Forge/Halo: Reach: Difference between revisions

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*Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives.
*Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives.
*When an object is being held by a player, that player now "orbits" around the object in their grasp rather than having the object "orbit" around themselves (the camera moves around the object rather than the object around the camera).
*When an object is being held by a player, that player now "orbits" around the object in their grasp rather than having the object "orbit" around themselves (the camera moves around the object rather than the object around the camera).
*Players can alter the color of some structures and Vehicles to indicate team color. These colours include lights on Forerunner objects, the interior dashboard lights of the [[M12 Light Reconnaissance Vehicle|Warthog]] and the paint of the [[M274 Mongoose|Mongoose]].
*Players can alter the color of some structures and Vehicles to indicate team color. These colours include lights on Forerunner objects, the interior dashboard lights of the [[M12 Light Reconnaissance Vehicle|Warthog]] and the paint of the [[M274R Mongoose|Mongoose]].
*Players have the ability to "nudge" pieces, and the ability to edit an object's coordinates in the worldspace, rather than have to manually place objects by eye allowing for smoother and cleaner map design.
*Players have the ability to "nudge" pieces, and the ability to edit an object's coordinates in the worldspace, rather than have to manually place objects by eye allowing for smoother and cleaner map design.
*Players have the ability to snap rotate in increments of one, five, ten, fifteen, thirty, forty-five or ninety degrees, allowing for cleaner map design than was possible in ''Halo 3''.
*Players have the ability to snap rotate in increments of one, five, ten, fifteen, thirty, forty-five or ninety degrees, allowing for cleaner map design than was possible in ''Halo 3''.