Halo Graphic Novel: Difference between revisions

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The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching [[Marvel Comics]]. Bungie cited Marvel's "passion for ''Halo''" and "reach in the comic and publishing industry" as the main draws to the company.<ref name="IGN: Exploring the Halo Graphic Novel"/> The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.<ref name="Newsarama: Inside the Halo Graphic Novel"/><ref name="Bungie HGN announcement">[http://web.archive.org/web/20070203055515/http://www.bungie.net/News/TopStory.aspx?story=HGNJedi631sucks '''Bungie.net''': ''Bungie Official Announcement'']</ref>
The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching [[Marvel Comics]]. Bungie cited Marvel's "passion for ''Halo''" and "reach in the comic and publishing industry" as the main draws to the company.<ref name="IGN: Exploring the Halo Graphic Novel"/> The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.<ref name="Newsarama: Inside the Halo Graphic Novel"/><ref name="Bungie HGN announcement">[http://web.archive.org/web/20070203055515/http://www.bungie.net/News/TopStory.aspx?story=HGNJedi631sucks '''Bungie.net''': ''Bungie Official Announcement'']</ref>


The stories themselves were designed as glimpses into the ''Halo'' universe, including information on the inner workings of the alien [[Covenant (Halo)|Covenant]], as well as details regarding elements of the back-story that were hitherto undisclosed. Jarrad explained that "The stories that happen off camera, the parallel events to the arcs that our fans know from the existing mediums, are the stories we really wanted to tell."<ref name="Newsarama: Inside the Halo Graphic Novel">[http://www.newsarama.com/marvelnew/Halo/HGNPre/HaloGN.html '''Newsarama''': ''Inside the Halo Graphic Novel'']</ref> Jarrad further described this as an attempt to move away from the story of the [[Master Chief]], the central character of the franchise, and focus instead on what they believed to be the core themes that lay behind the game universe, such as maintaining hope in the face of overwhelming odds and humanity's struggle for survival; themes that extended beyond "… a genetically enhanced super soldier picking up two guns and kicking some alien butt."<ref name="Newsarama: Inside the Halo Graphic Novel"/> The four stories that ended up in the final publication were "the most interesting to [[Bungie]] and the writers of [the novel]".<ref name="halo effect"/> Although Bungie created the story arcs present in the ''Halo Graphic Novel'', the studio described the importance of providing a framework for each story that the various artists and writers could tell without jeopardizing their own voice.<ref name="Newsarama: Inside the Halo Graphic Novel"/> Artist Simon Bisley said that "the stress was to make the characters look very much as they do in the game. Beyond that point I was given free rein to interpret the script and the action" based on what was given to the artists and writers.<ref name="halo effect">[http://www.usatoday.com/tech/gaming/2006-05-10-halo-graphic-novel_x.htm '''USA Today''': ''The non-stop 'Halo' effect'']</ref>
The stories themselves were designed as glimpses into the ''Halo'' universe, including information on the inner workings of the alien [[Covenant Empire|Covenant]], as well as details regarding elements of the back-story that were hitherto undisclosed. Jarrad explained that "The stories that happen off camera, the parallel events to the arcs that our fans know from the existing mediums, are the stories we really wanted to tell."<ref name="Newsarama: Inside the Halo Graphic Novel">[http://www.newsarama.com/marvelnew/Halo/HGNPre/HaloGN.html '''Newsarama''': ''Inside the Halo Graphic Novel'']</ref> Jarrad further described this as an attempt to move away from the story of the [[Master Chief]], the central character of the franchise, and focus instead on what they believed to be the core themes that lay behind the game universe, such as maintaining hope in the face of overwhelming odds and humanity's struggle for survival; themes that extended beyond "… a genetically enhanced super soldier picking up two guns and kicking some alien butt."<ref name="Newsarama: Inside the Halo Graphic Novel"/> The four stories that ended up in the final publication were "the most interesting to [[Bungie]] and the writers of [the novel]".<ref name="halo effect"/> Although Bungie created the story arcs present in the ''Halo Graphic Novel'', the studio described the importance of providing a framework for each story that the various artists and writers could tell without jeopardizing their own voice.<ref name="Newsarama: Inside the Halo Graphic Novel"/> Artist Simon Bisley said that "the stress was to make the characters look very much as they do in the game. Beyond that point I was given free rein to interpret the script and the action" based on what was given to the artists and writers.<ref name="halo effect">[http://www.usatoday.com/tech/gaming/2006-05-10-halo-graphic-novel_x.htm '''USA Today''': ''The non-stop 'Halo' effect'']</ref>


===Supplemental===
===Supplemental===