Alphamoon: Difference between revisions

6 bytes added ,  1 year ago
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→‎Description: Link replacements, replaced: Type-48 Weevil → {{Pattern|Zo'op|Weevil}}
m (→‎Storyboards: Link cleanup, replaced: [[Type-51 carbine → [[Vostu-pattern carbine)
m (→‎Description: Link replacements, replaced: Type-48 Weevil → {{Pattern|Zo'op|Weevil}})
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[[File:H2 alphamoon.png|thumb|left|250px|Gameplay of the alphamoon level in the September 2003 build of ''Halo 2''.{{Ref/Reuse|stream}}]]
[[File:H2 alphamoon.png|thumb|left|250px|Gameplay of the alphamoon level in the September 2003 build of ''Halo 2''.{{Ref/Reuse|stream}}]]
{{Quote|We were building stuff that just couldn't be played, in any engine, we built, and detailed, and went a huge way down the path with a whole bunch of environments and levels for the game that just totally didn't make it. If you look at the level with the Flood, inside the quarantine area - that is the remaining 20 per cent of a gargantuan, sprawling level that was meticulously built and hand-constructed, but that could never, ever have shipped in any engine.|[[Chris Butcher]], discussing alphamoon.{{Ref/Reuse|Eurogamer}}}}
{{Quote|We were building stuff that just couldn't be played, in any engine, we built, and detailed, and went a huge way down the path with a whole bunch of environments and levels for the game that just totally didn't make it. If you look at the level with the Flood, inside the quarantine area - that is the remaining 20 per cent of a gargantuan, sprawling level that was meticulously built and hand-constructed, but that could never, ever have shipped in any engine.|[[Chris Butcher]], discussing alphamoon.{{Ref/Reuse|Eurogamer}}}}
alphamoon was first revealed in a stream of the [[Halo 2 E3 demo|''Halo 2'' E3 demo]], shown by [[Frank O'Connor]] and [[Brian Jarrard]] following Jarrard's chance finding of a ''Halo 2''-era [[Xbox]] devkit with the build on it in his home. alphamoon is one of a number of levels included in this build. The level as presented in the stream is based in the ''[[Halo: Combat Evolved]]'' game engine, using the ''Combat Evolved'' HUD, plasma rifle, and plasma pistol - though the [[Unggoy]] and [[Sangheili]] art assets featured are their ''Halo 2'' incarnations. The level is from early ''Halo 2'' development and is not optimised, resulting in a very low framerate while playing.{{Ref/Reuse|stream}} Level geometry found in an early prototype created by [[David Candland]] for ''Halo 2''{{'}}s cut [[Theater]] mode showcases a small section of level geometry - prominently including a [[Type-48 Weevil]] cannon intended as an objective for the player to destroy.{{Ref/Site|Id=Candland|URL=https://www.cand.land/halo2party|Site=David Candland|Page=Halo 2 Party Prototype|D=14|M=11|Y=2021}} This original alphamoon geometry was later described by [[Chris Butcher]] as a "''gargantuan, sprawling level''" that could have never shipped.{{Ref/Site|Id=Eurogamer|URL=https://www.eurogamer.net/articles/bungie-halo-2-e3-demo-was-a-fake|Site=Eurogamer|Page=Halo 2 E3 demo was "smoke and mirrors"|Quote=If you look at the level with the Flood, inside the quarantine area - that is the remaining 20 per cent of a gargantuan, sprawling level that was meticulously built and hand-constructed, but that could never, ever have shipped in any engine.|Quotee=Chris Butcher|D=27|M=02|Y=2022}}
alphamoon was first revealed in a stream of the [[Halo 2 E3 demo|''Halo 2'' E3 demo]], shown by [[Frank O'Connor]] and [[Brian Jarrard]] following Jarrard's chance finding of a ''Halo 2''-era [[Xbox]] devkit with the build on it in his home. alphamoon is one of a number of levels included in this build. The level as presented in the stream is based in the ''[[Halo: Combat Evolved]]'' game engine, using the ''Combat Evolved'' HUD, plasma rifle, and plasma pistol - though the [[Unggoy]] and [[Sangheili]] art assets featured are their ''Halo 2'' incarnations. The level is from early ''Halo 2'' development and is not optimised, resulting in a very low framerate while playing.{{Ref/Reuse|stream}} Level geometry found in an early prototype created by [[David Candland]] for ''Halo 2''{{'}}s cut [[Theater]] mode showcases a small section of level geometry - prominently including a {{Pattern|Zo'op|Weevil}} cannon intended as an objective for the player to destroy.{{Ref/Site|Id=Candland|URL=https://www.cand.land/halo2party|Site=David Candland|Page=Halo 2 Party Prototype|D=14|M=11|Y=2021}} This original alphamoon geometry was later described by [[Chris Butcher]] as a "''gargantuan, sprawling level''" that could have never shipped.{{Ref/Site|Id=Eurogamer|URL=https://www.eurogamer.net/articles/bungie-halo-2-e3-demo-was-a-fake|Site=Eurogamer|Page=Halo 2 E3 demo was "smoke and mirrors"|Quote=If you look at the level with the Flood, inside the quarantine area - that is the remaining 20 per cent of a gargantuan, sprawling level that was meticulously built and hand-constructed, but that could never, ever have shipped in any engine.|Quotee=Chris Butcher|D=27|M=02|Y=2022}}


[[File:H2 alphamoon Theater.png|thumb|right|250px|A screenshot of Candland's Theater prototype, with an alphamoon saved film selected.{{Ref/Reuse|Candland}}]]
[[File:H2 alphamoon Theater.png|thumb|right|250px|A screenshot of Candland's Theater prototype, with an alphamoon saved film selected.{{Ref/Reuse|Candland}}]]