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This '''landmine''' is a stationary explosive device. In ''[[Halo: Reach]]'', these landmines may be placed in [[Forge Mode]]. They serve as an integral part of the [[Race]] gametype.<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_081310</ref> It functions similarly to the [[TR/9 Antipersonnel Mine]] from ''Halo 3''. | This '''landmine''' is a stationary explosive device. In ''[[Halo: Reach]]'', these landmines may be placed in [[Forge Mode]]. They serve as an integral part of the [[Race]] gametype.<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_081310</ref> It functions similarly to the [[TR/9 Antipersonnel Mine]] from ''Halo 3''. | ||
== | ==Gameplay== | ||
===''Halo: Reach''=== | |||
{{Main|Halo: Reach}} | |||
Landmines will typically appear in the Race gametype on most maps. The landmine is able to kill a fully shielded player, unlike the Trip Mine, which only takes out a player's shields. | |||
Unlike the Trip Mine, the Landmine is not activated solely by motion. Thus, trying to crouch walk slowly over a Landmine will detonate it. Landmines can be activated by proximity. If you drive close enough to one, it will explode after a short delay. This can be used to stop any player following close behind you. Oddly enough, however, [[Evade|Evading]] over a trip mine will not detonate it, and the mine may even be thrown into the air from the impact. | |||
===''Halo 2: Anniversary''=== | |||
{{Main|Halo 2: Anniversary}} | |||
In ''[[Halo 2: Anniversary]]'' forge there is an EMP variant of the landmine. The light in the center is blue for this variant. | |||
==Gallery== | ==Gallery== | ||
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{{UNSC ordnance}} | {{UNSC ordnance}} | ||
[[Category:Mines]] | [[Category:Mines]] | ||
[[Category:Forge Objects]] |