Lone Wolf: Difference between revisions

68 bytes removed ,  12 years ago
m
mNo edit summary
Line 91: Line 91:
*Earlier in the development of ''Halo: Reach'', the game was going to end in a cutscene directly after the ''Pillar of Autumn'' took off, with the camera resolving down onto Noble Six as they inserted their last magazine into their weapon and walked off into the oncoming Covenant threat that still exists on the planet. The idea of a gameplay sequence in the end came fairly late in the game's development.<ref>[http://www.gamespot.com/special_feature/reach_finalthoughts/image-feature/index.html?image=10 '''GameSpot''': ''Halo: Reach - Final Thoughts'']</ref>
*Earlier in the development of ''Halo: Reach'', the game was going to end in a cutscene directly after the ''Pillar of Autumn'' took off, with the camera resolving down onto Noble Six as they inserted their last magazine into their weapon and walked off into the oncoming Covenant threat that still exists on the planet. The idea of a gameplay sequence in the end came fairly late in the game's development.<ref>[http://www.gamespot.com/special_feature/reach_finalthoughts/image-feature/index.html?image=10 '''GameSpot''': ''Halo: Reach - Final Thoughts'']</ref>
*Lone Wolf marks the only time a post-credits sequence has been playable in a ''Halo'' game.
*Lone Wolf marks the only time a post-credits sequence has been playable in a ''Halo'' game.
*Thirteen dead Spartans from an [[Unidentified SPARTAN unit (Aszod)|unidentified Spartan unit]] can be found in this level. Two are inside the structure, while the rest are scattered throughout the area. Their armor permutations and color are randomly generated; their helmets have no attachments, their combat knives are missing, and some have non-accessible or glitched chest pieces, e.g: Assault/Sapper chest, but with only one grenade belt, or any chest with unknown attachments on the waist.
*[[Thirteen dead Spartans]] can be found in this level. Two are inside the structure, while the rest are scattered throughout the area. Their armor permutations and color are randomly generated; their helmets have no attachments, their combat knives are missing, and some have non-accessible or glitched chest pieces, e.g: Assault/Sapper chest, but with only one grenade belt, or any chest with unknown attachments on the waist.
*This is the only playable level in ''Halo: Reach'' that contains just one [[Data pads|data pad]], which is found when playing on the Legendary difficulty. All other playable levels have two data pads, one on Legendary, and another while playing any other difficulty.
*This is the only playable level in ''Halo: Reach'' that contains just one [[Data pads|data pad]], which is found when playing on the Legendary difficulty. All other playable levels have two data pads, one on Legendary, and another while playing any other difficulty.
*The name of the level is ironic, especially since Carter told Noble Six to get rid of his/her "lone wolf" behavior upon joining Noble Team. However, at this point, Noble Six is truly alone.
*The name of the level is ironic, especially since Carter told Noble Six to get rid of his/her "lone wolf" behavior upon joining Noble Team. However, at this point, Noble Six is truly alone.
8,072

edits