited energy shield shaping and a nanotechnology repair suite. Ultimately, the Mark VII was never widely issued as it was deemed too complex and expensive for mass-production, particularly in light of the development of the more versatile GEN2 platform which enabled more economical optimization for the different Spartan generations in service, while the first generation was mainly optimized for the Spartan-IIs.<ref name="wp mjolnir">[https://www.halowaypoint.com/en-us/universe/tech/mjolnir '''Halo Waypoint''': ''MJOLNIR'']</ref>


====Second generation====
===GEN2 - Second generation===
[[File:H4-MJOLNIR-GEN2.png|thumb|[[MJOLNIR Powered Assault Armor/Warrior|Warrior]], the mainline set of the GEN2 MJOLNIR armor]]
[[File:H4-MJOLNIR-GEN2.png|thumb|[[MJOLNIR Powered Assault Armor/Warrior|Warrior]], the mainline set of the GEN2 MJOLNIR armor]]
{{Main|MJOLNIR Powered Assault Armor (GEN2)}}
{{Main|MJOLNIR Powered Assault Armor (GEN2)}}
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The [[MJOLNIR Powered Assault Armor/Warrior|Warrior variant]] serves as GEN2's mainline armor kit, as well as the most widely utilized,<ref>''Halo 4'', Warrior armor description</ref> though the [[MJOLNIR Powered Assault Armor/Recruit|Recruit variant]] is issued to all newly inducted [[Spartan Operations|Spartan]] personnel.<ref>''Halo 4'', Recruit armor description</ref>
The [[MJOLNIR Powered Assault Armor/Warrior|Warrior variant]] serves as GEN2's mainline armor kit, as well as the most widely utilized,<ref>''Halo 4'', Warrior armor description</ref> though the [[MJOLNIR Powered Assault Armor/Recruit|Recruit variant]] is issued to all newly inducted [[Spartan Operations|Spartan]] personnel.<ref>''Halo 4'', Recruit armor description</ref>


====Third generation====
===GEN3 - Third generation===
{{Main|MJOLNIR Powered Assault Armor (GEN3)}}
{{Main|MJOLNIR Powered Assault Armor (GEN3)}}
MJOLNIR [GEN3] is the planned third generation of Mjolnir armor. Existing as of yet at the conceptual stages, the [GEN3] design framework incorporates lessons learned from [GEN2] line of Mjolnir, while also seeking to restore some of the favorable characteristics of the [GEN1] line. The MJOLNIR [GEN1] Mark VII is being used as the testbed for the [GEN3] improvements.{{Ref/Reuse|HOSFM}}
MJOLNIR [GEN3] is the planned third generation of Mjolnir armor. Existing as of yet at the conceptual stages, the [GEN3] design framework incorporates lessons learned from [GEN2] line of Mjolnir, while also seeking to restore some of the favorable characteristics of the [GEN1] line. The MJOLNIR [GEN1] Mark VII is being used as the testbed for the [GEN3] improvements.{{Ref/Reuse|HOSFM}}
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==Trivia==
==Trivia==
*The Limited Edition of the Xbox 360 action RPG ''[[Wikipedia:Fable II|Fable II]]'' includes a set of MJOLNIR armor for the player's character to wear. It is called "Hal's Armor/Outfit". Additionally, the player can obtain a longsword with a crystal blade carved in the shape of the plasma envelope of the [[Energy Sword]] called "Hal's Sword". The name 'Hal' (obviously derived from 'Halo') is described in-game as the name the citizens of Albion gave to a [[John-117|mighty hero from another world]]. Also in the downloadable Knothole Island add-on, in the "Box of Secrets", the player can unlock 'a rare ranged weapon', "Hal's Rifle", which is an [[assault rifle]].
*The Limited Edition of the Xbox 360 action RPG ''[[Wikipedia:Fable II|Fable II]]'' includes a set of MJOLNIR armor for the player's character to wear. It is called "Hal's Armor/Outfit". Additionally, the player can obtain a longsword with a crystal blade carved in the shape of the plasma envelope of the [[Energy Sword]] called "Hal's Sword". The name 'Hal' (obviously derived from 'Halo') is described in-game as the name the citizens of Albion gave to a [[John-117|mighty hero from another world]]. Also in the downloadable Knothole Island add-on, in the "Box of Secrets", the player can unlock 'a rare ranged weapon', "Hal's Rifle", which is an [[assault rifle]].
*The Delta-6 Accelerator Suits in the film ''[[Wikipedia:G.I. Joe: The Rise of Cobra|GI Joe: The Rise of Cobra]]'' seem to be inspired by the MJOLNIR suit. In addition to its very similar appearance, the Delta-6 accelerates the wearer's speed, enhances their strength and agility, and has a "thought-to-action" feature. [[Wikipedia:Stuart Beattie|Stuart Beattie]], the film's screenplay writer, is an avowed ''Halo'' fan and has written multiple unendorsed scripts for a [[Halo (film)|''Halo'' film]].


==Gallery==
==Gallery==
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File:MJOLNIR composition.jpg|The composition of Mjolnir
File:MJOLNIR composition.jpg|The composition of Mjolnir
File:Halo Wars - Mark_IV.png|Concept art of the Mjolnir Mark IV for ''[[Halo Wars]]''
File:Halo Wars - Mark_IV.png|Concept art of the Mjolnir Mark IV for ''[[Halo Wars]]''
File:HFoRBC-MarkIbroke.png|A Mjolnir Mark I helmet with a cracked visor in ''[[Halo: Fall of Reach]]''.
File:HFoRBC-MarkIREQd.png|Kelly-087 fighting Mjolnir Mark I-clad trainers.
File:H4 early Spartan.jpg|An early concept of a Mjolnir armor in ''[[Halo 4]]''.
File:H4 early Spartan.jpg|An early concept of a Mjolnir armor in ''[[Halo 4]]''.
File:MCC-H4Marks.png|Mark V, Mark VI, and [[Keystone]] in ''Halo 4''.
File:MCC-H4Marks.png|Mark V, Mark VI, and [[Keystone]] in ''Halo 4''.
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*''[[Halo: The Television Series]]''
*''[[Halo: The Television Series]]''
{{col-end}}
{{col-end}}
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==