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For the development of Forge World, developers were inspired by the idea to combine several pre-existing maps into one large map so that players may fly from a Blood Gulch-esque canyon to a rock pillar akin to that of Ascension, with many other locations such as cliffs, islands and interior areas additionally accessible. To assist with this, ''Reach'' shipped with several developer-made Forge maps on the disc; | For the development of Forge World, developers were inspired by the idea to combine several pre-existing maps into one large map so that players may fly from a Blood Gulch-esque canyon to a rock pillar akin to that of Ascension, with many other locations such as cliffs, islands and interior areas additionally accessible. To assist with this, ''Reach'' shipped with several developer-made Forge maps on the disc; | ||
*[[Forge World]] | *[[Forge World]] | ||
**[[ | **[[Asylum]] - A remake of the ''[[Halo 2]]'' map [[Sanctuary]]. | ||
**[[ | **[[Hemorrhage]] - a remake of the ''[[Halo: Combat Evolved]]'' map [[Blood Gulch]]. | ||
**[[ | **[[Paradiso]] - A large map built around the island area of Forge World. | ||
**[[ | **[[Pinnacle]] - A remake of the ''Halo 2'' map [[Ascension]]. | ||
**[[Forge World/The Cage|The Cage]] - A map with similar overtones to ''Halo 2'' and ''Halo 3'' maps [[Lockout]] and [[Blackout]]. | **[[Forge World/The Cage|The Cage]] - A map with similar overtones to ''Halo 2'' and ''Halo 3'' maps [[Lockout]] and [[Blackout]]. | ||