M6G magnum: Difference between revisions

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{{Era|HCW|Post}}
{{Era|HCW|Post}}
{{Weapon Infobox
{{Weapon Infobox
|image= [[File:H3-M6GMagnumPistol.png|300px]]
|image= <div class="tabcontainer">
<div class="tabbox"><div class="tab">2546 Model</div>
[[File:HReach-M6GMagnumPistol-LeftSide.png|300px]]
[[File:HReach-M6GMagnumPistol-LeftSide.png|300px]]
</div>
<div class="tabbox"><div class="tab">2552 Model</div>
[[File:H3-M6GMagnumPistol.png|300px]]
</div></div>
|manufacturer=[[Misriah Armory]]
|manufacturer=[[Misriah Armory]]
|series=[[M6 series]]
|series=[[M6 series]]
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{{Main|M225 Semi-Armor-Piercing High-Explosive|l1=M225 SAP-HE}}
{{Main|M225 Semi-Armor-Piercing High-Explosive|l1=M225 SAP-HE}}
The M6G uses 12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive|M225 SAP-HE]] (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.
The M6G uses 12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive|M225 SAP-HE]] (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.
Although M225 SAPHE ammunition is standard issue for the M6 PDWS, there are more “exotic” ammunition types available to UNSC personnel only by Mission Conditional Requisition (MCR).<ref name="B.netH3"/>


==Variants==
==Variants==
There are at least two variants of the M6G, itself only one of several models in the M6 series. These variants, which bear notable differences in function and superficial design, can be distinguished by their year of manufacture.<ref name="variants" group="note">Due to the considerable differences between ''Halo 3''<nowiki/>'s M6G and ''Halo: Reach''<nowiki/>'s M6G, this article assumes that the two incarnations are distinct variants of the weapon. The inability to use the weapon's smart-linked scope in ''Halo 3'' is simply a matter of gameplay balance: the scope is clearly modeled on top of the slide in both games.</ref>
There are at least two variants of the M6G, itself only one of several models in the M6 series. These variants, which bear notable differences in function and superficial design, can be distinguished by their year of manufacture.<ref name="variants" group="note">Due to the considerable differences between ''Halo 3''<nowiki/>'s M6G and ''Halo: Reach''<nowiki/>'s M6G, this article assumes that the two incarnations are distinct variants of the weapon. The inability to use the weapon's smart-linked scope in ''Halo 3'' is simply a matter of gameplay balance: the scope is clearly modeled on top of the slide in both games.</ref>


[[File:ReachSchematic - Magnum.png|100px|right|thumb|A blueprint of the [[2546]] model.]]
[[File:ReachSchematic - Magnum.png|200px|left|thumb|A blueprint of the [[2546]] model.]]
=== 2546 model ===
=== 2546 model ===
This model was issued to [[UNSC Army]] troopers on [[Reach]] during the [[Fall of Reach|Covenant's invasion]] in the summer of [[2552]]. It has a rate of fire of approximately 240 rounds per minute (4 rounds per second), though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.
This model was issued to [[UNSC Army]] troopers on [[Reach]] during the [[Fall of Reach|Covenant's invasion]] in the summer of [[2552]]. It has a rate of fire of approximately 240 rounds per minute (4 rounds per second), though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.
{{clear}}
{{clear}}
[[File:H3 magnum sm.gif|thumb|right|100px|The 2552 model of the M6G.]]
[[File:H3 magnum sm.gif|thumb|left|200px|The 2552 model of the M6G.]]


=== 2552 model ===
=== 2552 model ===
This model was used by [[UNSC Marine Corps|UNSC Marines]] stationed on [[Earth]] during the fall of 2552. It sports the same general design and proportions as the aforementioned version, despite a subtly longer barrel and lack of an underslung attachment. While its rate of fire is only half that of its predecessor, (roughly 120 rounds per minute), its accuracy is superior.<ref name="B.netH3"/> The top attachment plate's mounting pins are closer to the muzzle. The slide has vertical serrations and a flat rear. The magazine release is set just in front of the safety switch and has a thin, rectangular lip akin to earlier M6 models. The striker is recessed into the slide as on a 21st-century [[Wikipedia:Glock|Glock]].
This model was used by [[UNSC Marine Corps|UNSC Marines]] stationed on [[Earth]] during the fall of 2552. It sports the same general design and proportions as the aforementioned version, despite a subtly longer barrel and lack of an underslung attachment. While its rate of fire is only half that of its predecessor, (roughly 120 rounds per minute), its accuracy is superior.<ref name="B.netH3"/> The top attachment plate's mounting pins are closer to the muzzle. The slide has vertical serrations and a flat rear. The magazine release is set just in front of the safety switch and has a thin, rectangular lip akin to earlier M6 models. The striker is recessed into the slide as on a 21st-century [[Wikipedia:Glock|Glock]]. The 2552 model was later recorded in [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].<ref name="B.netH3"/>
{{clear}}
{{clear}}


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* ''[[Halo: Official Spartan Field Manual]]''
* ''[[Halo: Official Spartan Field Manual]]''
* ''[[Halo: Lone Wolf]]''
* ''[[Halo: Lone Wolf]]''
*''[[Halo: Outpost Discovery]]''
* ''[[Halo: Outpost Discovery]]''


==Note==
==Note==