Construct: Difference between revisions

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* When inspected closely, players can see that the "characters" on the windows of the 2nd floor of complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions.
* When inspected closely, players can see that the "characters" on the windows of the 2nd floor of complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions.
* The Sentinels and Constructors on this map make the player's aiming reticule turn red if they get close, which is strange as the Campaign level this map is based on takes place before they turn on the Master Chief. However, they will not attack or flee, even when fired upon.
* The Sentinels and Constructors on this map make the player's aiming reticule turn red if they get close, which is strange as the Campaign level this map is based on takes place before they turn on the Master Chief. However, they will not attack or flee, even when fired upon.
==Gallery==
<gallery>
File:HMCC H3 Construct Map.png|Construct Map.
</gallery>


==Sources==
==Sources==