Forge/Halo Infinite: Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
'''Forge''' is set to return as a [[multiplayer]] gamemode in ''[[Halo Infinite]]''. The mode will not be present at the launch of ''Infinite'', instead expected to release in [[Season 03 (Halo Infinite)|Season 03]].{{Ref/YouTube|Id=August|Yct2QKgF5e4|Halo|Halo Infinite - Development Update - August|Time=1009|Detail=16:49}} Speaking at ''[[Halo: Outpost Discovery|Outpost Discovery]]''{{'}}s Anaheim event, Forge Lead Michael Schorr confirmed that he had personally read every feature request list made by communities such as ForgeHub, and wishes Forge in ''Infinite'' to be more along the lines of professional development software. Additionally, accessibility and ease-of-use is something prioritised by [[343 Industries]] for this Forge mode.{{Ref/Reuse|FHOD}}
'''Forge''' returns as a [[multiplayer]] gamemode in ''[[Halo Infinite]]''. The mode was not present at the launch of ''Infinite'', instead being released in the [[Winter Update]].{{Ref/YouTube|Id=August|Yct2QKgF5e4|Halo|Halo Infinite - Development Update - August|Time=1009|Detail=16:49}} At launch, it brought a suite of canvases with different biomes including a desert theme of [[Arid]], a marsh-like theme of [[Mires]], an ocean floor theme similar to the [[Depths]] canvas from ''Halo 5'' in [[Seafloor]], a plains theme outside the [[Avery J. Johnson Academy of Military Science]] at [[Institute]], an outer space theme of [[Ecliptic]], and a gas giant theme of [[Void]].{{Ref/YouTube|Id=MapWUPreview| BC0wfvHyqo8|Halo|Maps & Modes Winter Update Preview Halo Infinite|Y=2022|M=10|D=26}} With [[Season 05: Reckoning]], two new canvases are added: the war-torn theme of [[Barrage]] and the mountain theme of [[Permafrost]].{{Ref/Site|Id=S5Forge|URL=https://www.halowaypoint.com/news/forge-overview-season-5|Site=Halo Waypoint|Page=Forge Overview - Season 5|D=20|M=10|Y=2023}}
 
Speaking at ''[[Halo: Outpost Discovery|Outpost Discovery]]''{{'}}s Anaheim event, Forge Lead Michael Schorr confirmed that he had personally read every feature request list made by communities such as ForgeHub, and wishes Forge in ''Infinite'' to be more along the lines of professional development software. Additionally, accessibility and ease-of-use is something prioritised by [[343 Industries]] for this Forge mode.{{Ref/Reuse|FHOD}}


==Changes from Forge mode featured in ''Halo 5: Guardians''==
==Changes from Forge mode featured in ''Halo 5: Guardians''==
{{Expand-section}}
*The ability to undo and redo a previous edit is added through the undo and redo buttons.{{Ref/Site|Id=FHOD|URL=https://www.forgehub.com/threads/outpost-discovery-round-up-halo-infinite-forge-first-details-exclusive.159009/|Site=ForgeHub|Page=Outpost Discovery Round-Up + Halo Infinite First Forge Details (Exclusive)|D=21|M=8|Y=2021}}{{Ref/YouTube|Id=INFForge1|SAwEbD5qNG8|Halo|Halo Infinite Forge Fundamentals - Building|Y=2022|M=09|D=09}}
*The ability to undo and redo a previous edit is added through the undo and redo buttons.{{Ref/Site|Id=FHOD|URL=https://www.forgehub.com/threads/outpost-discovery-round-up-halo-infinite-forge-first-details-exclusive.159009/|Site=ForgeHub|Page=Outpost Discovery Round-Up + Halo Infinite First Forge Details (Exclusive)|D=21|M=8|Y=2021}}{{Ref/YouTube|Id=INFForge1|SAwEbD5qNG8|Halo|Halo Infinite Forge Fundamentals - Building|Y=2022|M=09|D=09}}
*Object scaling is now possible, eliminating the need to summon the same objects of different sizes.{{Ref/Reuse|INFForge1}}
*Object scaling is now possible, eliminating the need to summon the same objects of different sizes.{{Ref/Reuse|INFForge1}}
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*Objects creating FX can be customizable with different color pallettes, eliminating the need to summon the same FX of different colors.{{Ref/Reuse|INFForge3}}
*Objects creating FX can be customizable with different color pallettes, eliminating the need to summon the same FX of different colors.{{Ref/Reuse|INFForge3}}
*Objects creating audio can be incorporated into scripting events.{{Ref/Reuse|INFForge3}}
*Objects creating audio can be incorporated into scripting events.{{Ref/Reuse|INFForge3}}
*The ability to project a light heatmap and a shadow heatmap is added to assist in performance. {{Ref/Reuse|INFForge3}}
*The ability to project a light heatmap and a shadow heatmap is added to assist in performance.{{Ref/Reuse|INFForge3}}
*The ability to manipulate the sun by changing the time of day and its color as well as the atmosphere's color is added. {{Ref/Reuse|INFForge3}}
*The ability to manipulate the sun by changing the time of day and its color as well as the atmosphere's color is added. {{Ref/Reuse|INFForge3}}
*Light probes are added with a limit of 14,000 of them in a map.{{Ref/Reuse|INFForge3}}
==Gallery==
<gallery>
File:HINF-CliffsideReavers.png|Two [[Dovotaa Workshop Reaver]]s created in Forge on the community-made map Cliffside.
File:HINF-CliffsideReavers1.png|An alternate view of the Reavers.
File:HINF-CliffsideCharon.png|A simplified {{Class|Charon|light frigate}} created in Forge on the community-made map Cliffside.
File:HINF-CliffsideScarab&Dreadnought.png|A [[Barukaza Workshop Scarab]] created in Forge on the community-made map Cliffside.
File:HINF-CliffsideScarab.png|A Forge recreation of a Scarab under construction on the community-made map Cliffside.
File:HINF-CliffsideGorespike.png|A [[Kywasky Workshop Gorespike cannon]] created in Forge for the community-made map Cliffside.
File:HINF-BanishedNarrowsminingrig.png|A [[Banished]] mining rig created in Forge on another community-made map.
</gallery>


==Sources==
==Sources==