Control schemes: Difference between revisions

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BaconShelf moved page Xbox controller layout to Control schemes: duplicate pages
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{{Era|RW}}
{{Status|RealWorld}}
This is a list of '''controller layouts''' available in the [[:Category:Games|''Halo'' games]] for the [[Xbox]], the [[Xbox 360]], and the [[Xbox One]].
This is a list of '''controller layouts''' available in the [[:Category:Games|''Halo'' games]] for the [[Xbox]], the [[Xbox 360]], and the [[Xbox One]].


==Stick layouts==
==Stick layouts==
All ''Halo'' games save for the ''Halo Wars'' feature the same four stick layouts.
All ''Halo'' games save for the ''Halo Wars'' feature the same four stick layouts.
====Default====
===Default===
'''Left Stick''' - Move Forward/Backward | Strafe Left/Right<br />
'''Left Stick''' - Move Forward/Backward | Strafe Left/Right<br />
'''Right Stick''' - Look Up/Down | Rotate Left/Right<br />
'''Right Stick''' - Look Up/Down | Rotate Left/Right<br />
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'''Left Stick''' - Look Up/Down | Strafe Left/Right<br />
'''Left Stick''' - Look Up/Down | Strafe Left/Right<br />
'''Right Stick''' - Move Forward/Backward | Rotate Left/Right<br />
'''Right Stick''' - Move Forward/Backward | Rotate Left/Right<br />
== ''General'' ==
=== Alert carry ===
{{Main|Alert carry}}
Alert carry is a feature introduced in ''Halo 2'' for machinima purposes. The feature can be accessed by pressing "down" on the D-pad (''Halo 2'' only) or using a combination of buttons (''Halo 3'' and subsequent games).


== ''Halo: Combat Evolved'' ==
== ''Halo: Combat Evolved'' ==
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<div class="tabbox">
<div class="tabbox">
<div class="tab">Xbox</div>
<div class="tab">Xbox</div>
[[File:Xbox controller diagram.jpg|right|thumb|300px|Xbox Controller]]
[[File:Xbox controller diagram.jpg|thumb|300px|Xbox Controller]]
'''A''' - Jump<br />
'''A''' - Jump<br />
'''B''' - [[Melee]] attack<br />
'''B''' - [[Melee]] attack<br />
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<div class="tabbox">
<div class="tabbox">
<div class="tab">Xbox 360</div>
<div class="tab">Xbox 360</div>
[[File:Xbox controller diagram.jpg|right|thumb|300px|Xbox Controller]]
[[File:Xbox controller diagram.jpg|thumb|300px|Xbox Controller]]
'''A''' - Jump<br />
'''A''' - Jump<br />
'''B''' - [[Melee]] attack<br />
'''B''' - [[Melee]] attack<br />
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<div class="tabbox">
<div class="tabbox">
<div class="tab">Default</div>
<div class="tab">Default</div>
{{Article quote|Default.}}
'''A''' - Jump<br />
'''A''' - Jump<br />
'''B''' - Melee Attack<br />
'''B''' - Melee Attack<br />
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Please note that it is not possible to aim while meleeing, jumping, and deploying equipment without use of the "claw grip."
Please note that it is not possible to aim while meleeing, jumping, and deploying equipment without use of the "claw grip."
</div></div>
</div></div>
<div class="tabbox">
<div class="tabbox">
<div class="tab">Southpaw</div>
<div class="tab">Southpaw</div>
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Please note that if you compare new players using all button layouts this is the most accurate. Because unlike all of the other layouts offered in the game this is the only one that you are not required to use the same hand to shoot and aim with. Therefore, having more reaction time and accuracy.
Please note that if you compare new players using all button layouts this is the most accurate. Because unlike all of the other layouts offered in the game this is the only one that you are not required to use the same hand to shoot and aim with. Therefore, having more reaction time and accuracy.
</div></div>
</div></div>
<div class="tabbox">
<div class="tabbox">
<div class="tab">Boxer</div>
<div class="tab">Boxer</div>
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Please note that it is not possible to aim while throwing grenades, jumping, and deploying equipment without use of the "claw grip."
Please note that it is not possible to aim while throwing grenades, jumping, and deploying equipment without use of the "claw grip."
</div></div>
</div></div>
<div class="tabbox">
<div class="tabbox">
<div class="tab">Green Thumb</div>
<div class="tab">Green Thumb</div>
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Also this is very similar to the default [[callofduty:|Call of Duty]] controls.
Also this is very similar to the default [[callofduty:|Call of Duty]] controls.
</div></div>
</div></div>
<div class="tabbox">
<div class="tabbox">
<div class="tab">Bumper Jumper</div>
<div class="tab">Bumper Jumper</div>
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Please note that it is not possible to aim while deploying equipment without use of the "claw grip," although this is not much of a deterrent for most.
Please note that it is not possible to aim while deploying equipment without use of the "claw grip," although this is not much of a deterrent for most.


Bungie originally considered this as the default control scheme of ''Halo 3'', but thought it would be too radically different to players used to ''Halo: Combat Evolved'' and ''Halo 2'' and so altered it into the actual default configuration.{{fact}} However, with its relative popularity among Bungie workers, it was kept as an alternate configuration.
Bungie originally considered this as the default control scheme of ''Halo 3'', but thought it would be too radically different to players used to ''Halo: Combat Evolved'' and ''Halo 2'' and so altered it into the actual default configuration.{{citation needed}} However, with its relative popularity among Bungie workers, it was kept as an alternate configuration.


Using the [[Type-26 Ground Support Aircraft|Banshee]] becomes much easier with this control scheme, seeing as how you can use your cannon and aim, as well as perform tricks and determine your trajectory at the same time.
Using the [[Type-26 Ground Support Aircraft|Banshee]] becomes much easier with this control scheme, seeing as how you can use your cannon and aim, as well as perform tricks and determine your trajectory at the same time.
</div></div>
</div></div>
<div class="tabbox">
<div class="tabbox">
<div class="tab">Walkie Talkie</div>
<div class="tab">Walkie Talkie</div>
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Please note that it is not possible to aim while jumping without use of the "claw grip."
Please note that it is not possible to aim while jumping without use of the "claw grip."
</div></div>
</div></div>
<div class="tabbox">
<div class="tabbox">
<div class="tab">Theater (mode)</div>
<div class="tab">Theater (mode)</div>
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'''Left Bumper''' - Move Down
'''Left Bumper''' - Move Down
</div>
</div>
<div class="tabbox">
<div class="tabbox">
<div class="tab">Forge (mode)</div>
<div class="tab">Forge (mode)</div>
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'''←/→ D-Pad''' - Switch Grenades <br/>  
'''←/→ D-Pad''' - Switch Grenades <br/>  
</div></div>
</div></div>
== Alert carry ==
{{Main|Alert carry}}
Alert carry is a feature introduced in ''Halo 2'' for machinima purposes. The feature can be accessed by pressing "down" on the D-pad (''Halo 2'' only) or using a combination of buttons (''Halo 3'' and subsequent games).


==Trivia==
==Trivia==