Forge/Halo: Reach: Difference between revisions

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For the development of Forge World, developers were inspired by the idea to combine several pre-existing maps into one large map so that players may fly from a Blood Gulch-esque canyon to a rock pillar akin to that of Ascension, with many other locations such as cliffs, islands and interior areas additionally accessible. To assist with this, ''Reach'' shipped with several developer-made Forge maps on the disc;
For the development of Forge World, developers were inspired by the idea to combine several pre-existing maps into one large map so that players may fly from a Blood Gulch-esque canyon to a rock pillar akin to that of Ascension, with many other locations such as cliffs, islands and interior areas additionally accessible. To assist with this, ''Reach'' shipped with several developer-made Forge maps on the disc;
*[[Forge World]]
*[[Forge World]]
**[[Forge World/Asylum|Asylum]] - A remake of the ''[[Halo 2]]'' map [[Sanctuary]].
**[[Asylum]] - A remake of the ''[[Halo 2]]'' map [[Sanctuary]].
**[[Forge World/Hemorrhage|Hemorrhage]] - a remake of the ''[[Halo: Combat Evolved]]'' map [[Blood Gulch]].
**[[Hemorrhage]] - a remake of the ''[[Halo: Combat Evolved]]'' map [[Blood Gulch]].
**[[Forge World/Paradiso|Paradiso]] - A large map built around the island area of Forge World.
**[[Paradiso]] - A large map built around the island area of Forge World.
**[[Forge World/Pinnacle|Pinnacle]] - A remake of the ''Halo 2'' map [[Ascension]].
**[[Pinnacle]] - A remake of the ''Halo 2'' map [[Ascension]].
**[[Forge World/The Cage|The Cage]] - A map with similar overtones to ''Halo 2'' and ''Halo 3'' maps [[Lockout]] and [[Blackout]].
**[[Forge World/The Cage|The Cage]] - A map with similar overtones to ''Halo 2'' and ''Halo 3'' maps [[Lockout]] and [[Blackout]].