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[[File:Headhunter Gametype.jpg|thumb|300px|Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''.]] | [[File:Headhunter Gametype.jpg|thumb|300px|Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''.]] | ||
[[File:HRMPB SwordBase Headhunter.jpg|thumb|300px|A Headhunter game in progress.]] | [[File:HRMPB SwordBase Headhunter.jpg|thumb|300px|A Headhunter game in progress.]] | ||
'''Headhunter''' is a gametype in ''[[Halo: Reach]]''. | '''Headhunter''' is a gametype in ''[[Halo: Reach]]''.{{Ref/Site|RefName="1UP"|URL=http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p=|SiteName=1Up|PageName=Halo Reach (Xbox 360) Preview}}{{Ref/Site|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25866|SiteName=Bungie.net|PageName=Halo: Reach project page}} | ||
==Overview== | ==Overview== | ||
Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.<ref name="1UP"/> | Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.<ref name="1UP"/> | ||
To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]]. | To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]].{{Ref/Reuse|1UP}} The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.{{Ref/Reuse|1UP}} In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls. | ||
==Medals and awards== | ==Medals and awards== | ||
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<gallery> | <gallery> | ||
File:Skullamanjaro!.png|The Skullamanjaro medal. | File:Skullamanjaro!.png|The Skullamanjaro medal. | ||
File:HTMCC Nameplate Headhunter.png|Headhunter | File:HTMCC Nameplate Headhunter.png|Headhunter nameplate. | ||
</gallery> | </gallery> | ||
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|<center>'''[[Bounty Hunter]]'''</center> | |<center>'''[[Bounty Hunter]]'''</center> | ||
|Score 10 skulls at once in a matchmade game of Headhunter on an [[Anniversary Map Pack|Anniversary map]]. | |Score 10 skulls at once in a matchmade game of Headhunter on an [[Anniversary Map Pack|Anniversary map]]. | ||
|<center>''[[Halo: Reach]]''</center> | |<center>''[[Halo: Reach]]'' {{C|[[Anniversary Map Pack]]}}</center> | ||
|- | |- | ||
|<center>N/A</center> | |<center>N/A</center> |