Forge/Halo: Reach: Difference between revisions

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{{Era|RW}}
{{Era|RW}}
'''Forge''' returned as a [[multiplayer]] gamemode in ''[[Halo: Reach]]'', branded as '''Forge 2.0'''. The mode was shown off in the [[Halo: Reach ViDoc: Forge World|Forge World]] ViDoc as a vast improvement over the mode featured in ''[[Halo 3]]''.
[[File:Halo Reach Forge Concept.jpg|right|thumb|300px|Concept art of a Forge game in progress.]]
'''Forge''' returned as a [[multiplayer]] gamemode in ''[[Halo: Reach]]'', branded as '''Forge 2.0'''. The mode was shown off in the [[Halo: Reach ViDoc: Forge World|Forge World]] ViDoc as a vast improvement over the mode featured in ''[[Halo 3]]''. The mode can also be accessed via the multiplayer component of ''[[Halo: Combat Evolved Anniversary]]'', though only maps playable in the [[Anniversary Map Pack]] are playable on this disc.  


==Changes from Forge mode featured in ''Halo 3''==
==Changes from Forge mode featured in ''Halo 3''==
[[File:ForgeMenu.jpg|right|thumb|The main menu for Forge in ''Halo: Reach''.]]
===Objects===
===Objects===
*All weapons can now be placed on all maps
*All weapons can now be placed on all maps
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*More objects of any one type can be placed down (ex. two Scorpions per map in ''Halo 3'' now upped to eight Scorpions per map)
*More objects of any one type can be placed down (ex. two Scorpions per map in ''Halo 3'' now upped to eight Scorpions per map)
*Item limits now restricted to a category, rather than individual limits. For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects.
*Item limits now restricted to a category, rather than individual limits. For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects.
*A vastly improved item palette (see [[Forge Objects in Halo: Reach]] for a comprehensive list)
*A vastly improved item palette (see [[Forge Objects in Halo: Reach]] for a comprehensive list). Many of these objects are based on existing setpieces of ''Halo'' multiplayer maps, with players able to place down the bases seen on [[Blood Gulch]] or the components that make up [[Ascension]], among others.
====Forge filters====
Returning from ''Halo 3'' are Forge filters, VFX overlays that help change a map's appearance.
*'''Colorblind''' - Available in Classic and Forge 2.0. It makes the map appear in grayscale.
*'''Next Gen''' - Available in Forge 2.0 and Classic as ''Gloomy''. It makes the environment have slightly darker colors.
*'''Juicy''' - Available in Classic and Forge 2.0. Makes the environment look more vivid, as it increases saturation.
*'''Nova''' - Available in Classic and Forge 2.0. Makes the environment look really bright and blurry.Hence the name.
*'''Olde Timey '''- Available in Classic and Forge 2.0. Olde Timey makes the entire map appear to be an old movie.
*'''Pen and Ink''' - Available in Classic and Forge 2.0. Turns the environment to look as if it was drawn with an ink pen.
*'''Purple''' - Available in Forge 2.0 only. It turns the environment purple, thus giving the effect of night.
*'''Green '''- Available in Forge 2.0 only. It turns the environment green. Useful for [[Infection]] game types, as it makes the environment look scarier.
*'''Orange''' - Available in Forge 2.0 only. It turns the environment orange, thus giving the effect of a sunset or a desert-savanna effect.


=== Object manipulation ===
=== Object manipulation ===
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*Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives.
*Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives.
*When an object is being held by a player, that player now "orbits" around the object in their grasp rather than having the object "orbit" around themselves (the camera moves around the object rather than the object around the camera).
*When an object is being held by a player, that player now "orbits" around the object in their grasp rather than having the object "orbit" around themselves (the camera moves around the object rather than the object around the camera).
*Players can alter the color of some structures and Vehicles to indicate team color.
*Players can alter the color of some structures and Vehicles to indicate team color. These colours include lights on Forerunner objects, the interior dashboard lights of the [[M12 Light Reconnaissance Vehicle|Warthog]] and the paint of the [[M274 Mongoose|Mongoose]].
*Players have the ability to "nudge" pieces, and the ability to edit an object's coordinates.
*Players have the ability to "nudge" pieces, and the ability to edit an object's coordinates in the worldspace, rather than have to manually place objects by eye allowing for smoother and cleaner map design.
*Players have the ability to snap rotate in increments of one, five, ten, fifteen, thirty, forty-five or ninety degrees, allowing for cleaner map design than was possible in ''Halo 3''.
 
===File share===
Players can, like ''Halo 3'', share their maps and gametypes with the community via the File Share. However, ''Reach'' has upgraded ''Halo'' file share functionality.
*At launch, players could gain access to a 24-file limit via the purchasing of [[Bungie Pro]]. Following [[343 Industries]]' acquisition of the series, all players now have access to a 25-file limit.
*Players can search for files in-game.
*Players can save searches and gamertags, allowing for easy access to certain files.


=== Restrictions ===
=== Restrictions ===
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*Most items in Forge cost around 10 credits, while large and complex items cost more.
*Most items in Forge cost around 10 credits, while large and complex items cost more.


===Forge filters===
==Maps==
Some forge filters are limited to Forge 2.0 only. Below is a list of them.
Following the tradition set by the maps [[Sandbox]] and [[Foundry]] in ''Halo 3'', ''Halo: Reach'' now introduces its own dedicated Forge canvas, [[Forge World]]. Unlike any map developed before it, Forge World exists as a map purely dedicated to Forging as a blank canvas. However, upon launch, Forge World was the only map which supported the vast majority of Forge objects and features, with many maps not allowing for most structure or scenery objects to be placed down. The release of the map [[Tempest]] in the [[Noble Map Pack]] introduced another map to the selection that allowed for Forging and the later release of the seven [[Anniversary Map Pack]] maps additionally allowed for more Forge canvases, with Forge variants of each of the seven maps existing to serve as a more accurate replica of the original experience.
*'''Colorblind''' - Available in Classic and Forge 2.0. It makes the map appear in grayscale.
 
*'''Next Gen''' - Available in Forge 2.0 and Classic as ''Gloomy''. It makes the environment have slightly darker colors.
For the development of Forge World, developers were inspired by the idea to combine several pre-existing maps into one large map so that players may fly from a Blood Gulch-esque canyon to a rock pillar akin to that of Ascension, with many other locations such as cliffs, islands and interior areas additionally accessible. To assist with this, ''Reach'' shipped with several developer-made Forge maps on the disc;
*'''Juicy''' - Available in Classic and Forge 2.0. Makes the environment look more vivid, as it increases saturation.
*[[Forge World]]
*'''Nova''' - Available in Classic and Forge 2.0. Makes the environment look really bright and blurry.Hence the name.
**[[Forge World/Asylum|Asylum]] - A remake of the ''[[Halo 2]]'' map [[Sanctuary]].
*'''Olde Timey '''- Available in Classic and Forge 2.0. Olde Timey makes the entire map appear to be an old movie.
**[[Forge World/Hemorrhage|Hemorrhage]] - a remake of the ''[[Halo: Combat Evolved]]'' map [[Blood Gulch]].
*'''Pen and Ink''' - Available in Classic and Forge 2.0. Turns the environment to look as if it was drawn with an ink pen.
**[[Forge World/Paradiso|Paradiso]] - A large map built around the island area of Forge World.
*'''Purple''' - Available in Forge 2.0 only. It turns the environment purple, thus giving the effect of night.
**[[Forge World/Pinnacle|Pinnacle]] - A remake of the ''Halo 2'' map [[Ascension]].
*'''Green '''- Available in Forge 2.0 only. It turns the environment green. Useful for [[Infection]] game types, as it makes the environment look scarier.
**[[Forge World/The Cage|The Cage]] - A map with similar overtones to ''Halo 2'' and ''Halo 3'' maps [[Lockout]] and [[Blackout]].
*'''Orange''' - Available in Forge 2.0 only. It turns the environment orange, thus giving the effect of a sunset or a desert-savanna effect.
 
[[File:AnniversaryMultiplayer.png|right|thumb|The Forge World menu for ''Anniversary'' multiplayer.]]
Although none were officially designated as Forge Canvases, the following maps all featured a large amount of features and items available to use in Forge mode unlike the majority of multiplayer maps in the game.
*[[Noble Map Pack]]
**[[Tempest]]
*[[Anniversary Map Pack]] maps - Forge maps available to play via the multiplayer component of ''[[Halo: Combat Evolved Anniversary]]'' or the associated DLC for ''Halo: Reach''.
**[[Battle Canyon]] - a remake of [[Beaver Creek]].
**[[Penance]] - a remake of [[Damnation]].
**[[High Noon]] - a remake of [[Hang 'Em High]].
**[[Ridgeline]] - a remake of [[Timberland]] from ''[[Halo PC]]''. This map is notable for being the first to allow the placement of foliage in Forge mode.
**[[Solitary]] - a remake of [[Prisoner]]
**[[Breakneck]] - a remake of [[Headlong]].  


==Glitches==
===Forge save glitches===
===Forge save glitches===
'''Glitch 1:''' Occasionally and seemingly randomly, one or more of a player's custom maps will fail to save, even when the in-game message "Save Succeeded" pops up after saving a map. Because of this, when the player selects a new map to forge on, the previous map will be, in essence, deleted.
'''Glitch 1:''' Occasionally and seemingly randomly, one or more of a player's custom maps will fail to save, even when the in-game message "Save Succeeded" pops up after saving a map. Because of this, when the player selects a new map to forge on, the previous map will be, in essence, deleted.
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*Upload maps to their Fileshare; if a map is deleted, it can be downloaded from the Fileshare, thereby salvaging the map.
*Upload maps to their Fileshare; if a map is deleted, it can be downloaded from the Fileshare, thereby salvaging the map.


==Trivia==
*Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html '''Halo.Bungie.Org''': ''Reach Forge World Q and A: Ferrex, July 22, 2010'']</ref>
*In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the reticule will go from Focus Rifle reticule to edit reticule and if your pressing the fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticule is visible. Only that player will see and hear the Focus Rifle blast.
*The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards.
**The initial spawn points in Halo 4 use the same Spartan hologram model as the initial spawn holograms previously used in ''Halo: Reach''.
==Sources==
<references/>
[[Category:Forge]]
[[Category:Forge]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]