Cut Halo 3 levels: Difference between revisions

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The level in the Mod Tools files referred to as <code>100_forecity</code> likely corresponds with [[The Lost City]], a map developed by [[Paul Russel]] for the purposes of experimenting with [[Forerunner]] architectural design. Although described by Russell and [[Vic DeLeon]] as a map primarily used to demonstrate new technologies for the [[Xbox 360]] and [[Halo 3 Engine|new engine]], designer [[Dan Miller]] is also on record as mentioning that he was assigned as a designer on this level - indicating it was at one point intended to be a playable level space.{{Ref/Site|Id=NeoGAFDan1|URL=https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018|Site=NeoGAF|Page=Halo - OT14 - They call it Halo|Quote=Developer Insight #9 Everyone here remembers the concept art for Forerunner City, right? Bungie cut that in part because, when they went through the concept art, they felt like they would have to give away too much about the Forerunners. Dan was originally assigned to this level and Guardian Forest.|Quotee=Dan Miller|D=10|M=10|Y=2021}}
The level in the Mod Tools files referred to as <code>100_forecity</code> likely corresponds with [[The Lost City]], a map developed by [[Paul Russel]] for the purposes of experimenting with [[Forerunner]] architectural design. Although described by Russell and [[Vic DeLeon]] as a map primarily used to demonstrate new technologies for the [[Xbox 360]] and [[Halo 3 Engine|new engine]], designer [[Dan Miller]] is also on record as mentioning that he was assigned as a designer on this level - indicating it was at one point intended to be a playable level space.{{Ref/Site|Id=NeoGAFDan1|URL=https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018|Site=NeoGAF|Page=Halo - OT14 - They call it Halo|Quote=Developer Insight #9 Everyone here remembers the concept art for Forerunner City, right? Bungie cut that in part because, when they went through the concept art, they felt like they would have to give away too much about the Forerunners. Dan was originally assigned to this level and Guardian Forest.|Quotee=Dan Miller|D=10|M=10|Y=2021}}


===110_oldhc===
===110_hc_old===
The level known as <code>110_oldhc</code> comprises the original layout of the mission Cortana, prior to the level being cut-down and replaced with portions of the map designed for [[Floodgate]]. A full recount of this cut map can be found [[Cortana (level)#Production notes|here]].
The level known as <code>110_hc_old</code> comprises the original layout of the mission Cortana, prior to the level being cut-down and replaced with portions of the map designed for [[Floodgate]]. A full recount of this cut map can be found [[Cortana (level)#Production notes|here]].
<gallery>
<gallery>
File:H3 HighCharity Schematic Concept.jpg|An early layout for this level, by [[Chris Barrett]].
File:H3 HighCharity Schematic Concept.jpg|An early layout for this level, by [[Chris Barrett]].