47,872
edits
BaconShelf (talk | contribs) No edit summary |
BaconShelf (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
===Upgrades=== | ===Upgrades=== | ||
The base '''Outpost''' is the core base structure, supporting three build slots and no turrets. Outposts cost 500 supply and 200 power to build. | The base '''Outpost''' is the core base structure, supporting three build slots and no turrets. Outposts cost 500 supply and 200 power to build. | ||
The '''Stronghold''' upgrade will support 2 extra building slots, 4 turret emplacements and unlocks HQ Tech 1 for infantry and vehicular units. It costs 400 energy. The initial base provided at the start of a match will be a Stronghold. | The '''Stronghold''' upgrade will support 2 extra building slots, 4 turret emplacements and unlocks HQ Tech 1 for infantry and vehicular units. It costs 400 energy. The initial base provided at the start of a match will be a Stronghold. | ||
The '''Citadel''' upgrade will add another 2 building slots and unlocks HQ Tech 2 for more infantry and vehicular units. It costs 1,000 energy. | The '''Citadel''' upgrade will add another 2 building slots and unlocks HQ Tech 2 for more infantry and vehicular units. It costs 1,000 energy. | ||
The '''Fortress''' upgrade will only unlock HQ Tech 3 for the remainder of the infantry and vehicular units, also enable to research level 3 upgrades. It costs 1,500 energy. | The '''Fortress''' upgrade will only unlock HQ Tech 3 for the remainder of the infantry and vehicular units, also enable to research level 3 upgrades. It costs 1,500 energy. | ||