Halo: Spartan Assault: Difference between revisions

m (→‎Appearances: replaced: Spartan (branch) → Spartan Operations)
Line 116: Line 116:


===Gameplay mechanics===
===Gameplay mechanics===
Splattering damage in ''Spartan Assault'' is similar to ''[[Halo: Combat Evolved]]'' where a simple prod from a vehicle can instantly kill the player. ''Spartan Assault'' gameplay features weapon racks that will refill ammunition for the weapons they house, granting the player technically unlimited ammo in a given area. Most battlefield debris in the game can be destroyed using brute force such as explosions or ramming it with vehicles larger than the debris. Exceptions include the Spirit and Pelican dropships as well as drop pods, which cannot be destroyed. Hijackings only affect Covenant vehicle, such as Wraiths and Ghosts. While hijacking, the player will gain invulnerability until taking full control of the vehicle or turret. However, when any mounted vehicles and turrets used by the player are destroyed, the player will die. The game features overheat on the machine gun and Plasma Turret; when they overheat, the player cannot use it until the overheat bar drains. Some weapons are given more ammo than standard FPS Games, such as the plasma pistol, sniper rifle, Spartan laser and rocket launcher.
Splattering damage in ''Spartan Assault'' is similar to ''[[Halo: Combat Evolved]]'' where a simple prod from a vehicle can instantly kill the player. ''Spartan Assault'' gameplay features weapon racks that will refill ammunition for the weapons they house, granting the player technically unlimited ammo in a given area. Most battlefield debris in the game can be destroyed using brute force such as explosions or ramming it with vehicles larger than the debris. Exceptions include the Spirit and Pelican dropships as well as drop pods, which cannot be destroyed. Hijackings only affect Covenant vehicle, such as Wraiths and Ghosts. While hijacking, the player will gain invulnerability until taking full control of the vehicle or turret. However, when any mounted vehicles and turrets used by the player are destroyed, the player will die. The game features overheat on the machine gun and Plasma Turret; when they overheat, the player cannot use it until the overheat bar drains. Some weapons are given more ammo than standard FPS Games, such as the plasma pistol, sniper rifle, Spartan laser and rocket launcher. Splattering Marines will prompt them to stay down and they will rise back up again however if player got splattered by friendly vehicle such as Wolverine, player will died instantly.


===Player loadout===
===Player loadout===
1,558

edits