Cut Halo 3 levels: Difference between revisions

some new images and info for pump haus and warthog inc
(some new images and info for pump haus and warthog inc)
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A number of multiplayer maps were considered for inclusion in ''Halo 3'', including several that did not make the final cut. Notably, the maps "Wall of Cotton" and "Shaft" do not match any known development names for released multiplayer maps, nor fit the theme of any released in the final game. The document also shows remakes of the maps [[Hang 'Em High]], [[Blood Gulch]] and [[Lockout]] as considered for inclusion - the latter of which eventually making its way into the game as [[Blackout]].{{Ref/Reuse|Hoberman}}
A number of multiplayer maps were considered for inclusion in ''Halo 3'', including several that did not make the final cut. Notably, the maps "Wall of Cotton" and "Shaft" do not match any known development names for released multiplayer maps, nor fit the theme of any released in the final game. The document also shows remakes of the maps [[Hang 'Em High]], [[Blood Gulch]] and [[Lockout]] as considered for inclusion - the latter of which eventually making its way into the game as [[Blackout]].{{Ref/Reuse|Hoberman}}


In the ''Halo 3'' component of ''[[Halo: The Master Chief Collection]]'', a number of seemingly-leftover <code>.mapinfo</code> files were removed from the game at some point during the [[flight]]ing process. These maps contain the aforementioned "shaft", alongside some presently-unknown maps referenced as "volcano", "pump_haus", "landslide", "damn" and "beachhead". The files also reference a map named "warthog_inc", discussed in-detail further down this page.
In the ''Halo 3'' component of ''[[Halo: The Master Chief Collection]]'', a number of seemingly-leftover <code>.mapinfo</code> files were removed from the game at some point during the [[flight]]ing process. These maps contain the aforementioned "shaft", alongside some presently-unknown maps referenced as "volcano", "landslide", "damn" and "beachhead". The files also reference maps named "warthog_inc" and "pump_haus", discussed in-detail further down this page.
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File:H3_Maps_Documentation.jpg|A list of maps intended for inclusion in ''Halo 3'' as of the end of pre-production.{{Ref/Reuse|Hoberman}}
File:H3_Maps_Documentation.jpg|A list of maps intended for inclusion in ''Halo 3'' as of the end of pre-production.{{Ref/Reuse|Hoberman}}
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File:H3 MonkeyMountain Sketch.png|A sketch of Monkey Mountain's layout.
File:H3 MonkeyMountain Sketch.png|A sketch of Monkey Mountain's layout.
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===Pump_Haus===
The map internally nicknamed "Pump Haus"{{Ref/Reuse|Hoberman}} or "Pump Haüs"{{Ref/Reuse|PumpHaus2}} was a small map listed in Hoberman's initial maps outline as intended for 2-4 players.{{Ref/Reuse|Hoberman}} Some released screenshots from close to the end of pre-production show Spartans stood inside the map in a very primitive state. The Spartans are stood inside a cylindrical room with a [[Ghost]] in the bottom. The upper levels of the room are surrounded by balconies and ledges, indicating this chamber is the focal point of the map.{{Ref/Twitter|Id=PumpHaus1|MaxHoberman|1644849344162459648|Max Hoberman|Quote=OK, let's play one more game. What's this|D=11|M=04|Y=2023}}{{Ref/Twitter|Id=PumpHaus2|MaxHoberman|1644860316218454016|Max Hoberman|Quote=This is Pump Haüs, again from the end of H3 prepro. Here's another image. Yes, the theme is Halo 3 multiplayer maps from the end of preproduction. If you enjoyed this game maybe we'll play again sometime.|D=11|M=04|Y=2023}}
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File:H3 PumpHaus PrePro Screenshot 1.jpg|A screenshot of Pump Haus.{{Ref/Reuse|PumpHaus1}}
File:H3 PumpHaus PrePro Screenshot 2.jpg|A screenshot of Pump Haus.{{Ref/Reuse|PumpHaus2}}
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===Warthog Inc===
===Warthog Inc===
The map internally codenamed "Warthog Inc" was focused on the [[Territories]] gametype, and one of the last maps cut from ''Halo 3''. The map was to be set in a location where the titular [[Warthog]] was built and tested, and was reported by Chris Carney as "playing really well"; consisting of a collection of five 1-2 storey buildings each containing a territory zone. The map also contained a Warthog "test track" which allowed the player to use vehicles in a medium-sized map, but made movement predictable as to keep them balanced versus infantry. The map was ultimately scrapped as it never hit an "amazing" level of gameplay.{{Ref/Reuse|PCG348}}
The map internally codenamed "Warthog Inc" was focused on the [[Territories]] gametype, and one of the last maps cut from ''Halo 3''. The map was to be set in a location where the titular [[Warthog]] was built and tested, and was reported by Chris Carney as "playing really well"; consisting of a collection of five 1-2 storey buildings each containing a territory zone. The map also contained a Warthog "test track" which allowed the player to use vehicles in a medium-sized map, but made movement predictable as to keep them balanced versus infantry. The map was ultimately scrapped as it never hit an "amazing" level of gameplay.{{Ref/Reuse|PCG348}}
According to multiplayer lead [[Max Hoberman]] and tester Dan Callan, the early versions of the map featured some kind of "device machine gimmicks", with Hoberman further clarifying that the map may have had doors in the back that the player could "bust through" - with both unable to fully recall the details exactly.{{Ref/Twitter|Id=HobermanHogInc|MaxHoberman|1644847855536840705|Max Hoberman|Quote=@danjamin  I owe you a chicken dinner. Yes, that's Warthog Inc., again at the end of Halo 3 preproduction (notice a theme?). Here's another angle on it.|D=11|M=04|Y=2023}}{{Ref/Twitter|danjamin|1644848429045268480|Dan Callan|Quote=I liked that map! I remember that little stretch of bumps, also weren't there some interesting device machine gimmicks too? I seem to recall some kind of gate but I could be crazy|D=11|M=04|Y=2023}}{{Ref/Twitter|MaxHoberman|1644864056103251970|Max Hoberman|Quote=Yeah, doors in back you could bust through maybe? It's been a very long time.|D=11|M=04|Y=2023}}


Interestingly, Warthog Inc was also included (albeit unplayable) in the files of the [[Halo 3 Beta|''Halo 3'' beta]]. Additionally, it seems that Warthog Inc's early blockout geometry can be seen being playtested by Bungie staff in the [[ViDoc]] [[Halo 3 ViDoc: Is Quisnam Protero Damno!|Is Quisnam Protero Damno!]]. In one shot, the level is seen selected in the [[custom game]] lobby, and the geometry shown matches the level icon found in the [[Halo 3 Delta|''Halo 3'' Delta]] build.{{Ref/Site|URL=https://www.reddit.com/r/halo/comments/nt87o2/gameplay_of_cut_halo_3_multiplayer_level_warthog/|Site=Reddit|Page=Gameplay of Cut Halo 3 Multiplayer Level Warthog Inc.|D=07|M=7|Y=2021}} Design documentation shared by Hoberman shows Warthog Inc as intended for 4-8+ players, and was in development by the time ''Halo 3'' ended pre-production.{{Ref/Reuse|Hoberman}}
Interestingly, Warthog Inc was also included (albeit unplayable) in the files of the [[Halo 3 Beta|''Halo 3'' beta]]. Additionally, it seems that Warthog Inc's early blockout geometry can be seen being playtested by Bungie staff in the [[ViDoc]] [[Halo 3 ViDoc: Is Quisnam Protero Damno!|Is Quisnam Protero Damno!]]. In one shot, the level is seen selected in the [[custom game]] lobby, and the geometry shown matches the level icon found in the [[Halo 3 Delta|''Halo 3'' Delta]] build.{{Ref/Site|URL=https://www.reddit.com/r/halo/comments/nt87o2/gameplay_of_cut_halo_3_multiplayer_level_warthog/|Site=Reddit|Page=Gameplay of Cut Halo 3 Multiplayer Level Warthog Inc.|D=07|M=7|Y=2021}} Design documentation shared by Hoberman shows Warthog Inc as intended for 4-8+ players, and was in development by the time ''Halo 3'' ended pre-production.{{Ref/Reuse|Hoberman}}
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File:H3 Vidoc WarthogInc.png|Bungie developers playing Warthog Inc in the ''Is Quisnam Protero Damno!'' ViDoc.
File:H3 Vidoc WarthogInc.png|Bungie developers playing Warthog Inc in the ''Is Quisnam Protero Damno!'' ViDoc.
File:H3 WarthogInc Screenshot.png|The level preview icon for Warthog Inc in the ''Halo 3'' Delta.
File:H3 WarthogInc Screenshot.png|The level preview icon for Warthog Inc in the ''Halo 3'' Delta.
File:H3 WarthogInc PrePro Screenshot 1.jpg|A screenshot of Warthog Inc close to the end of ''Halo 3'' pre-production, shared by Max Hoberman on Twitter in 2023.{{Ref/Twitter|MaxHoberman|1644844142428672003|Max Hoberman|Quote=Let's play another game. What's this? No cheating.|D=11|M=04|Y=2023}}
File:H3 WarthogInc PrePro Screenshot 2.jpg|A screenshot of Warthog Inc close to the end of ''Halo 3'' pre-production, shared by Max Hoberman on Twitter in 2023.{{Ref/Reuse|HobermanHogInc}}
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